The online racing simulator
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L(Oo)ney
S3 licensed
Quote from deggis :"The Real Riding Simulation". LOL. I bet it's going to be as arcadish as Gran Turismos are...

I bet you it'll be a whole load better then all the other bike "sims" out there so far.

Well, atleast untill LFS adds bikes...

GT isnt arcade anyway, its more of an in between imo.. Quite realistic, while still easy to get into..

Im looking forward to this game, as there hasnt been ANY decent bike games for a while, this one should make up for it.

[edit2] Provided there is a cockpit camera. No cockpit = No buy from me.
Last edited by L(Oo)ney, .
Tourist Trophy... (New "Grand Turismo" bike game..)
L(Oo)ney
S3 licensed
So, polyphony digital is finally going to be making a bike game. :woohoo:

I for one will be getting this, its gotta be better then motogp 3 thats for sure. Any other bike fans seen/interested in this?

Heres some text/video i nicked from another forum..

Quote from other forums.. :September 15, 2005 - The next game from the people who make Gran Turismo won't be a Gran Turismo game. Polyphony Digital has announced its oft-rumored motorcycle simulator. Titled Tourist Trophy: The Real Riding Simulator, this PS2 title promises to do to two wheels what Gran Turismo did to four.

On the eve of the Tokyo Game Show, Tourist Trophy has been unveiled on the pages of Famitsu magazine. Polyphony seems to be going all out with this one, with a collection of bikes from big bike makers like Yamaha, Suzuki, Kawasaki and Honda. The developer is even including real life suits and helmets.

While we're not sure how many bikes will feature in the game, Famitsu provides a partial list. Here's some of what you can expect to ride in Polyphony's first motorbike game:

Honda CBR600RR
Honda NSR250R SE
Honda CB750F
Honda CBR1100XX
Yamaha YZF R-1
Yamaha MT 01
Yamaha TZR 250 SPR
Yamaha Grand Majesty 250
Kawasaki ZRX1200R
Kawasaki Ninja ZX-10R
Suzuki GSX1400
Suzuki Hayabusa
Suzuki GSX-R600

The final selection will include a small number of motorcycles from the 80s, although 70% will be from the 90s to the present. Although the above makers are all Japanese, the final game will feature European bikes as well.

Polyphony is concentrating on making these bikes control like the real thing. Of course, with motorcycles, cornering is an important part of the race, and, sure enough, changing your riding form during cornering plays a major role in the game. The magazine introduces a few of the more important moves, including lean in and lean out (these describe how far you lean your bike when going into corners -- lean in makes your bike go closer to the ground than lean out). You'll also apparently be able to create your own riding form.

We know less about the courses set for inclusion in the game. Screenshots in the magazine show Tsukuba and Fuji Raceway, both of which are in Gran Turismo. The game will feature non GT courses, though.

As with Gran Turismo, tuning will play a big part in the game. You'll be able to tune such areas as your front fork angle, engine, dumper and final gear ratio. You'll also be able to select your tire type, selecting between three types of slick tires and two types of commercial tires.

Control will inherit quite a bit from Gran Turismo. In fact, the control setup will be, in its default state, exactly the same as that of GT. However, for the pros out there, Polyphony is also adding the ability to lean your body flat on your bike, which is the best way to attain top speed. You can do this with the L2 button. In this pro mode of play, the R2 button breaks and up and down on the analogue stick changes your weight around. Remember, this is just the professional control setup, so we expect it to take some getting used to.

There will be some additional functionality that you didn't find in Gran Turismo. The game will make use of the PS2's analogue face buttons to determine throttle and breaking, which is similar to what Polyphony did with GT, only here on-screen displays will show exactly how hard you're pressing the buttons.

Tourist Trophy is clearly aimed at motorcycle lovers. The game is even set to feature a photo mode where players will be able to snap pictures of their bikes and their virtual riders.

It should come as no surprise that this new Polyphony project is being headed up by a motorcycle lover. And we're not talking about company president and Gran Turismo father Kazunori Yamauchi. Yamauchi is serving as the producer of the game with a more recent Polyphony employee, Takamasa Shichisawa, serving as director.

