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loopingz
S3 licensed
Well 180Hz would remove stuttering for 60Hz monitor and 90Hz vs stuff.
As Multithreading I guess from very old discussion that this a big deal and not planned before tires.
Anyway keep up the good work Scawen. The realistic mirror are huge plus to my opinion and I hope you nail that tire physic!
loopingz
S3 licensed
The shipping is not free but the merchandise is almost free! I have bought a bunch!
loopingz
S3 licensed
1 is funny!
2 is unfortunate and it does not even speak about the daemon that "could" send big data to fb.

I want VR badly. It just canceled my dream of going triple screen! But I will wait a bit!
loopingz
S3 licensed
I canceled my rift preorder for various reasons. Only way I have found to punish them for all the hiccups and political stuff I disagree with.
I still hope to play lfs in VR but it will be either with Gen 2 or with a second hand Gen 1 (which shold drop in price in June when most preorder should be filled). Vive being currently my first choice.
Not starting an argument here. Just thinking out loud.
loopingz
S3 licensed
That s cool it looks more usable than a trike drift!
Limit input velocity on steering wheel.
loopingz
S3 licensed
On a steering wheel and normal setup (for exemple 540 degree rotation on the wheel) there is a physical limitation on how fast you can turn the wheel. It looks very hard to me to do more than 1080 deg/s. A limit at let's say 300rpm (or less that is 1800 deg/s) would be great for realism. I mean if you play on a game pad you can have such rates that are crazy fast and a real advantage for fast counter steer. Setting the wheel to 30 degrees lock to lock would be around as fast and it is not realistic either.
Limit the AI would also be good.
loopingz
S3 licensed
Would it be possible to implement a variable steering wheel angle.
I can set my current wheel and my old wheel to whatever steering angle. 360 450 540 720 900... Having the option to have the steering wheel angle linked (and equal) to the car real steering angle would be great. On Fanatec I could adapt my wheel angle with buttons and on OSW it is a fast change also. On OSW it is the best way to have strong steering limits.

Edit: in the past I was scripting (I lost the files) to have the wheel steering lock angle changed depending on the car plus a reminder message for me to manually go 1:1
https://www.lfs.net/forum/thread/77362
Last edited by loopingz, .
loopingz
S3 licensed
Quote from Scawen :Is everyone OK about losing the calibration thing?

A few posts above: https://www.lfs.net/forum/post/1906954#post1906954

I am a bit worried. It was working great and sometimes was needed on exotic or touchy hardware. My Fanatec Handbrake was saved by the calibration. My fanatec pedals sometimes did not go back to 0 (think brake here)... Now I run a Open Software Wheel. The wheel is ok without calibrating but we are talking about home made stuff and it is sad to loose this kind of option. Maybe it is possible to do it through dxtweak or whatever but I don't know LFS tuning always did the job for me.
loopingz
S3 licensed
Quote from Scawen :Good point.

I've thought of one way to do this - LFS could sort the controllers by name (and maybe type).

So, the same set of X controllers will always be in the same order.

That should solve the problem of the order of connection and which ports you use. You would still need to do some reassignment if you removed or added a controller or changed to a different one.

Does that sound OK?

Note: For multiple controller combinations, LFS now saves separate config files so for example DEFAULT_3.con will be used if 3 controllers are detected and DEFAULT_8.con is loaded if 8 controllers are detected.



Thanks! Smile

I had the same issue forever. No restart for new controllers is good start but this solution is a huge step forward. There might be one issue though. Like for exampme I have 6 controllers max. There is various possibility with four or whatever less than the max. I am sure you can get it right anyway.
loopingz
S3 licensed
Cool. Can't wait to test it on a CV1.

Scawen a "bit" more...
loopingz
S3 licensed
Good work!

Thanks

Edit: I zipped them together...
loopingz
S3 licensed
I agree.
Anyway I think they chose this orientation because it is easier to fit centered in front of each eyes.
Going horizontal would obviously add fov but to my opinion it is more that they did not manage to do it properly. Eyes would not mainly look at screen center and so on. I am sure it is possible but not for this gen...
loopingz
S3 licensed
741 to France ythat hurts.
loopingz
S3 licensed
Mixed feeling here. Should I buy a rift would be to play lfs. I mean the rift is like my steering wheel. It is hardware to me.
I will keep me informed before placing an order. Seeing similar bullshit for the Vive is not cool either.
loopingz
S3 licensed
I sold my track ir. I liked it but I ended up playing without it... and by the way I don't like the idea of move your head and your eyes in opposite direction.
loopingz
S3 licensed
Thanks for the update with a huge surprise.
I understand the deal. Thanks for that and take my money.
Enjoy the holidays!
loopingz
S3 licensed
Quote from Scawen :You have a "Live for Speed" folder inside another "Live for Speed" folder. Is that correct?

Liveforspeedception!

I did a quick offline test did not find any obvious bug!
loopingz
S3 licensed
Well at least one guy tried. Looks like this VR solution is not as widespread as the rift. But for bug hunting it is not much!
loopingz
S3 licensed
This onboarding process seems to be a pain especially being an asociation. However it is not written that you need to inboard to post. But maybe it is the case for the developper forum.
Anyway I don't mind much. It looks like valve did some stuff better than oculus but not everything!
loopingz
S3 licensed
Maybe you don't like the idea but if the vive was a free development sample then a $5 payment to end registration would not be a steal.
Currently there is a lot of independent game that deserve some support.
Absolute drift is relaxing to me. Or maybe you can just add credit to your account, this way you don't loose focus testing something else.
loopingz
S3 licensed
Glad to hear that everything is going fine!
loopingz
S3 licensed
I just tried offline at westhill. Without changing settings and without removing the frame cap. I have no frame drop. I am stuck at 100fps exactly as I want to. No more drop to 60 or so. I am still amazed on how stable is LFS.
Thumbs up
I dont recommend Scawen to play any blockbuster, you would be so frustrated!
loopingz
S3 licensed
Thanks for the new version. Just updated from 36 to 48. I had to set options general do not verify overlay. Is there some possible conflicts with fanaleds?

Thanks for your work.
loopingz
S3 licensed
Yep input lag is mainly a monitor issue. It is impossible to feel if you are spectating but behind the wheel you will notice. Some monitors are above 100ms and it is way too much.
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