But what I noticed in all the tests of the mod and various bikes is that the tires get way too hot very quickly. Regardless of whether it's a street or race setup?! Is that still a problem with the current tire physics? What are your experiences?
I'm working on a mod for the G27 steering wheel to make it easier to drive motorcycles in LFS (and of course other simulations) without having to make a big investment. Of course, this doesn't make driving motorcycles more realistic, but it does make it easier. Previous versions/attempts have been a lot of fun.
The only component that was purchased is the dark gray plastic tube that serves as the handlebar.
The following components are from the 3D printer:
- The mount on the steering wheel (2x including clips) (PLA)
- The handles (TPU)
- The gear extensions (PLA)
The 3D objects (STL) will probably be made available on thingiverse.com later. I'll keep you updated. In any case, I'm looking forward to your feedback.
By the way: The pictures no longer represent the current "development status". Adjustments/improvements have already been made.
A video demo of what it will actually look like will follow as soon as possible.
In the meantime: Have a nice weekend
Last edited by Pasci, .
Reason : images inserted in the text
But why don't your other bike mods have the same problem? In these cases, however, it works perfectly. Maybe I don't understand the fundamental problem here.
Good to see you released the latest test patch. Thank you
I previously had the problem when restarting the host with version 0.7f that the host did not appear in the host list. After stopping and starting again, it worked. Not an issue on my part, but maybe helpful for you?
Another point (more of a detail on my part):
The previous articles on new releases had a URL like: https://www.lfs.net/patch-7e
I know that this is probably the wrong place to advertise my race events (with LFS). But who knows, maybe one or two (hopefully more) Swiss people will find this and get into the sim racing topic with my events...
If there were to be a track editor for the community, that would be useful (road signs). Before that, I don't really see the benefit - especially before the physics/graphics update. As long as the developers are working on two versions, in my opinion any feature requests are pointless and a waste of development time.
Do you plan also a command to set "Look sensitivity" and/or "Look centre reduction"?
Currently with the new command "/lookf" I can "only" switch to "steer" but can't set/change the sensitivity, right? And additonal for "mouse_x" the "Look centre reduction". Perhaps thats could be possible with additonal parameters like "/lookf steer 1.0" or "/lookf mouse_x 1.0 0.1"?
It's very unusual for me. I would personally welcome a version with a seat on the left. It's your vehicle. Do you need to know... alternatively publish a "new" version which no longer corresponds to the "original" but can be driven on both sides?
Someone tried the latest version 0.7E8 on multiplayer already? If I try to connect to my server I get an OOS - CAR error message. The connection is closed then.
The previous version 0.7E7 works fine to me before.
Events in activity log
Mar 07 19:18:50 Sent host info to new guest Mar 07 19:18:50 Sent new user packet Mar 07 19:18:50 {xy} connected (xy) Mar 07 19:18:59 › xy : OOS - CAR Mar 07 19:19:00 Leave @ 102269495 : {xy}
Real user and player name replaced.
And yes, the server is now also restartet. Issue still there.
Fanaleds works fine with LFS (and default cars). But you need to configure each car first! Out of the box Fanaleds shows only leds (blinking) if pit limiter is on. In any other case without configure the cars nothing will shown.
Since LFS with mod support the mod car names are wrong detected (but work also). I've reported that to one of the developer. Hope he find time to fix that issue. But perhaps a donation will "push" such fixes, too?
I've posted that problem already in the thread of the mod (https://www.lfs.net/forum/thread/96405-E-CHALLENGER). But I'm not sure if this really a problem of the mod or LFS itself.
Perhaps someone can try/reproduce that too?
Issue with (at least - not tested any other car)
Car/Mod: E-Challenger or E-Challenger Evo (can reproduce with both cars)
Track: Blackwood Historic [Reverse]
Proceed:
Out of the garage with the speed limiter active and drive towards the track on the throttle. On the slightly sloping route in the pit lane, the speed increases to over 80 km/h despite the speed limiter and causes a drive-through penalty.
Maybe this is legitimate, but it surprised me yesterday when it happened to me.
I had strange behavior today. But it's not clear to me whether it's a bug in the mod or in LFS.
Track: Blackwood Historic [reverse]
Pit lane: Speed limiter on
Shortly before leaving the pit lane, I received a drive-through penalty - with the speed limiter still on... and rightly so, the speed increased to over 80 km/h?! It's slightly downhill there. But I was already on the gas pedal.
I was also able to reproduce it with the E-Challenger Evo.
Same error with 4003... also other ports (64003 or something else). And no, there is no other instance of LFSLapper running. I verified that with the task manager. The quitting instance is the only.
But anyway - Connecting to the server with unlock access to insim (thanks for the hint) works now.
Before I'm trying to connect to a local LFS instance. My target is to build for streaming a interface like that (but with no errors; currently the solution is faulty/not perfect): https://www.youtube.com/watch?v=dLtPLHvW4IQ
Currently I'm using the (outdated) jInSim version (yes, a Java version). But I have to implement all changes of InSim in this library myself (that's a matter of my time/resources). I was hoping that maybe I can use your LFSLapper solution for the same. Could you answer, if this should by possible? (before I invest many time to try) Thanks
I'm trying the first time LFSLapper (with version 7.0.9.4 under windows).
Connection looks good to me.
Product:S3 Version:0.7E InSim Version:9 Client OK Connecting Servers... ---------------------------------------------------------------------------------- >list List of servers: RemotePort :3002 *** svrt ( WORK ), 127.0.0.1, 29999, ***, ./default, default_1.ini
But that's all then. In the LFSLapper.lpr file I have found MyTest() which I should use with "!test" as chat message. I did not get any error but in the other hand, nothing is shown. If I understand the function correctly, I should see in my case something like "[SVRT]pasci is testing..."
If I use the LFSLapper console and type "msg forum test", I get this message inside LFS. So the connection looks good to me.
BTW: If I quit LFSLapper, I get everytime this message. But only the current, quitting instance exist. What this message means?
Quitting LFSLapper and close all instances! Cannot start Lapperinstance: another instance of LFSLapper is running with the same remoteport.
Sorry for the request here: But how can I actively help with the translation (German)? Are only those mentioned on the translation page allowed to do this? Currently these would be: GP4Flo, Gutholz, Limiter
I'm logged in (via lfs.net), but I'm not allowed/can't edit.
There are still - in the official version 0.6E - untranslated strings.
Hm, I didn't find the string in the translation file (also not in the english one):
Sound: Prevent clipping (EXPERIMENTAL)
Misc: Full physics for remote cars
Misc: Allow regional downloads
Interesting mod - I hope I can drive it next week.
But why do you always take screenshots in dark areas/under bridges?
Cockpit looks very nice - but please also take a screenshot on the street and not under bridges