Session of Incident (Qual / Twin 115 Race 1 / Twin 115 Race 2 / Kyoto 250 Race): Twin 115 Race 1 LAP AND TIMECODE of Incident: Lap 14, Time 14:70.90
Car(s) Involved in Incident: #46, #45 Brief Description of Incident: #46 lost control after bumping #45 in T3, #46 skids to the left, regained control, returned to the racing line in an unsafe way, hits #45 on the side, slamming #45 into the wall, costing #45 a pitstop, loss of nearly two laps and any chance of quaifying
I am unsure where to ask, but this is about pit lane use:
The Clean Driving Rules states:
P-3: Cars on the pit driving lane have right-of-way over cars in, and coming out of, the pit stall lane.
P-4: When leaving the pit stall, drivers must join into the pit lane immediately unless there is oncoming traffic.
Last night I have seen drivers finishing their pitstops and then driving on the left of the pit parking spaces, passing drivers on the left while they are stationary doing their pit stops. In one instance I was hit by a car passing on my left while I was stationary.
In my opinion:
Proper use of pits:
1) Stay in the pit lane
2) Turn sharply into your pit parking space, do your pit stop
3) Turn sharply out of your pit parking space into the pit lane
4) Fill up pit parking spaces from the front towards the back - especially when 15 cars try to pit simultaneously.
BTW in my opinion, Koreny, I think you are a good racer and proved yourself time after time. Don't really understand why other drivers are hitting on you. You may have been the initial reason for the crash, but not the sole person responsible for the severity of the crash. It happens.
1) Easy to blame drivers afterwards for not braking or lifting
2) Check my screenshot, no yellow or red yet even though cars are flying
3) Be realistic, someone asked for a $sc as the accident was happening
4) Admins cannot be expected of to throw a yellow in the split second of an accident
5) What the hell is a 'safe crash'
6) Bumpdrafting in a pack of 8 or more drivers on cold tyres is idiotic.
7) The accident happened because of cold tyres and a kid thinking that bumpdrafting at all costs are cool. He also had an unstable connecrtiob, timing out several times, but still atempted bump drafting.
8) The ping jitter, even with drivers having low pings, were awful throughout the race. I have a bad ping, but a stable zero loss low jitter connection, and I nearly timed out once during the race, and lost all packer info during the initial pace car laps.
I am not trying to put blame, it was a huge crash, and all the innocent drivers did their best. I closed my eyes when I started flying, nothing I could do to avois getting onto my roof.
Everyone was at maximim speed crossing the starting line. Zlatev tried to brake, I hit him, tried to brake, rest was a no-brake chain reaction. Happened to fast and too many cars too close together. This crash was waiting to happen from lap 55, it was just looking for a suitable place. Two cars slid in seperate close incidents, and that was it...
Don't practise too long offline, online is different and you will improve rapidly.
Play it safe, wait for race to start and join the grid late to be positioned last. If you get blue flagged, spectate. Saying if these are some of your concerns, but go online and have fun. If you drive really bad, but carefully, you will be respected and assisted. Try not to ruin someone's race, study and follow the clean racing rules, and you will find the online experience great.
I did not mean an automated reply, just a manual hotkey assignment reply.
I am wondering though, as LFS after the latest patch are displaying the TCP or UDP pings, can this not be read via an Insim activating an automated reply or kick. Yes, I know there is no way you would've missed considering this, so I am just wondering why this will not work.
I also agree that the current insim lag test is next to useless, as by the time it warns or auto-spec a racer, anyone with half a braincell would've seen something is wrong, mostly by checking the lag bar or seeing other drivers being static on the min-map or disappearing. Too late, too tolerant.
As far as South Africa is concerned, the war between wireless and landline ISP's have been going on for some time. Luckily the majors wireless companies, namely Cell-C, MTN, Virgin, 8-TA target different market segments. Prepaid and contract customers also are provided different quality of internet services, all difference basically depends on how expensive your ISP's servixce is. Vodacom mostly attract the professional market, also the people mostly to use the internet for extra-ordinary recreational activities, such as on-line gaming which require more expensive hardware, accessories such as wheels etc. Thus, choosing the wireless provider wisely, helps to avoid from falling into a saturated overpopulated connection - I assume that is what you mean with 4G(LTE) going to worsen the problem.
Currently the cheap, slow, low bandwith ISP's and our sole landline provider, Telkom (all others just ride on their services) are way ahead with prices and bandwith, but not line quality. I tried them all trying to get a better LFS experience. Some private suppliers, to which I do not have access, must be much better, including at least one optical line. ACE, that you mentioned may be one.
