The online racing simulator
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luki97
S3 licensed
Quote from jajp999 :Thanks for then answers guys

I'm more of a single player (AI) person - I played iRacing for about 2 years and the people on there just put me off joining another MP experience

Too bad man... from my experience only on 2-3 LFS demo servers (maybe some more) you can meet really cool people very often and race with same people day by day and learn from them but this situation is changing when you go to S2 (nubs or immature players wont buy something and spend their money for trolling etc. or chance for it's much less chance to see that than in demo servers).

Anyway good luck man and i hope you will have fun from this sim
ps. if you want to try some better setups for your cars
you may check those sites:
www.setupgrid.net or http://setupfield.teaminferno.hu/
luki97
S3 licensed
Q: How is the AI at higher power levels (F1 car). Current AI seems to bash into me a little when overtaking takes place.

A: Its pretty much same at every car/track, if you're really fast then AI may be at very low level to you but as people are saying here - this game is not build to be a single player game.

Q: Is the AI on a par with rF2?

A: cant compare them. I never played rF2 but as i said in previous answer, its not designed as a single player game. Multiplayer is main force here.

Q: Will the AI continue to challenge me?

A: If you're fast then you will left it far far behind even at highest AI difficiulity.

Q: demo track seems a little lifeless - all have this feel?

A: Hard to say, very often servers are more full around evening hours, there is some good demo servers i think. Zion race demo was one of the best in past times for xfg/xrg races... dunno how it is now. there also are AA Blackwood GTI or AA Blackwood FBM or something like that. There you may find some really fast and clean racers.

Q: Textures in the demo track a little low res (trees) any updates for this?

A: this game was made in 2002 and it have graphics from that time, also tis game its not NFS, rF2, iRacing or any big production for adverting ultra high preformance graphic cards and dunno how much cores cpu's.
This game is designed for enjoying a simulation physics for everyone even not too rich people with 1 core 1,5ghz with 256-512ram and with old GeForce 4 or 5 and this kind of pc is enough for demo, so many people can try and enjoy physics and racing sim.

Q: Is there a dynamic track (grip different on and off the racing line) - does it build during a race?

A: there is no dynamic track grip at the moment but in really big races your grip is changing because of tyre wear(temperature or wear) and downforce is changing when you're driving some really fast car behind someone and trying to go behing him you may have no grip as it is in real life.

Q: Is this product really still being developed - really!???

A: Its still being developed yes, but its very slow and new Tyre physics are still in development and finishing date is not known even for devs.
Anyway I think there is no other sim than LFS where you can just go online and play some multiplay racing after 2-3 clicks and time from starting the game to beeing on server lasts around 10-20seconds so you noo need to wait for loong loadings and reading adverts or dumb tips (if you know them all) during that 2-3min track loading.

And this sim is really worth buying if you check all servers etc. what it have to offer to you
I was demo race fo like 2-3 years and now I know 2/3 of my demo carrer time was waste of time (ive should buy it earlier)
Last edited by luki97, .
luki97
S3 licensed
I come bit late with that but congratz Intre
luki97
S3 licensed
"Lewis Hamilton's contract with Mercedes has not yet entered into life, and the British driver has mentioned that he might eventually return to McLaren after upcoming season."

Hamilton pliz.
luki97
S3 licensed
@dygear

Yes it had once:

"A car numbered 13 has only appeared once in a Grand Prix. Moises Solana qualified 11th for his first race – at home in Mexico City – in 1963 in a BRM numbered 13. He was a classified finisher in 11th despite his engine having failed eight laps short of the chequered flag."

@Ray

HRT did not payed $500k to Bernie for starting a new season
luki97
S3 licensed
Quote from sinbad :Didn't it puzzle you when you added the 23rd and final car in a field of eleven teams?