Shichisawa joined Polyphony in 2000. He initially worked on the opening movies for the GT games, but his real love was apparently in motorcycles, as he had raced for ten years as an amateur. Two weeks after entering Polyphony, Shichisawa asked Yamauchi to make a motorbike game with the same level of quality found in GT.

Interviewed in the magazine, Yamauchi states that he made Gran Turismo because he loves cars and he therefore understands how people who love cars feel. He doesn't know too much about motorcycles, though, and he jokes that this is true even though bikes, like cars, have wheels. Yamauchi entrusted the required love of motorcycles and understanding of biker culture to Shichisawa.

A motorcycle game from Polyphony has been rumored for some time now, and there might have been some truth to the rumors. Yamauchi knew for some time that it would be technically possible to use the GT development team and Polyphony's resources to make a motorcycle game. It was just a question of timing and the need for someone who loves motorcycles. Actual development on Tourist Trophy began only recently -- in January, following the Japanese release of Gran Turismo 4.

Shichisawa shares some details on the game structure of Tourist Trophy. You start off with two bikes. It's not the case that in the game's arcade mode you'll be able to just pick from any number of bikes and race away. The reason for this is that, unlike with cars, most people don't have familiarity with bikes, so Polyphony hopes to hold the player's hand early on and teach the basics of motorcycle racing. The development team hasn't decided yet if they'll have players go through license tests as part of the single player mode, however we can expect a mode of play where the player performs tasks of progressive complexity.

Yamauchi gets the final word in the interview. He states that Polyphony first knocked on the door of car culture back in 1997 with the release of Gran Turismo. With Tourist Trophy, Yamauchi says, the team is knocking on the world of motorcycles. The knocking will begin in Japan this Winter. Sooner than that, we can look forward to a video demonstration of the game at the Tokyo Game Show this Friday.

Video is posted Here
L(Oo)ney
S3 licensed
Old news mate. Well, to some of us anyway..
L(Oo)ney
S3 licensed
I was playing the demo of LFS about 5/6 months before i registered my name on LFS.net.

So the thing above posted by scawen, is not really an indication of when someone started playing LFS..

Im not fussed, if the devs wanna remove the join date/post count, then fine by me.
L(Oo)ney
S3 licensed
Does look a bit plain/bare if im honest. Needs more scenery in the background i think..

Still, its not that bad, i've seen worse (like my attempt posted up there :P)
L(Oo)ney
S3 licensed
Quote from XCNuse :looks lovely, although im not to sure about that bluring up top (is that photoshop work or what?)

also you know.. if you want to render faster scenes, turn AAing off

ahh one last thing i didnt notice.. wheres the driver

Knew someone would bring the lens blur up. Hehe, yeah, its photoshopped.

But it looks crap with no AA. I usually just do smaller renders for testing..

I have no driver model. The LFS driver .cmx isnt available, and i cant model much at all.
L(Oo)ney
S3 licensed
Thanks tweak.

Theres still loads of problems with it, which is why its still WIP.

Maybe they're not that noticeable to someone who hasnt been staring at it for 4+ hours though, hehe.

I like it so far, just needs more adding to it i think.. :scratch:
L(Oo)ney
S3 licensed
My latest render - Scene is still WIP...



Click image for fullsize...
L(Oo)ney
S3 licensed
Quote from Nick_ll :There we go.

Nice front lights, and wheels/brake system.
L(Oo)ney
S3 licensed
Why not try the link in your thread title?

http://gfsclan.de/index.htm
L(Oo)ney
S3 licensed
Higher res skin would have been better, but anyway, here it is..

I would have done it even bigger, but you would be waiting hours then. My pc is slow. :P
L(Oo)ney
S3 licensed
Sorry, you can't view this skin. Only the owner can (you are logged in as: - skinname: ).

Upload it here instead.
L(Oo)ney
S3 licensed
I wanna keep this join date. I joined on my 20th BDay, and it was the date the forums opened.

