A 1:36 is average, not bad. 1:34 and below only comes with practice and experience.
Like what Lucaf said, spectate faster drivers (consistent ones), and learn a thing or two from his driving, be it lines, throttle and brake applications, or gears through a corner.
Grab a set that suits you (mouse sets for mouse, wheel for wheel, etc), and slowly adapt your driving style.
A very fast-flowing and exciting track, with plenty of overtaking opportunities. Keeping within touching distance is crucial if you wish to blow past down the back straight!
It may only have 11 turns, but it certainly does not disappoint. Strap a FBM and a pair of heavy balls and you have yourself one hell of a race.
Recommended vehicles FBM
TBO
GTi
FOX
Every other car!
*Layout updated 17/4/2021 Here... presenting the track all of you have been waiting for..
Mini-Monaco Street Circuit
Huge thanks to everyone for pushing me to get Monaco out. It meant a lot, and I finally have finished it, somewhat!
Due to restrictions in LFS with the size of areas, elevation and objects, I was unable to fully recreate Monaco "shape". I do apologise However, sector 2 of the swimming pool has been recreated, with bits and pieces of Rascasse, the Nouvelle chicane and the tunnel.
I hope everyone will enjoy it as it is, because, heck - it's a fiery track with lots of possible action. By no means will it lack of action.
I also hope Rony will feature this in the next RTFR, it'll be one hell of an interesting race! (Psst, if you do, please use the UF1 )
Recommended vehicles FBM
UF1
GTi
Every other car!
F1 is not recommended (track was not made for it)
Could you just make a "dip" in the pitlane there so the cars drive under the sign? As in lower the slabs and put ramps down at that area to form like a valley. Or just make a small hill over the sign lol
Now, not that I'm being stuck up or anything, but if you've come here to look for validation that you're right (i.e you want us to blow smoke up your [word], well, you've come to the wrong place.
The guys here have come to a similar conclusion that your OS is not the best to run LFS. That's the truth.
To point 1 : Yes. Optimal ram is 1GB. But that, like all things recommended, takes it as if every other component besides the RAM is ideal to run LFS. Yours isn't. Like someone mentioned, Intel HD is pretty crap too. So I'm not saying as if 2GB isn't enough, but more to the point, is it enough when put together with the rest of the PC?
point 2 : Right, I got it wrong, Turbo boost isn't overclocking. But isn't running it putting your HDD at risk? A laptop should never run at it's TjMax or max capacity just to run an application. Turn it off.
point 3 : Blackwood new and Blackwood Old has significant differences in terns of how it relies more heavily on the memory/GPU and cpu. How do I know this? Because my PC (laptop) isn't great either. Pentinum core in a 2010 spec windows 7. There is a FPS difference and rendering issues as well as a higher dependance on Cpu, especially.
Don't fault that.
point 4 : Like I said. refer to point 3 rebuttal.
I'm saying this off what I've experienced, as well as others during the transition from the old BL to new BL. I was lucky to test the beta as well, and that was much laggier and cpu heavy. Thank god some stuff were refined pre-release.
Have my points come accross better now? Your PC isn't that optimised to run LFS.
Or are you going to keep denying and affirm that your specs is perfect, in your mind?
I dislike people who simply reply with statements that aren't verified just because they wish to be the one in the right and receive positive validation that "Oh, I'm right. Ha."
Not that I'm hard up or something. Just saying. 2GB isn't amazing.
Probably too little ram, slow processor (outdated Celeron) and overclock is bad for pc health..
New BL and new westhill require a better graphics card, little more memory RAM. Due to the detailing.
Just way too many exploitable variables within the game physics engine and the tires that makes racing in the lower powered cars very unrealistic for people whom "live by racing". I can't bring myself to use hybrids or drift the car. It ain't natural.
Even with FBM, for the past 3 years I've been using one set. Yes, one set (abiet small tweaks) since 2014. It's been hella quick doing sub WR top 30 times. And funny that, it's realistic handling, unlike the floaty, "boat-like" FBM WR sets we have. Drives like how a FBM handles. Its .3 slower indeed, but at least I enjoy driving it because it's my style and my handling.
Plus, props of having a realistically handling set : demon trail braking If you see me around @BAD the FBM servers, I'll probably be Riccardo-ing into T1 and still pulling it up in time. Haha
I'm sure I'm not the only one with this following opinion, but I'll say it anyway :
The reason you're finding it hard to race blitzingly quickly is probably the tire model. Comparing with other games - yes, LFS is much better to "race" on. Very realistic. But once you start to push, or plan to set a hot lap, the set ups you make to the car and driving style turn very unrealistic. In GTi racing, you see cars 4 wheel drifting into corners, applying handbrake to turn, deliberately initiating a drift ectra.
To be fast, basically you have to exploit the physics to "push the boundaries" and be quick. Its less evident in the open wheel or GTR cars, but with road cars (with the exception of the LX and RAC) its very much so. It annoys me because sometimes I just can't find pace (I have a tendency not to go down the "unrealistic driving style" route, as I have somewhat a sim racing background.
Remember! Back then, even with FBM you could use the handbrake to turn in faster (thank god that has been abolished). So yea... to be fast, especially in low powered road cars, you have to drastically alter your driving style and set up. OH. Not to mention, unlike real life, where you tailor a set up to suit your driving style and still be quite quick with the pack - in LFS, I find it as if you have to tailor your driving style to suit the best possible set up to make the most out of a potential flying lap. Which to me is bollocks, because everyone has his/her driving style.
Idk, just my two cents. I've been called out for saying this theory but I hope someone knows ot relates to what I'm saying, because its very hard to put in words lol.
Yea.. Without pinpoint precise data of the geometry of the entire track you'll end up with tracks like something similar to F1 2009 for Wii.
Unless you can pull something out of the bag, co-opping with the current dev team to make a track is definitely needed. You'll need the expertise from Eric, the methologies, as well as backing in the case the tracks you wish to make need licencing of the name/brand to put up in LFS. There's a reason there isn't a "Monza" or "Catalunya" on LFS yet...
Definite +1. And if OP ever gets to develop, and publish, I'm sure in for some pilot testing/pre beta testing. Would love to try out any new track. Any.
Only concern might be the scale of the project. Maybe start out with the GP track? Then move on to the full on course? Little steps. Haha
Probably because you're playing on a cracked LFS that has little to no players online? D'oh, get real and contribute to the development of LFS by purchasing an official license and join in the fun you're missing.
By the way OP can you show us a screenshot of the error? We've been rattling on but you haven't shown images of the issue to verify it's legitimacy. Thanks.
I live in Singapore, and the ping we get here is almost as horrid as you Aussies. And the way LFS handles lag is sometimes frustrating too (not teleporting about), how cars "wiggle" left to right, derived straight from the input of the laggy driver.
I've had many complaints of my lag causing this "zig zag" motion, and the only way to compensate is to not make sudden steering movements, and make gradual smooth inputs instead. But that itself ruins the experience..
Not sure but I'd go for the rFactor/iR/F1 2017 style of netcode, where the cars sort of "slither and crab" and slide out of the lag instead of reacting literally from direct input. At least the car then would still be a solid safe object to pass, and you won't get booted in the door by the lagging car.
But of course, I doubt at this stage, online netcode for LFS can be modified or improved? @Scawen
Or perhaps a ghosting method for races? Because at current its virtually impossible to race with anyone with 250 ping or higher..