But in a time when the Netherlands are watching television over the internet, I have to worry before league events about running out of bandwith, I have 2.2 GB available montly ;-). Via Vodacom contract, which are at the moment the best quality public wireless provider.
I also agree that issues like these should attain much higher priority in LFS than tyre physics (aaaargh) development. Per continent ocommercial and official LFS servers, bringing latency of players on par, with occasional international events based0on player quality. Obviously more car and track diversity, less sterile atmosphere during events. For me as an engineer, the physics and tyres are good. Let's worry about things that matter!
Ok, despite any 'bad words' that may have dropped between me and Dave, I understand completely why he did the block. I left cargames (still the server I prefer), because I got sick and tired to be accused of poor driving or poor lag. Lag is the real culprit when I make mistakes (mostly lag manifesting as poor braking skills).
It is quite often difficult to distinguish accidents due to lag and poor driving without spending lots of time analising the incident. The problem with lag in LFS is that the client with lag are mostly ignorant of it, except when it gets really bad.
What I sometimes cannot understand is that I get accused (on cargame) of my high ping, when I cannot see any trace of lag when I pull the replay off cargame. I mean, come on, if I have a high ping, but not causing problems, what is the issue?
One of the reasons why people get upset when drivers or admins get angry due to lag, is that they do not know what the implications on the track with regards to lag is. I will attempt to explain that within a day or two.
As far as Inouva is concerned, he is a driver I always respect and never had lag issues with him.
Again in Dave's defence, I cannot even do a ping test between South Africa and Argentinia. The South American line is really pathetic, but then also routing from South Africa to there is via Europe with a massive amount of reroutes.
We can argue about it, but Africa and also South Africa are poor countries, but without effective communication networks, especially internet nowadays, a country's economy cannot grow. That is why, even though South Africa does not have a great connection to Europe, it is okay, even via wireless and huge effort and capital investment are put into improving it. Yes, I have to live with a wireless ping of 210ms, and a landline ping of 170ms, but better lines and wireless (4G) are being installed or already in a limited way available. Also, I have very little jitter (less than 10ms), and most of the time zero packet loss. Theoretically South Africa to Europe should have a ping of 80ms (do the math), obviously barring server induced and rerouting added lag. In practise, once our lines improve, I guess we should be able to get a 120ms ping. Team speak is also a nice way to check your connection apart from pingtest.net.
BUT, I do think admins or other drivers can ask laggy drivers nicely to leave a server. Yes, they admin the servers voluntary at their own time and expense, but we as drivers are needed to keep those servers going. And some of us really love it, we make a huge effort to be careful and to improve. A little bit of sympathy and niceness will go a long way - it does not have to be a lot of trouble, do it impersonally, like a hot message 'you are lagging badly, please join again later when the server is quiter' or something to that effect.
BTW, sometimes I feel like I am the most unlucky driver when I take part in leagues, but after thinking hard about it, I came to the conclusion that the biggest reason why I am involved in a higher that average amount of incidents, is due to my lag. Sorry guys, sigh!
Join cargame.S1 and S2 when your rating is better.
Check out the populated 'league' practise servers - the league drivers are in general decent guiys, also the redline, AA, MrC, Gentleman Drivers Club, Club, burnoutcrew and so on. The racing crowd mostly are nice to drive with.
torque is diectly proportional to engine displacement
Speed is directly proportional to power (function of rpm)
Diesel cars run at very low rpms, and is thus are very much power and speed restricted.
In order for diesel cars to develop the same power (thus speed) as petrol cars, a higher engine displacement and less restriction are required.
Thus to make a diesel and petrol car indentical in terms of performance, the diesel car needs an higher engine displacement. The disadvantage is that the power to mass ratio gets reduced. The petrol cars have a distinct advantage as they are lighter.
Saying that the diesel car has an unfair advantage is not true, as these cars in your example are identical in terms of power.
I not think anyone will consider that a giant earth remover with an engine displacement of 20 liters will have an unfair advantage at Le Mans...
We can argue maybe about what is the sense in using diesel cars for racing, seeing that much more engineering and money need to go into these cars to make them more competitive. Well, less pollution, better efficiency, better torque - making for better cornering characteristics and less speed drop on inclines. The worse mass obviously require stiffer suspensions, cancelling out some of the better handling characteristics.
Evententually - diesels, love them or hate them. But diesel cars are the future, more so than hybrids.
Quite a few well-known races have been won by diesel power cars. Le Mans, Paris Dakar. Diesels do have advantages in racing - better torque, durability, lower fuel consumption (is mostly why the Audi won at Le Mans).
But never mind that, modern diesels are just so much fun to drive.