The online racing simulator
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Ibtasim6781
S3 licensed
Quote from cargame.nl :My A-bomb suggestion wasn't really welcomed, sadly. But what about making continent internetz? Lets isolate Middle East internet from the rest of the world? Yes / No?

So because 1 guy attacks a server the rest of the area needs to be isolated?. Non-sense at its finest

The only thing that would do is transferring the problem, not solving it. Meaning that ppl from the rest of the world would still be able to attack the server... Then we should isolate the world from the internet?.
Ibtasim6781
S3 licensed
You can use SHIFT+<key assigned to camera view> to go backwards.

If the race line was set to on by default, it'd be annoying having to switch it off. We run into the same problem in the end. Mostly if not all racing sims have the raceline switched off by default, and the user is the one that decides if he wants raceline or not. Better leave it disabled by default and let the racer decide if they want to enable it or not.

Personally I don't have an issue with the camera views, as you can change it in a blink of an eye, or at least when you get used to switch cameras fast.


Camera cycle: 3rdPerson>TOP view>Cinematic>FPV>Custom View.
SHIFT+C(or the key you have assigned to camera view) will go backwards, so for example if you are on the inside view ( FPV ), pressing SHIFT+C will switch to cinematic and so on.
It will go backwards on that cycle to resume it.

Ps: Press and Hold camera key for ultimate seizure Omg omg omg
Ibtasim6781
S3 licensed
Quote from kristofferandersen :Good catch!
Maybe having wider camber could just be for certain cars, like just the turbocars.
I'm not known for my ideas, so this is probably just silly.

Quote from BeNoM :Exactly, kind of like how only certain cars got extra steering angle for drifting.

Same as GTR and Formula have Slicks, and some road cars have 45º. That should definitely work imo.
Ibtasim6781
S3 licensed
Quote from LUKIII :Hello
is it possible to rotate my wheel same as in the game (i mean in perfect synchronization) ?
Im playin on PC on g27 as well. Asking cuz its annoying to rotate wheel a lot but in game it moves only a little bit.

UF1-XFG-XRG-LX4-LX6-RB4-FXO-XRT-RAC-FZ5-UFR-XFR uses 720 degrees
FXR-XRR-FZR uses 540 degrees
FBM-FOX-FO8 uses 450 degrees
BF1 uses 400 degrees
MRT uses 270 degrees

Seeing as you are Demo, if you gonna race with XFG-XRG use 720 and for FBM use 450.

Ps: It's better to create a thread instead of reviving a dead thread.
Ibtasim6781
S3 licensed
Quote from kristofferandersen :*grabs popcorn*
I'm ready.

EDIT: I would like to have features like this just available for licensed players as this would make people get the game (some).

But what happens if a licensed user makes a XFG-XRG-FBM setup with that extra camber and a demo user asks him for that setup and he sends it? The game would either Reject to send that setup because of that extra camber, or it would create a black hole -crash the game-
Ibtasim6781
S3 licensed

Find the differences Omg omg omg

I might be failing at seeing the charm and visual appealing Tilt


I agree with UM21 tho, 1 or 2 more degrees won't do harm.
Ibtasim6781
S3 licensed
Quote from Skytrill :It would be nice to have more realistic collisions when having a wheel to wheel contact on formula cars. In the real world, a car that is coming from behind and hit another tire is sort of propelled in the air which is certainly spectacular, but also encourages drivers to be more careful knowing the risk of an eventual contact. That would certainly add some suspense for close racing.

LFS would become Flight Simulator, specially on fbm servers Tilt

+1 to this.
Ibtasim6781
S3 licensed
Why such a ricer camber? You can't drive it on uneven surfaces, you destroy the whole chassis of the car, has 0 functionality rather than to take photos of it and show it on exhibitions.
Ibtasim6781
S3 licensed
+1000, it'd make my life easier, same for skins haha.

