The devs said they have to work on damage and crash model among many other things to lose alpha tag, so it's not like they're not going to get to it. They choose what they do, when they do it, how they do it, and why. See sig.
I've got g25 and can't stand paddle shifting, and the standard h-shifter sucks, so I got SST Lightning. I can't believe people use paddle shifters out of open wheelers . I only race with H-shifter
Maybe that's just you. If you are observant and look at how the driver is driving it; how far the gas pedal is being pushed and outcome, how much force is needed for pushing brake or turning, how much you turn, and how the car reacts - cause and effect, you can get a pretty good grasp of how it handles.
When selecting a car, I get a "Could not get number plate" about 3 times in chat. Only happened since z9. Sometimes get someones elses number plate in pit garage and fixes when i join track.
Please don't spam; especially in test patch threads
I agree with one of the posters that the ABS in xrg/xfg should be evened out. Maybe even take it out of XRG and put it back in for XFG to even out a tiny bit.
Thanks for working even when you don't want to, scawen <3
Er, I seem to notice an inconsistency: In your cpu section, in the cache chart, the e8600 gets 113 average, and then in the next graph, e8600 gets 160 average. Whats up with that?
edit: didnt see ypu gave them equal ghz. sorry
Other than that, i'd wish you had compared the GPU's to lower end ones to see the difference. And maybe a single core proc?
p.s. good to know how much of an increase would be expected from an overclock. Might push me to overclock my amd 3700 since i got a san diego core.