The online racing simulator
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nikka
S2 licensed
Quote from Scawen :No. But there is a reason to send buttons even if they can't be seen. Because they will be seen as soon as they leave the options screen or whatever screen they are in. Now that it's visible in game, the game setup screen and the front end screen, that means they should usually be visible. Why would someone "hang around" in one of the other screens? I'm just trying to understand if we really do need some kind of "buttons are visible" notification, as the idea is that shouldn't be needed.

Well, I told you about my app. I just need an alternative way of handling stuff when a user is in a screen where buttons are invisible, so I need to know when the user is in such a screen.
And no, I don't expect people to "hang around" in these screens, I just want to cover every possible situation.

BTW, a typo in insim.txt (W28):
Quote :byte ReqI; // non-zero (returned in IS_BCL and IS_BTT packets)

Should be "IS_BTC and IS_BTT" i guess.

Speaking of, I don't quite see the point with ReqI in button packets. ClickID is the identifier you should keep track of anyways, or am I missing something?
nikka
S2 licensed
I need some way of knowing whether I'm in a screen where I can draw buttons or not (no use of drawing buttons if they're not visible).
Is this possible using excisting insim functionality?
nikka
S2 licensed
Quote from Scawen :If you can describe to me a reason why you need it on some other screen then I can consider it.

Well, what i'm working on right now is an insim messenger client (will maybe make it a jabber client later if i'll ever bother).

I was planning to use the buttons to display people who are online (in messenger), so you can click the button to say something to someone, and also use buttons as a list of active conversations to make it easier to handle multiple ongoing conversations.

Obviously, it would be nice if you could chat with people when not connected (or in single player)... if someone say something to you when you're in the list-of-games-screen, it would not be very user friendly if you'll have to hurry up and join a host so you can reply...

But if it's just me, please don't hold back X for this.. I know you have alot of (more) important things to do. But anyways, thats why I need it
Before I knew the buttons were comming I was looking for a decent and non-messy way of solving this (handling multiple conversations and initiating conversations), and the buttons was a gift from above for my app.
nikka
S2 licensed
Thanks, just what the doctor ordered!

But in my local computer-app (IS_BTN UCID=0), buttons are only visible when connected to a server, not in main menu, connection list screen and so on.. hopefully it's not intended to be this way since IS_MSL's for example are visible everywhere.

Edit: and uhm, shouldn't the buttons disappear when you close your insim app?

Edit again: omg, the thing with clicking the button to open a text input box... it's just awsome! Just what my app needed!

Edit III: would it be possible to add a "char TextCaption[20]" or something to IS_BTN to change the caption in the input box from "Edit" to something else?
Last edited by nikka, .
nikka
S2 licensed
Again, using UCID is not very local-computer-app-friendly.
0 forum members? [fixed]
nikka
S2 licensed
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nikka
S2 licensed
Quote from Scawen :OK - in my version the MSL (MSg Local) is done, allowing up to 127 chars and a sound effect if you want.

Woho!

MST ignore the '\n'-character, will MSL do the same? (will save some bandwith when you want to print many short lines if you can just send one MSL with \n in it)

And uhm, not sure if you have confirmed this (yes I did search), but will the programmable buttons be in X already?

And uhm (crap, stop the uhm'ing and behave like a grownup nikka!), I had a crazy idea.. how bout making separate text input boxes for /i and /o messages, you know, simular to the 't' input box? For example, you press.. uhm (doh!) 'i', a text input box appears, and the message you enter is sent to insim as a III.. and same for MSO_O ('o' or something) (maybe these text input boxes should be default disabled and have to be enabled via insim to stop confusing people if they hit the wrong key when they wanna type a message and writes it in the wrong text box).
Maybe this will just cause a lot of confusion. I dunno. Just a thought.

And speaking of IS_III, W24's insim.txt have a typo... I guess IS_III's Type should be ISP_III, not ISP_MSO (the comment).
nikka
S2 licensed
No big deal this either, so dont wanna start a new thread.. but reply notifications sendt on email now have a different subject than they used to have.. used to be "Reply to post..." now it's "Reply to thread...". Confuses my filter
nikka
S2 licensed
Quote from Scawen :Well... maybe I should just add a new packet, you can send to LFS to output a message on the local computer?

Oh yes. Pretty please. With sugar on top.

Quote from Scawen :Is there any other data that would be useful in that packet, or is it just simply a 128 byte message to be displayed on the local computer screen?

The only option I can think of that might be useful is whether displaying the message should cause lfs to play the system message sound or not (or maybe even the user message sound). If you don't add this option, please make it quiet like the MST /echo is.. (the MTC 0 made this annoying system message sound)

Quote from Scawen :And would there be any reason to may that shorter, like 96 or so to reduce bandwidth? Maybe 128 is too much?

Doesn't "local computer" usually means "same computer" in non-host insim apps? No bandwith issues there.
nikka
S2 licensed
Quote from the_angry_angel :MST using the /echo command?

Oh.. never heard of /echo..

Quote from the_angry_angel :Granted you use 5 characters in doing that, but it works.