Makes me feel special.
L(Oo)ney
S3 licensed
LFS recently changed to .DDS, the only reason those files was .tga, was because they were converted from the .raw format previously used i think.

No need to do that now.

Download the DDS plugin from nvidia.com, and use the dds files in S2/Data/dds instead.
L(Oo)ney
S3 licensed
Er, its a 2cv, with three wheels. I dont want that heap of junk anywhere near LFS..

Anyone who really wants a 3 wheeled 2cv in LFS, please go and take your medication before we get even worse suggestions. Thanks.


Now, adding the radical cars, yes please!
L(Oo)ney
S3 licensed
Quote from XCNuse :love the seats (but a bit to bright if you were trying to match the interior ) also.. dont know if its just that angle or what; they seem a bit thin?

just one suggestion.. i dont know if your using brazil or what type of renderer.. if your using light tracer, (this might go for all actually) if you increase ray bias ,that will get rid of some of your shadow artifacting under the car (why it looks so blotchy)

Yeah theres a few bugs, the seats were made thin, so i cant really change those i dont think.

The seats are actually going through the bottom of the floor (black bits) but i didnt notice till the render finished and couldnt be bothered waiting for another render to finish so i left em.

And yeah, im using Brazil rio with the BIGRender max script - Will have a fiddle with the ray bias and see if i can sort the shadows out.
L(Oo)ney
S3 licensed
Quote from sil3ntwar :Why leave it to the devs to ask?

Because its their game, and if they dont want it in (unlikely) then us lot asking for them would be a waste of time.
L(Oo)ney
S3 licensed
http://www.fat-pie.com/chavs.htm

Cracks me up with each new episode.
L(Oo)ney
S3 licensed
Just a quickie - Another test of a max script i found.

BIGRenders Rock!

L(Oo)ney
S3 licensed
You need S1/S2 - You're a demo racer, so you cannot create a layout.
L(Oo)ney
S3 licensed
Quote from tristancliffe :I'm sure you didn't mean anything by it Loon, but I'm quite protective of my hatred of bodging...

Obviously.. On both counts..
L(Oo)ney
S3 licensed
But then they say "Oh, really? *smile* - What championship?"

You say "The LFS, S2, uber elite championship 2005 ofcourse. - The BREAST, i mean best, online simulator championship evarrr.

Go buy it and join the fun. www.liveforspeed.net"
L(Oo)ney
S3 licensed
Contact this guy - He'll fix it, apparently..

http://www.misterfix-it.com/

Or just listen to tristan, as he seems to be our resident Mr fix-it, or is that Mr bodge-it?
L(Oo)ney
S3 licensed
Quote from RAYfighter :Sometimes I tend to hate these tutorials and hints for TOTAL noobs... it's really boring and kinda sad to browse many pages of questions about so basic and apparent things...

What I mean here is the fact that DoN (i guess) had put some huge load of hours into these pictures, playing with them, studying real photographs or even making his own to see how the things really work. If you spend this time (years guys, not minutes, years!) studying and learning something, the knowledge is sticky inside your head and everything is clear to you.
But if you always try to cheat like "hey how to make such cool picture" your knowledge will be restricted to only making this one and only pic (lol) and once the camera angle changes even a bit, you are totally lost.

What is the purpose of that??? illepall
You tell DoN, your answer will be even more interesting.

God sake - First the renders, now this?

People will practice, and when you practice you learn. Don just gave us noobs somewhere to start, for which i thank him.

When i first opened 3d max up, i had no idea how to use anything - Now i can add parts and imo, make some alright renders, nothing special, but each time i open 3d max i learn something new, why wouldnt it be the same for photoshop?

Everyone has to start somewhere. Tutorials are a good place to start learning about how different features work.
L(Oo)ney
S3 licensed
No amount of forced tests will force a bad driver to become better, they'll just find an easier way around it, like they did with the credit system.

"Hey, if you give all the ai a crap set, they wont move. Now just casually drive round and win, and unlock the gtt.."

I obviously voted No.
FGED GREDG RDFGDR GSFDG