You're right in some point numbers are from #1 to #23, but you have to know it still is 22 cars on this list. (nobody wishes bad luck to some "unlucky" driver by giving him a #13 car ).
luki97
S3 licensed
LFS available for ex. on mobile devices could be a nice idea... but in only in kind a way like this:
lets just make a totally diffrent game based on other engine in some kind of hmmm... like old 2D (fake 3D) minigames (single player game only) and it could be based as an example on top LFS leauges season where you can choose one of your favorite top LFS teams (with actual (or past for legendary teams unlockable after winning a season for example) skins and real racers names) and with similar tracks (ofc. based on LFS tracks and events) or something like that.
It could also include sth like team budget during a season and upgrading cars like in arcade games by levels (NFS).
It could also be a nice promotion/advertistment for LFS racing community.
thats only my idea, you can make from it a cruise game or a drift game aswell
Last edited by luki97, .
luki97
S3 licensed
Quote from xtraction :Real name : Sean Lyddon
LFS Nickname : Sean
LFS Username : xtraction
Age : 19
Why do you want to join? : because racecar
Are you a confident drifter? : so confident i steer with my willy
Are you considered mature? : very much not
What controller do you use? : g27
Where are you from? : england
Tell us some stuff about you : awesome & sexy
What can you bring to the team? : better skills then you

Quote from Bmxtwins :really good guy and racer though he may anal rape u

and a very humble indeed, especially at that part about what he can bring to the team
luki97
S3 licensed
Quote from wheel4hummer :A differential lets two wheels spin at different speeds while being driven. How does having longer gear ratios accomplish that?

Nah, you take it wrong and also i've written it with a mistake by saying its little like diff - thanks to Morgan for correcting me, its more like traction control where you are controling your bhp in current moment.

You dont have to make ultra long gear ratios, thats also a stupidity.
I it works in this way: you can see your Turbo after hitting accelerate pedal is not fully loaded to that 0.8bar its in 0.4 or little more for some time on the beggining,
and when your turbo its not fully loaded you dont have full fxo power (234hp)
on this time you have hm... for example 160-180hp which not overloads your drive wheels as much as 234hp. How much power you put on your wheel gives you advantage in slow turns like turn 1 of BL1 when you're going around 80-90km/h (if slower you go and more power and nm you put then its easier for making drive wheels spin which you dont want because your car bahaves bad and you loosing a time on it) but rest of BL1 track is faster than that turn 1 so you no need to reducing your horsepower that much as it was on slow T1 and your gears can work normally. Making things like that also needs some experience which rpm's are correct for exact turn with current car.
And probably you may not know it but most of sets you get from setupgrid or some other players online already uses this technique in better or worse way
Last edited by luki97, .
luki97
S3 licensed
You can make it just by making a little bit longer gears (mainly that which was used for slow turns) and when you make them longer then your turbo works slower. Cars from lfs dont have something like a compressor which works as fast as engine when hitting a throttle.

this is used mainly at 2nd (sometimes 3rd) gear turns, higher gears have to work normally. Ofc. its a compromise between turbo power and how fast/short your gears should be.
luki97
S3 licensed
Quote from tommer :I'm working on an fxo setup, and basically what i'm doing is doing a lap, then watching the replay, observing the forces on the car and tyre heat/how much is actually on the surface of the road etc.

What I notice is.. around the sharper corners, the front inside tyre (closest tyre to the corner) is spinning and leaving a nice skid line behind it.

Observing the forces I think it's safe to conclude that this tyre has no-weight on it around the corner and infact it might even be being slightly lifted at points which would be an obvious cause of the skidding.

My question is.. Is there a way to prevent it from skidding? I tried adding lots of anti-roll to the front and stiffening it up in the hopes this would help keep it firmly on the ground so that the car wouldn't 'tip' but this didn't make much of a difference I still see skidmarks and the weight still very much goes to the outside of the car..

Well, it depends much from kind of track which you go.

Arbs are one of main things which can fix your problem of slipping front inside tyre.
They got two functions:
1. overall car ballance setting (oversteer/understeer)
2. force transfering from outside wheel to the inside when cornering

For example: westhill tracks (and overally tracks where you have most of fast corners) car likes bigger arbs (wr fxo we1 have 60/120 arb) but on medium or slow cornering speeds tracks likes them less ( f.ex.fe2 15/25 arb).
Now what my point is: bigger speeds in corners, then bigger the arbs should be because if faster you go then force transfer on outside tyre is bigger.
If you take my example arbs from fe2 you may think they are small but you should think about them in the way - small but highest needed for current corners. Because too much arb is a bad thing too so you have to make them good for overall track corners. Slow corners dont make that much mass/force transfer so they no need to be soo high.

