The online racing simulator
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Nilex
S3 licensed
Quote from Hitman8712 :Does the Anisotropic filtering apply to text for anyone else?



Quite annoying because I like the text to look sharp, but it ignores my Mip setting

I get that only when I select 1x option. Have no idea why either happens but there is one thing I can think of you can try.
Go into your GPU control panel and put stuff to "Application preference" and disable other fancy options for which you aren't sure of their purpose. Or, if they already are set that way, do the opposite and force GPU setting to that you use in LFS (just don't forget to turn them back cause they will affect other games). It's a long shoot and has done nothing to prevent text go blurry with 1x here, but who knows...
Nilex
S3 licensed
Small input from me which I haven't notice being said, regarding using high res textures everywhere:
You put too many details into a texture (high res ofc) too far away from observer's view point, so many infact that there is more detail than there is available pixels to render them, and you end up with washed away texture.
Noticed that in other racing games where the road looks like a gray painted glass, flat and uniformly gray. While the actual texture is high res, detailed and what not. On screen details get scaled down, more details get merged into 'not enough pixels area' - not as designer intended but as monitor resolution and software dictates.
It doesn't help with road being at a low angle, because the details get compressed even more.

Low res textures where details are larger and further apart, at distances get compressed (smaller and closer to one another) and get high res look. This applies to all the scenery pretty much, angled or not, as the details also get washed away when the relative speed difference is high between lets say perpendicular sides of the hill next to the read and the observer view point.

All this is mostly affected by your monitor resolution. More res the farther the details are able to be distinguished, but you'll have to squint more just as you would in real life . Not that the current full HD is near enough to provide enough detail while driving for texture resolutions proposed here.
Nilex
S3 licensed
Trees do look much better now. I finally see why you guys called it Blackwood!

And just to report this old bugger is fixed now for me.
Nilex
S3 licensed
Quote from Flame CZE :
Quote from Eclipsed :
Quote from Nadeo4441 :I see, this only shows the newest post, doesn't redirect to the last read point. I'd also like that feature back.

When you click on the NEW,it will send to the last unread post. Sort of... It doesn't really open exactly last unread post,but somewhere near,or pretty far away if previous posts have many pictures. Well,at least it opens the right page!

Weird, I thought that bug was fixed already

Noticed that same thing too. Like the user cookies were backed up about a month ago and then imported into the new forum, one month later. Not a big deal although a bit confusing at first
Nilex
S3 licensed
I just have some small cosmetic suggestions, some of which would hopefully improve usability by a small amount as well:

a) https://www.lfs.net/forum, Last post column - bold up the topic name along with it being blue and clicking on it would always take you to first unread post. Go to last post arrow feels quite useless and contra-productive. Maybe you could change the arrow to go to last unread post instead.

b) https://www.lfs.net/forum/subforum, Last post column - arrow action is like I wish it to work from the main forum. The post authors are harder to distinguish than in the main forum column because the share same color/font with the other info.

c) Give us red tanned devs back! Mods too! Is this the first time Scawen uses avatar here? Man, he camouflaged too good now.

d) For the love of God please do something about the notepad-ish looking forum posts! Give them some bluish hue or something. Please!

Oh yes one more thing, all my outgoing PMs are wiped and all incoming ones are put into root folder. All previously created and categorized folders for the incoming ones - also wiped :sadpanda:
Nilex
S3 licensed
Really great job!

Site integration helps a lot in navigating for new important information, especially for new members. I am loving the ONLINE RACING ACTIVITY! The 4:3 format I also see as an improvement. It just fits forums better. Black background around it is good for my eyes too
All in all, even though I just scraped the surface it's easy to feel the effort put into this, I hope you are proud of yourself.

I see some little room for improvements which I'll suggest little later after I have some more time to collect my thoughts
Nilex
S3 licensed
WORKS !! Mucho obrigado
Quote from LFSA01-Benedetti :
I´m a bit curious. Why do you use LFSLazy and DigitalSpeedo at the same time? LFSLazy shows speed, gear and rpm too.(

This one is THE BEST! Readable at quick glance, customizable by car and esthetically closest to the original one before it got removed. Lazy's speedo I mainly use for setting good gear ratios and checking top speeds from which I evaluate previous corners. In that regard it is even better because it has one higher order of precision. In racing not so much: I hardly use it mid-turns because it's to hard to read value during most of them when I am concentrated on other things
RPM and gear I don't actually even use. I just put it there, next to speedo, so it has nice little symmetry... One of those incurable quirks of being a Libra
Quote from LFSA01-Benedetti :
I hope to see you on track someday and Ill ask you some tips for xf/bl1gp

