The online racing simulator
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k_badam
S3 licensed
very bootifull mr fleme
k_badam
S3 licensed
Quote from Gutholz :Maybe it is better if you create a new mod for the new model changes?
This mod has "Approved" and "Staff Pick" status, so it would be nice if it was always in good condition.

Bit unfair to expect someone to upload a whole new mod every time they change their mod, and it would create loads of spam. Maybe we need a mod testing system so people upload test patch versions of mods that have already been released.
k_badam
S3 licensed
yes/8/k_badam
k_badam
S3 licensed
Quote from k_badam :LFSW name: k_badam
In-game name: Adam
Full team name: Sim Broadcasts
Nation: Scotland

Reactivate
More Server and Race Slots
k_badam
S3 licensed
I know this has been suggested many a time, but it would nice to see. The Nordschleife 24 got me thinking with it's 100+ car grid. I know race servers are rarely at 40, but it would be nice for special events, like the upcoming FM Fox Friday anniversary, that need to resort to sign ups to prevent a hassle on the server. It would also been a welcome addition in the cruising community.

It's been many years since the count was last upped, and computer hardware has advanced greatly. It would be nice to bring it up something like 60.
k_badam
S3 licensed
why skippy at oval Confused
k_badam
S3 licensed
no/8/k_badam
k_badam
S3 licensed
Is it true that it's well known in the community? I didn't know about it Confused
k_badam
S3 licensed
Quote from k_badam :yes/8/k_badam

changed from no to yes
k_badam
S3 licensed
i love the 18st of april
k_badam
S3 licensed
yes/8/k_badam
Last edited by k_badam, .
k_badam
S3 licensed
Quote from gu3st :It is realistic and other sims exhibit this same behaviour.

What real cars and sims do this? I haven't seen any. Maybe it's realistic behaviour, fair enough if it were .5mph off the speed limit, but not 3 mph...
Pit Limiter
k_badam
S3 licensed
When driving with the pit limiter on, your car will be a couple mph below the limit. I was driving the BF1 where this is very obvious, instead of holding me at 50, I was down at 47-48. I see no reason why this is like this, it certainly isn't realistic and all other sims get this right. It's been like this for as long as I can remember, and for some reason it's not been improved.
k_badam
S3 licensed
8/k_badam/Adam Brown/Scotland/Sim Broadcasts
k_badam
S3 licensed
LFSW name: k_badam
In-game name: Adam
Full team name: Sim Broadcasts
Nation: Scotland
k_badam
S3 licensed
Quote from NumberTwo :Only cheat i can think of that is being used is macro button clutch and throttle blip...and even those are usually used by slower people.

Other than that, LFS is suprisingly clean...or atleast it feels that way.

I don't think this as a cheat in the way we normally think of cheats in games/sims. This is more like an exploit of controls that the sim allows, there is nothing interfering with LFS. I think that the ability to use a button clutch should be removed, but calling something that has purposefully been put in the game a cheat is not correct.

I have used a macro tool in iRacing because it was impossible to be competitive in the old mx5 without it, but you can still be competitive in LFS without a button clutch macro.
k_badam
S3 licensed
I wonder if this is something easy for the devs to do or if it's a complicated addition, I can't think of why we wouldn't have it already.
k_badam
S3 licensed
I believe adding an easier, more streamlined way in which to enforce fixed setups could make league racing more accessible and more popular.

Setup making is a barrier to joining leagues, I am certainly not the best setup maker, and I know many others aren't so good either, we often rely on others to share. If you are part of the community this is fine, you can as team mates and friends, but if you are new, setups are more difficult to source. Fixed setup racing is attractive to new players who are learning the game and joining the community.
k_badam
S3 licensed
Quote from Scawen :There is a big difference there.

In the earlier image the interface was confined to the central third of the screen, and the left and right thirds had separately rendered images (at a different angle, designed for a 3-screen setup).

In the recent image the interface is wider, confined to a 16:9 area in the centre of the wide screen. The game image is one single render.

Have a closer look:


Can you snap the UI to the edges of the screen?
k_badam
S3 licensed
Quote from gu3st :We want to improve the reputation of LFS, not piledrive it 6 feet deep

I did say 'something like' Thumbs up I trust the LFS devs to be a little more competent. Plus, LFS is a million times better than rF2
k_badam
S3 licensed
Quote from FIZ :The problem is that LFS looks like a game from 20 years ago.

I think LFS' looks are more of a strong point instead of a weak point. It's not super flashy with loads of motion blur and lens flare, but it looks very real. The lighting needs improving, and some models could do with texture updates and higher detail, but these things will come. LFS looks and feels very organic, and with the new updates in the pipeline I believe it will be the most realistic looking sim there is.

There are a couple things that make LFS feel a little older. I think the website is the only .net I've ever visited. The UI, while it works amazingly and I wouldn't want to do much to change it, looks a little dated, and lacks a few features.

LFS doesn't have any official events, they work amazingly in other, larger sims where they bring massive player and viewer numbers. Something like Virtual Le Mans, or the iRacing special events that are run by the developers instead of the community. Live for Speed could hire a broadcast team like SBTV to stream the event to official social media accounts like YouTube or Twitch.
Last edited by k_badam, .
k_badam
S3 licensed
Quote from Eclipsed :Seeing the engine damage displayed in server now - maybe this should not be public,but same as fuel - shown to others only when enabled? Or at least as tyres - show color only without value.

I like the idea of only showing the colour to others.
k_badam
S3 licensed
schikok rase wit der mods? schikok modes?
k_badam
S3 licensed
I really like the bar for clutch heat, I don't care the exact temperature, I just need to know if I need to be careful. I think engine damage is different as it isn't something that goes away, it think would be nice to make it consistent with clutch heat in the UI. Maybe if both were bars but engine damage could have the number over the bar, or alongside?
k_badam
S3 licensed
Not sure what the point of this thread is? The topic of tyre physics and the various improvements it needs/is getting has been done to death. I know there are only so many things to talk about on here but just let Scawen do his thing.
FGED GREDG RDFGDR GSFDG