Also you can see something kinda like they have 3rd function:
Less arb you have then car is more "nervous" and it turns quicker into a turn on entry (its more responsive).

another part its cambers and pressuress and it also depends from track you are currently hotlapping.

about a tyres:
high pressures: car is more slippery but you get little more top speed on it and your tyres overheats slower

low pressures: car have more grip and is slower on straights a little and your tyres overheats faster

for a hotlapping: they have to be warm all the time but i can give you a tip: after a hotlap they should be overheated or almost overheated after last turn or after your hotlap (not sure but for fxo highest temp should be around 75-78 degrees after end of lap)

Cambers:
for fxo i see ppl like to set them highest as possible for getting some speed and around medium possible by lfs degree in fronts for a compromise between speed and grip (ofc. lower camber = more grip but as it was with arbs, not too low) and overally for very fast tracks on hotlaps for tbo class cars people setting cambers for highest as possible.

Typical for all cars it to set all four wheels in negative for tracks where you have f.ex 5 left and 5 right turns
There is a way of setting them for better grip like positive cambers on left wheels and negative for right wheels
This works well for tracks which have only turns in left side, like ovals or South city 2 or you can set them opposite (negative left positive right) for FE1

and finally final drive and gears setting:

Its all about best acceleration without wheelspin.

its a turbo car so it gets full horsepower when turbo is fully loaded and there is a tip for slow corners like you can set the gears and do the corners without turbo or with half loaded turbo (then you have less bhp and you can use your turbo kinda like a differential and its quite popular way of make it in tbo and gtr turbo cars) and because of that you can set your wheels differential fully locked.
And here you have to gain your own experience about which rpm's are correct for slow corner, which for medium speed, and which for very fast corners (160-180km/h).
For example: turns around 80km/h you can set your gears longer to make apex at half turbo power and getting full turbo power when you exit from that turn.

thats some things from me which i hope help you with that, have fun with trying
Last edited by luki97, .
luki97
S3 licensed
hm new infernus looks nice
luki97
S3 licensed
You dont even make 10k km's distance online,
you came here in May 2012 and now you're learning us people who's playing this game for 5 years how it really should look like?
luki97
S3 licensed
Quote from Bmxtwins :Deko on that list luki is still vm for llm pro but nathan was that since last update

hmm I was wondering why Im still getting pm's with password's
In fact I am not manager or vice manager of any team...
but if its some kind of "auto receivers list" which you dont want to change so much...
then sure, you can still send me them without any worries haha
luki97
S3 licensed
Entry Number: 97
Driver Name: Łukasz Paszczyk
LFS World: luki97
Nation: Poland
Team Affiliation: Team Vires
Car Selection: XRT
Last edited by Cornys, . Reason : Adding Entry
luki97
S3 licensed
I think it will be fastest race in we1 history for gt2's.
Just look at quali, from 1st to 19th its only 1s diffrence...
probably highest level ever here.
luki97
S3 licensed
made it in that way as Forbin sayed: create a start/finish line then split time line (which will be finish line for you) from start line to split line just create 400m or how much you want drag strip and after split just go back and cross s/f line (its like oval track and then you can make a lap) and as Forbin tell it before ignore all telemetry after split line.
luki97
S3 licensed
I really agree with pmd and his ladder idea, we have a little chaos now
and new players dunno how to start real league racing if they want.
Back in the days it was like he says GTAL > IGTC > MoE so direction was quite simple.

Also I think there was some mistakes from league promoters like changing names of leagues or replacing them with others. Its kinda like Bernie Ecclestone will come tomorrow and say: "ah, sorry guys there will be no F1 next year because it have 50y old and is overrated and boring. Next year we will put new top league insted and we call it "Super GP series" and we will look at hardly tweaked F3 cars or something else.
Now seriously about that my point is when we do things this way it loses some kind of magic for new ones who never be in MoE but they dreamed to be there but when MoE is out so where did they go? Is their motivation will be same after it? or they just notice there is another league like that and change their motivation to become a part of one of LFS top teams and go to some GT1 or GT2 league (however its called and whatever it is) and they'll try to show what they have to offer for top teams.