It would be my pleasure


I hope Dani reads your comment about the dll compatibility part, I'll even inform him when I see him. Then we'll see if anything can be done. I have gotten used to improved radar and it would be a shame if I had to let go of it in favor of my beloved DIGI

Hope I didn't gave you too much trouble asking to fix my problem because I know how frustrating those things can get from my limited experience

EDIT: Crazy Dani already fixed the Lazy RADAR + Your DIGI DLL incompatibility, presumably after reading this post lol. Sometimes I am scared of how fast he does it... Anyways, both are working together on my side now! Just letting you know before you start warping your head around that. You can still ask him if you wish, how he done it, just to set your mind at ease if need to be
Last edited by Nilex, .
Nilex
S3 licensed
Thanks a LOT

Driving with radar since my last post here and it helps me a lot in those tricky situations where i don't know to leave space for the car besides me or to get back on ideal line if theres space. Just a quick glance and I can make the correct decision now!

Could I ask for a small feature request? Just the option to delete the stored PB from Lazy. I made crazy PB with draft and overwritten my old 'legit' PB and now the split predictor and that stuff is waaaay off
Not sure about the best way to do it. Maybe to have some stored PB alphabetical list with highlighted PB listed on top of that list, with a DEL button next to it? Or you can think of something better, simpler. Anyways, it's not that big of a deal for me. You decide if it's worth the trouble
Nilex
S3 licensed
LFS on Steam is fine as long there is a non-Steam version. Short term sales boost, new players, etc. No new problems would arise from new potential noobs and crashers as those are simply dealt with as they are now. Either airio experience lock or the admin bans, simple

The real problem is supporting two branches of LFS among few other things including legal crap. I vaguely remember Scawen saying they like their freedom of LFS development how they want, when they want and all that stuff. Steam ties your hands a bit if you're a dev.

For us end users it wouldn't matter which version we use but for Savier it would require some research about the cost effectiveness. In my opinion it's a short term gain for a long term obligation.
Nilex
S3 licensed
Quote from Crashgate3 :Mechwarrior 2 - https://www.youtube.com/watch?v=-X3GD0UnBCk

I remember playing this years ago and wondering if actual playable games would ever look as the intro.

lol.

Best intro to date for me! Wanted to post this earlier but there were only some racing game intros and i didn't want to be the black sheep in the bunch
Goose bumps every time when the music starts.
Nilex
S3 licensed
Hello you too, it is very late here and I am doing some data backup in peace and tranquility and thought to respond to you while I wait for the stuff to upload with my slow upload speed

Let me start by saying that you far eastern people have a very nice way of conducting yourself in multiplayer and with very careful, cultural way of driving and also very fast. Always pleasurable, I wish there was more of you guys. At least in my small experience

Now about your proposal, open platform or open source, not even sure how to call it myself - it will happen at some point, it's my hope too. But it will not happen anytime soon. There are some goals developers wish to accomplish, plenty of them in fact, which will take time. Only after those are behind us would this be taken into consideration I presume. Maybe soon after 2-3 years if I want to sound optimistic.
I do agree with you about the track builder and car mod, it's a LOT not just enough!

Some will argue about mod support, maybe it will already start after this post or soon after but it's bound to happen. I look at it this way: our world started and is 'open' if you can call it that and we have came a long way just by modding plain rocks. We are still not there yet but continually improving with some 'minor' oscillations. Same principle applies in games which have released their own modding tools, greatly prolonging lifetime while increasing interest of many of them. We, the community, have a good instinct to filter the crap modds out

I do share your sentiments of some other sims as well, and trust the rest. You have that trustworthy vibe! See you on track sometimes, maybe on Nordschleife with XRG?
Nilex
S3 licensed
Digi speedo in a road car? I am outraged! :thumbsdow Scawen pls fix
Nilex
S3 licensed
Changing size helped - attachments 1 (speedo size 25), 2 (40), 3 (53). But I rather wait and see if you can fix it
Error about missing d3d9.dll still mentions d3d8.dll - attachment 4.
Digi Speedo and Lazy do work together for the most part. The radar in Lazy stops working after I put the d3d9.dll in LFS folder - attachments 5 and 6. Daniel said he will try and look into it though

EDIT: Forgot to mention that windowed / fullscreen has no effect, results are identical.
Last edited by Nilex, .
Nilex
S3 licensed
I don't mind waiting, you just study as long as you want mate

I've read some suggestions and will try them all and report back! Thanks a lot
Nilex
S3 licensed
You two Scots should stop learning from social media and Olga Kazan articles
(where are my rubles)
Nilex
S3 licensed
I'll try to cover the then called ATI side of old common cards that might still be in use, with only 2.0 shader support.

