The online racing simulator
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Kegetys
S2 licensed
The momo racing uses an optical sensor too, not a pot. But as XCNuse said getting it to work properly by just removing the stopper would most likely require you to modify the wheel's firmware, which isn't going to be very easy. Re-gearing it would propably cause you to lose alot of accuracy, so that might not be a very good idea either.

I took a few photos of my wheel when I opened it up some time ago, I'll attach them here in case someone wants to see how that thing is built... You can see the metal stopper at the second pic.
Kegetys
S2 licensed
Quote from axus :Then how do you explain the FPS increase, despite the texture size increase?

Placebo effect? Driver bug?

I just converted all the LFS DDS's to TGA and then back to DDS again with mipmap generation enabled (using the nvidia tools) and saw no FPS difference.
Kegetys
S2 licensed
Quote from axus :I assumed this for a time too

You assumed it correctly, since the mipmaps are there.
Kegetys
S2 licensed
It sounds very odd that you would get a performance increase from having the mipmaps "pregenerated" in the DDS files. There are mipmaps in use already in LFS (You can clearly see this, especially with AF off), the mipmaps are just generated when the texture is loaded instead of keeping them in the DDS files.
Kegetys
S2 licensed
Does it happen every time, for all tracks? If so, then my best guess would be running out of video memory... Sometimes it is also possible that the ghostcar gets recorded blank if you never cross the finish line during the lap to properly start the recording, which can happen by starting the race from the pits for example (I think ). The CreateVertexBuffer will then fail because the size is 0 bytes. Re-driving a faster lap should fix it though.

For more information on what goes wrong you can look at the debug output, set the debugoutput setting to 1 in the config file and capture the output with DebugView (Set the include filter to *s2ghost* to avoid junk from other apps).
Kegetys
S2 licensed
The thing that makes HDR and focus effects pretty annoying in games is the fact that the game cannot know which part of the screen I'm looking at. This means that every time I want to look at something I would need to move the view to point directly at it, something that, for example in LFS is pretty difficult unless you have a device like TrackIR; Imagine driving behind another car for example, the focus and HDR effects would adjust to the car and the track around it would get over-exposed and out of focus, and you couldn't see where you're going anymore.
Kegetys
S2 licensed
The question is would it really do anything that useful? If you or the server do not have the bandwidth to handle all the cars at full rate, then you're going to get into problems right at the race start when everyone is packed up together.

Also, after the race if you would want to look at the replay to see what happened at the other side of the track it would not be very pleasant to watch with a low rate of updates received...
Kegetys
S2 licensed
Version 1.01 is available now, it fixes a few bugs like the car & path draw config settings.
Kegetys
S2 licensed
Quote from al heeley :
I would suggest that the 'ON' options are the default position though when you run LFSG.exe

Actually they were supposed to, but now that I looked at it, it seems those settings are incorrectly read from the config file. If you want them to be enabled by default, set the debugOutput setting to 1 from the config file :smash:
Kegetys
S2 licensed
Quote from thisnameistaken :Out of interest: Would it be possible to start the ghost car early? So, say, you could set it to trigger <x> metres before you cross the finish line?

You can set it to drive ahead of you with the offset setting, ie. set it to 1000 and it will drive one second ahead of where it really drove.
Kegetys
S2 licensed
There's nothing different done the first time you run it, and without information from the driver's developer on where the error occurs there is really nothing I could even try to do about it. The best I could do is detect the faulty driver and refuse to run if it is in use.

What you should do is look at what driver caused the BSOD, and send the crash dump to the driver developer. Its their bug and they are the only ones who can fix it.
Kegetys
S2 licensed
Quote from RacingSimFan :Can slickmod be updated to the new Patch Q?

It already is
Kegetys
S2 licensed
Quote from avih :would you be able to comment about the reboot/BSOD when running it for the 1st time on some systems?

Well, bluescreens can only happen when there is a hardware or driver fault (Unless you run a Win95 based OS :P) so it really cannot be caused by the ghostcar mod. Something it does might trigger a bug in the video card driver for example, but I cannot do anything about that.
Kegetys
S2 licensed
Quote from M.Mos :But what realy sucks about the mod is the fact that it can be used in multiplayerraces when you have admin access on the server your playing.

If that works then its a bug (Sounds pretty odd though) it should only activate when there is only one car on the track. If it does get active under some situation with more cars on the track then I would imagine things would get quite messed up as many parts of it rely on the assumption that there is only one car driving.
Kegetys
S2 licensed
Quote from Scirocco :How can I see that this thing is a virus without actually running it and f'ing myself?

You can look at the executable with a hex editor, inside there's a bunch of unicode strings that give a pretty good hint at what it's doing. There's the project name I said above, and the ftp address to 250free.com, and a login and pass to that site. It apparently attempts to upload a txt file with your ip address to that ftp.

There's also some personal info about the user at 250free.com, including an address and a phone number that propably are fake, an aol.com email address and an ip address that routes to AOL...

edit: and based on the files on the site, seems like no-one got caught, there's a file named "vicip.txt" but that includes only a LAN ip (192.168.0.2) :P
Kegetys
S2 licensed
That VB executable is compiled from a project named "C:\Documents and Settings\mad max\Desktop\ip stealer with back door\Project1.vbp", you might not want to run it :P
Kegetys
S2 licensed
Works fine here, too bad the ~720km/h car reset limit still seems to be in S2

One thing I'd like to see would be a feature that would automatically apply preset tweak settings when I load a certain setup, ie. I could assign that when the game loads a setup named "tweak_f1" then mechanik would automatically load the F1 preset. This should be relatively easy to do by either finding the setup name from LFS's memory or hooking the createfile function from kernel32.dll to know when LFS tries to load the setup.
Kegetys
S2 licensed
Quote from -wes- :you can get the data you want via outsim. See the lfs readme for specs.

But that only works for the player's car (or whatever car you're viewing currently)
Kegetys
S2 licensed
I got a new Momo Racing from them too, though they didnt even seem to read my first four or so emails to which I only got copy-pasted "reinstall directx" type instructions. Then they promised to send me new pedals, but never did, and a month later when I asked yet again they finally sent me the new wheel. So overall im happy now that I got a new wheel (It says Rev.B in the manual on this one too) but their support still doesnt get a very high score from me.
Kegetys
S2 licensed
bugs
Kegetys
S2 licensed
So they added some sort of lever to be used as a clutch? A third pedal would have made quite a lot more sense...
Kegetys
S2 licensed
Quote from Gabkicks :*cough*kegetys*cough*

If you can donate a DFP for me then I might think about it
Kegetys
S2 licensed
Quote from NotAnIllusion :Cool, even better would be that you could jump the lights and get an appropriate penalty!

This can be done now with insim, by making your own start lights. But it is rather confusing as there isn't a way to get rid of the normal start lights by the game. Like this.
Kegetys
S2 licensed
Two sets of Momo Racing pedals
Kegetys
S2 licensed
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