Maybe it could be done as like creating a normal folder on windows and then LFS detects that folder contains skins/setups and it shows it with the possibility to collapse/hide?. That was my original idea, dunno if its possible tbh.
Ibtasim6781
S3 licensed
Quote from Apollo21 :Hi, i'm not new, but got questions, got my license a few years ago..now i upgrade it to s3.
In multiplayer i connect other players "some server" says when i go to pick any car, go to s2 license to use car...
where can i change my license?Big grin

You might be playing on a Demo server, or the server has certain cars disabled, as if you buy S3 you will have S3 content + S2 content + S1 content + Demo content. Basically with S2 you already have access to all the content (except Rockingham) on LFS, and S3 will include more content for sure, its just a mistery for now what will be added and Rockingham was the track to ""sponsor"" S3.
Ibtasim6781
S3 licensed
Quote from Abone :This is the point i agree/disagree.we need all things you talking about,
but how is at the end?people are more focus in having easy layouts( i watching people using the same ones on AU1 around years lolol),
looking good cars, easy to driving with unreal setups than learn it searching for what is LSD and others components about car to make setup realistic. Mod support implementation + some road shaders and others is the only way to "save" LFS with driving realism lost in time by users hands...

Im sad with this situation because is the only simracing i love play and i have more fun offline than online at moment Frown

I think also newcomers get scared with the clutch simulation LFS has (altho I think some cars are clutch happy -I know how to shift tho, rev match life-). There should be a link when you first launch LFS that opens a browser with the Manual, or have the Manual added INTO LFS itself, that could work. Its countless to see newcomers burning the clutch in 2 seconds, because they are mostly used to powershift with no consequences, or overreving the engine and blowing it. Or first launching LFS and going straight into Multiplayer, not even doing a lap or two to see how things work on Offline.

Also LFS is the only sim I have seen that has a great support and vast options to tweak the mouse settings (Have been using mouse since 2011), I have been told that AC have mouse support, but I have yet to see this myself. I mean, the ideal would be to have a wheel ofc, but any decent wheel is still expensive here, and I have yet to update the PC I have.

Same here, I love playing LFS, but cruising 24/7 is kinda boring, and only race servers I see are GTi for the most part, and FBM is my only escape to GTis, I mean, its kinda redundant, as they are Demo servers.

I'd love to see racing come back alive and strong on LFS, like it was before. For now its just a distant dream Frown...
Ibtasim6781
S3 licensed
But how much of them will stay? Because the first thing they will say is "We want more cars/real life cars and more tracks", frequent updates. Bringing it to Steam with this status will do NOTHING, as people will go away because no updates and no more content, even if you try to convince them. People don't know what they want, even if you give them what they want, they will still complain. Also what would happen to those who already payed for LFS licenses? They would need to buy it again? Idk if most of users now would agree re-paying LFS if it comes to Steam. Games that aren't frequently updated on Steam just die e.g. Spintires to put a clear example, its literally even more dead than LFS -altho it was because of a discussion between Oovee and Pavel (the creator of ST)-.

LFS first needs the new tyre physics, the VWS released and more content added, and then from there either add content via devs and/or Mod Support implementation.

I'd love to see Racing back to LFS, which will be hard to recover. As a kid I used to play and love Gran Turismo 2 -played it via Emurayden Emulator back on these days-, and in 2010 I joined LFS and since then I stayed here, loyal, waiting that one day I wake up, I enter here and see a thread announcing that Tyre Physics and VWS update is released. LFS is one of the really few games that got me hooked to it and never left it abandoned, max I'd stay away 1-2months but I always come back to it, it has something -apart from being a car/racing casual enthusiast- that always gets me.
Ibtasim6781
S3 licensed
Why not give it a shot? I'm in! Big grin
Ibtasim6781
S3 licensed
Quote :please add a lot of brand new cars !

You can't just add cars like nothing happens. You have to pay a License (IIRC it has a certain number of Years of validation, but I might be wrong) and they don't cost just 1€, they cost thousands and thousands, and you can only add cars the brand wants. Thats why they make the fictional cars (except RAC, MRT5, FBM, BF1 and the so awaited Scirocco).
Ibtasim6781
S3 licensed
Quote from RC-Maus :Me and my kids play sometimes on private server Smile

BTW trolls are easy to detect just put them on permanent ban

They are a pain on the back when you can't IP ban them, or if you don't have an anti-multi acc system (matches IP and bans the acc on the moment), or if you are a simple moderator. They come with 30 accs and connect and insta disconnect. Meanwhile you try to even copy the username they disconnect. Not to say its annoying to deal with.
Ibtasim6781
S3 licensed
Why would someone have so many licensed accounts? Like there is no point on that. 1 or 2 are enough, no need to have 100 licensed accounts.