http://en.wikipedia.org/wiki/Radeon_8000_Series (1.4)
http://en.wikipedia.org/wiki/Radeon_9000_Series (2.0)
http://en.wikipedia.org/wiki/Radeon_X800_Series (2.0b)
http://en.wikipedia.org/wiki/Radeon_X1000_Series (3.0)
(quick relevant info in the top right box with handy links to preceding and succeeding card series)

And some more condensed info from unofficial source:
http://forums.na.leagueoflegen ... d/showthread.php?t=143647

I did own a card from 1.4 line and some years later 3.0. The thing is the 1.4 still works, and i played LFS on it up until 5 years ago . It was a GREAT commonly used card, with excellent cost/performance, but I ran win98 on that PC - card is Radeon 8500. In terms of performance I could run first Far Cry and Morrowind on that. I am not sure if I could run win XP though and the card only had 64 MB of VRAM. Probably safe to assume the 1.4 line no one with gaming in mind uses today, maybe only as an emulator machine with the card being so endurable.

I haven't owned a card from the 2.0 lines but I remember in those times new released cards having extremely high cost/performance ratio (high cost, average performance), which only financially backed enthusiasts would be willing to afford right after release. Only after the next series would be released the price of the previous one would drop considerably, becoming affordable to wider rage of people. That means the release date of the last series to support 2.0 (2004-2005 for the X800) could be more accurately represented by adding a year or two (and more if you consider the classifieds).
Looks impossible to estimate the number of LFS players using the 2.0 line but they undoubtedly exist if the 2.0 durability is anything like 1.4.

You could try and gather card usage info by including the card from the unofficial link in some kind of poll and try to estimate by the number of hits and time it took. More precise possibility would be to release a temporary 3.0 official test patch via the auto-updater and examine the number of complaints of LFS not working in the first day or more. This test patch would include only the 3.0 change if possible to minimize false errors. Preceding that would be some kind of announcement so at least some people would have an idea what to expect. And have a revertible patch ready in case the 3.0 doesn't satisfy! But you know how people can be... you give them something, then take it away and... yes .

Tough shoes to be in. Decision seems easy if no one uses 2.0 in LFS. But that would we gain with 3.0 at this point? More FPS because of increased efficiency? Is it worth the risk of breaking the game for some people? Would it not be better to wait until 3.0 features come to LFS to put them in? I don't know, just asking rhetorical questions

Is anyone familiar with how did World of Warcraft gathered user card info and made the transition? I reckon they started with 2.0 model and are now on newer verion.
Nilex
S3 licensed
GTR Evolution
http://www.pcgamer.com/2014/07/23/free-steam-key/

Needs FB account. You can create fake one using http://temp-mail.org/
Nilex
S3 licensed
Thank alot

Feels very polished now with how you arranged it all and new split info is much better!
I took the radar version, but it doesn't appear for some reason. I have it enabled in UI and in options. What did I miss Using F2

EDIT: Radar works now! Problem was that another program, Digi Speedo, required it's own DLL inside LFS folder which 'clashed' with the DLL Radar needs. There was no error message of any kind about missing Radar so I had to remember of that digi dll after which i deleted it (that digi didn't work for me anyways), after which Radar just started working
So, keep note of your DLLs!
Last edited by Nilex, .
Nilex
S3 licensed
Quote from Flame CZE :When on track using one of the cockpit views (in car or custom), the interface/text mip filter seems to be set to 0.0 no matter what I set in the Graphics options.

I tested this a bit and it's a little bit different for me. My own interface/text mip filter defaults to -1.0 (not the setting itself only the interface appearance, the setting remains on whatever i set it) only in cockpit/custom/follow views, but not in top down where car is also shown. In force view where the car isn't shown there is no issue in either of the views.

After some further testing, following a 'hunch', i discovered it is related to distance of the car from the viewer camera. Will attach two images to show this and for this purpose I have set bias to 0.0 (blurry one) and it defaulted to -1.0 (sharp one). This is why the top down camera didn't exhibit this issue - the car was too far away. Anyways i hope it helps in finding the cause rather then sidetracking again
Distance at which it 'flips' isn't set, it can be from 7 - 15m, it varies. It might also not be distance only, might be number of car polygons currently drawn (less with distance), scenery details in the scene, I don't know!
Nilex
S3 licensed
My short tests show a small but notable FPS increase:
+ 10-15% in the middle of the full grid (from multiplayer replay)
+ ~8% with only one car, sitting in cockpit (hotlap mode)
these result enabled me to reduce the reduction of the Dynamic LOD setting from 0.50 to 0.25, improving the appearance of cars further away while still having good FPS!
If I'm allowed to make a tiny comment about the Dynamic LOD reduction (Misc option): since it's about reducing the reduction of graphic quality it is the only slider which improves game appearance by moving it to the left side, which caused some funny outcomes. Some guys, with powerful PCs, ... e right side intuitively!. I was wondering if that slider could be switched around at some point, and call it just "Dynamic LOD"?

