The online racing simulator
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k_badam
S3 licensed
Quote from NumberTwo :To be fair its only me talking, we still didnt do any internal talk about it.

I need few days to wrap my head around the fact that we are not nearer, but further away from any meaningfull update to the racing side of the game than i thought.

How are we any further away Uhmm
k_badam
S3 licensed
Quote from MacedoSTI :about a authorization to get a real names for mods? like subaru/volkswagen/toyota... how it will works?

That's gonna be quite hard, I guess people will start making cars like GTA has. With similar looking models and similar sounding manufacturer names.
k_badam
S3 licensed
Quote from rane_nbg :It looks like Pajkul is the only one who realizes how much work is required for these giant requests.

pakjul is newb
k_badam
S3 licensed
Seems to me like it's totally pointless to police track limits in an event where there are no live stewards. Or you could get someone to create an InSim HLVC type thing and give penalties for breaking the limits a certain amount of times—but even then you would want a live steward to verify the penalties. It's a fun race, worked fine in the past with no track limits policing, so why introduce it now? Smile
k_badam
S3 licensed
what are the restrictions for each car?
k_badam
S3 licensed
16 because is my birthdate lol also just a good number. 2⁴
k_badam
S3 licensed
Looks gorgeous!
k_badam
S3 licensed
juty mine kraft cant kast yes/no? i tihnk old track shuld be seprate but in simgame !
k_badam
S3 licensed
Quote from tmehlinger :whose face?

ur e mum
k_badam
S3 licensed
Quote from CSF :Yes will be 2 cars on one piece of road

if sames piace tarmak, u krash?? no?
k_badam
S3 licensed
i vote noyes????????????? Big EyeDead bananaLooneyTiltRofl
k_badam
S3 licensed
NickC won the Daytona 24hrs in his class a couple months ago Smile
k_badam
S3 licensed
k_badam
S3 licensed
k_badam
S3 licensed
Quote from michal 1279 :So the only acceptable changes are ones that make the car crippled, but changes that improve the car's performance are bad by default?

I don't get it? No, changes that improve a car's performance are not bad by default. This change only makes the cars faster in one specific scenario, it needlessly makes the lap times on a couple tracks faster, nullifying any previous WR for no reason.
k_badam
S3 licensed
Quote from Scawen :I can help you out there! We've been working on a major overhaul of all the tracks, which you seem to have missed!

Wasn't the 'Eric curb' issue actually a tyre physics issue and not a track issue? I guess it'll be fixed either way, no matter where the issue is.
k_badam
S3 licensed
Quote from Bose321 :It's a bit daft saying there's no useful change in that patch, there's so many new things that can be done. I was in a GTR Rally server yesterday that was packed to the top on a random Monday evening, I haven't seen that for years. The diversity of compounds and tire widths creates many many options and combinations and rules for special classes. But just because that change of tires is now causing another effect these people are losing their minds?

You are putting words in my mouth, not once did I say there were no useful changes in the patch. I'm saying that this specific change, allowing the use of R4s on formula cars, was an oversight.
k_badam
S3 licensed
Quote from Bose321 :Sure, but it's the best thing they can do in a patch like this where there's a community request dealt with. Also, those people started complaining about their WR's the second the patch was live, so I can't imagine they didn't have time to check the test patch all those weeks.

I have a hunch that the amount of time Botsi spent typing out the messages in this thread is much, much less than it takes to reasonably test on a test patch.
k_badam
S3 licensed
Quote from Bose321 :If everyone with an opinion about this tried the test patch, there was a time for discussion back and forth. And no, it's not an issue. It's a change that opens new chances for new WR's. Just because two people make a fuss about it, doesn't make it an actual issue.

I think the point is that you can't satisfy everyone. Go enjoy the weather outside and after that go break some WR's.

Not everyone has the time to test and test and search for every little impact and side effect that these changes have. For one I know that Botswanan Salama spends most of his time on LFS practicing for league racing and other events. I can't imagine he has much more free time to spend on LFS... He's one of the fastest and most respected racers in the community.

This change was small, with the amount of other little changes like this in the test, it's impossible for everyone to reasonably test it fully in the short space of time in which the test patches came out, to when the stable patch was released. People do have lives and do go for walks, that's the very reason these issues are still in the patch. Maybe Scawen should be more consistent with his patch releases so we aren't bombarded like this after two years of inactivity.
k_badam
S3 licensed
Quote from michal 1279 :Games evolve, it's as simple as that...

Is this an evolution? It really doesn't seem like one to me... what other benefits does this have other than making dozens of hotlaps that people have worked their arses of to achieve, null. Seriously, I know it's a small issue that effects few people, but there was literally no reason for it, the same people will get their WRs back, it just means they have to waste more hours on it. And nobody at all benefits from it

Also this handbrake pressure addition, can't wait to see how that'll be exploited in racing/hotlapping... Ya right Although I can imagine it's great fun for drifting.
k_badam
S3 licensed
Unrelated to the current issue, this 'blaming the public beta testers attitude' is totally wrong. The developer is definitely responsible for any bugs or issues in the game, if the community fail to find them it is still the fault of the development team.

Now whether this issue with the tyres is an actual issue, I'm unsure, but as it has actually effected the balance of the game. Whether the community see it as a positive or negative balance change, the community didn't make the change, the developers did. The devs are wholly responsible for it.
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