6.. don't forget the space.
But yes, it works indeed.. sorry bout my noobieness. I'll shutup for a while now
nikka
S2 licensed
Uhm...
my insim app is connecting to my lfs "client" (not host), and I want it to send a message only visible to me. This worked perfect in W17, I just sent a MTC to CCID 0 (host). Now I can't ("IS_MTC - only for multiplayer hosts")..
And a MST makes everyone see it (obviously).

How can I do this in W20? Am I missing something here?
nikka
S2 licensed
Quote from Scawen :Anyway, how you will distingish between a MSO and any other mnessage, is answered in the new update, as I've given a different value to the "User" byte for three different conditions.

Oh, missed that one then.. so to be sure the /mso is from the player running the app, i'm looking for MSO with User == 1, TextStart == 0 and UCID != 0.. would this be bulletproof?

Edit: removed a question I figured out..
Last edited by nikka, .
nikka
S2 licensed
Excelent, thanks.

Now, how can I distinguish between a /mso message (or later, /o message) written by the user running the insim app, and a /msg from an admin, without my insim app knowing the username (and then the CCID) of the user running the insim app?

Or, put in other words, is there a way for insim to know who of the players on the server is actually running the insim app (and then should take commands from)?

And, would it be possible to make a pre-/postfix to the F-keys bind so these messages is displayed in the lfs 't'-box instead of just being sent? For example, binding F1 to "~/o cmd" would open the textbox with the string "/o cmd" already written in it when pressing F1.
Edit: oops. a little off-topic with the request there... but it's very much (for me) related to insim, so I hope I won't get butkicked for this one..
nikka
S2 licensed
Just a quick question: the /i command, and writing messages with the Prefix defined in the init pack, only works when connecting insim to a host right?

So when I'm connecting my insim prog to my lfs "client" (not a host), and I want to type a message inside lfs that I want only my insim prog to see, the only way to do that is by using the /mso command?

Why cant the Prefix, or at least the /i command, work with insim clients too?
I'm asking because I'm making a insim client app that involves alot of communication with the user through typing, and using a one char prefix there would be alot easier (for the user) than using the /mso "prefix" all the time.
nikka
S2 licensed
Quote from rc10racer :South City Sprint 2 Rev - MRT

Although this is my favourite combo, it's hard to have a league race here, since it got no pits, and the grid is limited to 16 cars.
But SO1(r)/MRT is a great combo too
nikka
S2 licensed
Just wanted to apologize to those of you who took your time to show up, and expected a race..

We try our best, but sometimes that just ain't enough.. after all, we are just a bunch of [noobs].

Oh well, lalala.
[noobs] Turbo Lag (race this sunday!)
nikka
S2 licensed
Date: Sunday April 29th
Time: 21.00 CET / 20.00 GMT / 20.00 UTC / 16.00 EST
Server: [noobs] Pro Chat
Place: South City Long reversed
Car: TBO (XRT/RB4/FXO)
Laps: 30
Qual: 15 minutes
Dress code: Boost gauge, blow off valve and... sunglases

Sign up here, or http://forum.lfs-noobs.org/viewtopic.php?t=875

(and for those who doesn't get the obvious; [noobs] doesn't mean it's a race for nOObs (athough nOObs are welcome too... I think), but it means.. uhm, it's a race arranged by [noobs]... you know... the team. Lalala. :schwitz

Oh well, cya on the track biaaaatches!!1
nikka
S2 licensed
Before W9 admins could drive the wrong way (with autokick enabled) without getting spectated. In W9 and W10 even admins are spectated (havent tried with kick yet).

Is this a bug or a new "feature"?
nikka
S2 licensed
Quote from PaulC2K :Yeah fusion are covering up, i smell a conspiracy, Fusion are behind the 9/11 attacks, global warming and wacko jacko going white!!!!

Thanks for keeping this on a mature level.
nikka
S2 licensed
Quote from Arrow. :The issue of Champship Points and Rules are being discussed by team leaders, and it'll be resolved there with each team getting a say.
We will let u know the outcome as soon as possible.
Thanks

Why can't we discuss that here in the forum? And why are you deleting my posts?
nikka
S2 licensed
There was absolutely no reason to delete these posts. Why not just move the posts to a new topic and continue the discussion there? Someone obviously didn't like some of the things that got posted.

This is getting really stupid.
nikka
S2 licensed
Quote from Arrow. :the first one has only 500 views and with only 14 reply

500 views is pretty darn good imho..

I loved it and would really like to see another issue, but I guess it's up to you and if you feel the effort is worth it.
nikka
S2 licensed
the contribution from [noobs]
nikka
S2 licensed
Quote from Kalev EST :[noobs] didn´t get any PM...

Probably because we dont have a "team manager"
nikka
S2 licensed
Quote from Victor :btw to all, the following line in the PST stat is buggy atm :

current / last car

This will be fixed in patch V, so you might not wanna take this value too seriously just yet.

The "online status" line is not 100% right all the time either.
FGED GREDG RDFGDR GSFDG