Aside of that mip bias for interface / text bug Flame mentioned, I haven't noticed any problems so far.


Reading Whiskey's post got me motivated to search for my own red-cyan glasses which i knew i had... somewhere, just to see this 3D effect of which i thought nothing off having never experienced seeing any kind of 3D with them before (not that i didn't try).
And boy I am GLAD i searched and found them! This thing is on PAR with seeing Avatar 3D in cinema . I was a little kid again, opening his present on a Christmas morning! It is unreal how real the 3D looks, I never knew RAC had those paddles behind the wheel until i saw them in 3D, they looked like aesthetic part of a dashboard before... lol. And only with a pair of different colored transparent plastic. The glasses haven't changed in all those years so they could have not affect this awesome effect; it must be the thoughtful way how it is implemented in LFS. Thanks so MUCH! I am eying an Oculus from now!

Only problem I have with it is the slight headache after using it for about 30+ minutes and short psychedelic sensation after taking them off . In addition, I had issues setting those two 3D sliders correctly so that the two images overlap perfectly. I could get the area close to me align but then the far away stuff gets miss-aligned and vice-versa.
It looks best when I use default screen width of 1440 mm (if i set to my own actual width of around 500 mm it only gets much worse). It seems only way to align everything would be if I could set interpupillary distance to 0 mm, but that doesn't make sense.
Don't know what to do, how to set those two things so they work together? Can anyone recommend some advice please.
Nilex
S3 licensed
Mate, THANKS very much for your work!

I only have this little error I will show in attachment. Program runs but I can't recognize the numbers at all (they are not big size). I am using Win7 64 bit.

Have no idea, but could it be different OS language or some code page difference? I pray that you know how to fix it
Nilex
S3 licensed
Quote from Scawen :Hello Racers.

...it needed a simple pixel shader to make it work so finally I learned to program pixel shaders,...

Made me laugh cause I read it something like this: So yea, been looking at this complex tech and... few days later, it's no longer complex for me - i got this guys, relax all.
That brain powahh

With that thing out of my head I have been thinking if you would agree to include some guidelines on how to playtest when new Westhill track comes out in the test patch section. Things like:
- looking for missing polygons/textures
- AI/race paths,
- performance issues with various LOD settings, etc.,
- split line positions,
- garage assignments for cars,
- working HLVC system,
- oddly placed objects,
- levitating laptops in certain pits (never forget),
- exploitable shortcuts and HLVC system (particularly: making first sector extra fast by doing some shameful line in the last sector of previous lap),
- sound maps (for example: does the sound reverb when driving under a bridge, like in Blackwood straight, or when driving near a wall),
and any other thing you or Eric or anyone can think of. Just to let as many people as possible know what to do right from the start. Along with some obligatory suggestions from us here and there...

Thanks for the report!
Nilex
S3 licensed
Only very few facts are known so far:
- aircraft flew at 10600 meters altitude and fell
- flight was under direction of Kiev air traffic control, after that Dnipropetrovsk
- all 298 passengers deceased
- aircraft lost contact near Kremenchuk, over the territory under control of Kiev air traffic control
- wreckage lies 60km from Russian border on territory under the control of Donetsk People's Republic
The rest are speculations and assumptions used in information war and nothing else.

Source translated with google english

I guess this was the last passenger plane cruising above a warzone where military aircraft get shoot down on a daily basis. Maybe for a couple of you its fine to jump out of a window after you see other people do it.

Two outcomes imo:
- [fascist doing] Pre-planned false flag with a familiar signature or another mistake that will take 6 months to acknowledge. Will result in nothing as usual. No court trials, no nothing. Business as usual...
- [anti-fascist doing] legit attempt of downing a unknown threat by the people who are defending against a terror assault, lead and financed by the US and its allies, resulting in a horrible mistake. Result: continued demonization of the defenders, Russians and common sense by the western media...

Either way truth will come out, but who will remain to hear it or even care about it?
Nilex
S3 licensed
1. what was a civil passenger plane doing flying over the warzone
2. how does the Ukrainian Interior Ministry ad ... was fired by separatists already knows this
3. exact plane, nr. of passengers, and it's position at the time of loss of contact already determined
False flag taste all over this...

Let assume the worst case scenario:
Plane went there by a fluke accident, possibly emergency landing or whatever. Gets shoot down by the anti-fascist. Looks terrible for them. They provided a reason for an immediate act of democratization. Only from their POV it's a legitimate military target providing the have no means of identification.
FGED GREDG RDFGDR GSFDG