@JoE: LFS GT's leagues is kind of that history of LFS like F1 is for real world, they should return to LFS year by year and you dont have to drive it. Kimi when was Bored of F1 just get some rally car and tryied it. There may be some new good players that aren't in top yet and they really want to take over your spot in top leagues because they're not that succesful as you are now. Its a wheel: old ones go out, new ones came and true lovers will stay.

To be honest: we're not here in iRacing, we dont have league ladders and daily auto level servers which will sort racers by points or skill etc.
As I wrote it somewhere in this forum dev's just give us some toys, but how we get some fun of it is really depends of ourselves and how we will use it.
Now we can see LFS is more Live to Cruise and cruisers are still making new servers new rules and have fun of it without waiting for patch. they're patching it by putting some attractive system on their server or sth.
We racers are going for new leagues without any league ladder.
If there will be not FIA then I think rl racing should look like LFS is now.
FIA sets some calendars and ladders - we don't have something like that here what make some "Main rules", Its not iRacing where dev's are giving us random leagues. Also my post is not only about GT racing, I think every racer should find here something that really suits him.
luki97
S3 licensed
Good Luck Valtteri
luki97
S3 licensed
Anyway, this could be nice when we can read some stuff about top LFS legaues and events or even about LFS top teams and racers.
I mean maybe there is lack of LFS magazine about most important things in LFS with some reviews about latest races, which team improve more/less since last race or last season.

This could somehow fix this "lfs is dead" situation which actually is something mainstream in people's mind and turn them out of that. We can think about it like back in the days CTRA was working in this way. When CTRA was alive we no needed more tracks, more cars, more updates from developers. It keept our positive thinking about lfs in our mind without any interest about asking when new patch is coming?
When i come from ToCA Race Driver online racing it was the time when toca rd2 was upcoming in next 2-3 months but race driver 1 still have some group of highly experienced and quick racers but we all felt lack of being some big community, with some big more or less official leagues and stuff like that, we dont even have a game forum and everyone felt lack of some official/unoficcial ranks.
Developers of Live for speed gives us a free hand in stuff like that, they gave us just a game, thing on which we all can focus and complain about.
Mod' s and updates or still new add on' s aren't any LFS force.
This force was our community and creativity of that what else we can put in a simple and nice game. CTRA was thing who keept community together, it was a popular system for everyone with very nice and simple interface including rankings, licence's etc. people were happy because they can compete and all this was a part of those important stats, they were coming there because everyone want to be a part of something that looks really professional and is interesting in that way.
And fact is our cruise and drift servers looks more interesting than actual race servers in LFS now. Even iRacing stats is nothing more than some kind of a copy / or something similar thing like CTRA well known from lfs.
I think we wont need more cars which we never use because there is too much cars, dev's know what to do with the game.
All we need is to make this sim more interesting.
Last edited by luki97, .
luki97
S3 licensed
Quote from TFalke55 :the downloadlinks are not working anymore

I realised that after I posted sorry
luki97
S3 licensed
They are in the first post I guess.
luki97
S3 licensed
Quote from Breizh :What is the exact reasoning behind this performance prediction from esthetic evidence?

I sayed that I dont think this car can compete with FXR, XRR, or FZR in same race. This car design for me suggest it should be in car class something between hm... lotus evora and lambo gallardo. It just look like road supersport's car but this still isn't a race car, its like comparing which car will make faster lap- stock lambo gallardo or race prepared Aston DBR9 from Le Mans. Both have 550-600hp but horsepower is not everything. Of course both are competitive (maybe) in a drag race but not in a full race track lap.
luki97
S3 licensed
Team Name: BAR Honda
Number of Cars Entered: 1
Car Numbers Requested: 6
Team Manager: Łukasz Paszczyk, luki97
Team Vice Manager:
Drivers:
Łukasz Paszczyk, luki97, Poland
luki97
S3 licensed
this drawing looks awesome, i like the car design (it have included some sports details but still overall line of the car is very clean like "simple and beauty") but this car with design like that suggest it cannot be a GTR and its hard to find any class for it, maybe your design will be good together with scirroco or sth.
Last edited by luki97, . Reason : Link has gone:P
FGED GREDG RDFGDR GSFDG