Unless you have a room with 30 computers running LFS (i.e. SimulatorRental), then there is no point of having SO many accounts.-
Last edited by Ibtasim6781, .
WSThill Tree Blocking Camera
Ibtasim6781
S3 licensed
The camera is blocked by the tree when going along that road (Screenshot 1 and Screenshot 3). I know the camera points at the car when at the intersection, but that tree blocks the view all the way until it passes to the next camera -which iirc its near the bathrooms- (Screenshot 2).

I'd guess suggesting to removing that tree.
Ibtasim6781
S3 licensed
Ye, kinda that. Skinning in LFS is complicated at first, as the templates are taken from a Beamer/Projector (Which I'd like to be a 1:1 template with the car, no stretching no nothing) and they aren't 1:1 with the car, so there will be different areas where they will mismatch if you are trying to make a line across the car for example, or logos.
Wirekits also can help to see where the skinned part is and correct it on the skin. HQ WireKits:
https://www.lfs.net/forum/thread/68788-High-Quality-Wire-Kits (they are 4096x4096, but you can resize them, or use the wireframe that already comes with the Skin Kits).
Mind that this needs time to get it right, so expect to have some patience getting used.
I might be wrong, but I read somewhere that you can add 1024 iirc to the skin's width to compensate it, but don't take my word in this one, but feel free to try it.

This explain the stretching I'm talking about:
https://www.lfs.net/forum/thread/64975-The-Stretching-of-Skins
Ibtasim6781
S3 licensed
Quote from BeNoM :It's quite sad that the people on that forum/thread actually believe Gran Turismo, a consoole simcade, is the most realistic game physics and graphics wise.

I'm amazed of that too. Some of them are really convinced of that, even one of them said that AC and PCars physics were "unrealistic" and that GT's physics were realistic Looney

It's even sadder to compare tire modelling, I kek'd on that one. Even LFS 0.5 versions had a more complex tire modelling than GT will ever have. And I can't even imagine what it will be with the new one coming up not too far.

Ps: dem tiny heart-attacks believing a new update came up everytime I check this one Tilt
Ibtasim6781
S3 licensed
Quote from super_gt :I posted this here because I find it very strange and funny someone to compare LFS with Out Run and Ridge Racer,I disagree with him.
Sorry if this is off topic.

His kind of "physic testing" isn't proof of nothing. Obviously going full-steer lock won't make the car oversteer, but understeer *(if going too fast. Otherwise it will slide like in the video)*. Haven't seen a single sim where full-steering lock makes the car lose control, unless it is NFS or other arcade games. And making the car lose control and crash like the user above him posted the video of the GT3 crashing, following how he crashed on AC by onto 1mm of grass and crash, is a common thing on LFS. Obviously the car won't lose control if you full-steer lock the moment it goes onto the grass.

Really, he tried to make LFS look bad, but failed. Physics aren't perfect, obviously, but they are realistic.
Last edited by Ibtasim6781, .
Ibtasim6781
S3 licensed
Quote from BiH_DRIFTER :Hey i have 0.6r can someone make how to run layouts i dont know pllsss

It's only available to those who have s1/s2/s3 license.
Ibtasim6781
S3 licensed
Only LFSLazy has this filter (when you are on Servers tab menu), but I'd like to see these license filters, and the filters lucaf said. It's weird LFS doesn't have a demo/s1/s2/s3 server filter tho.
Ibtasim6781
S3 licensed
Quote from Eric :Thanks for the bug report, but I can't see any holes in that location.

The next time you get that bug, can you please save the replay and post it here?

Unless he found a new place for that bug, that bug is achieved by reversing towards a fence gate located at the end of the straight, before the corner. Only works with FWD -FWD because its the only one that can drive out of it when doing that bug- and small cars (Screenshot attached)
Ibtasim6781
S3 licensed
Quote from taipalsaari :Can you please send me walls texture?
Or atleast someone tell me name of texture if possible

Slabs/ramps/walls from the AU editor uses concrete7.dds for the texturing. The one OP is using is the same but darker.
Ibtasim6781
S3 licensed
Well, in my personal experience, made almost like 40k on a few days by just driving the UF1 with 50% res, including the trip bonus. At least for me I like driving it. Its just patience and depending on what you want to do on the server.
Overall its a good community, obviously with everyday's rule-breakers, rammers and so on, like any other server. Like, its not like they bought these prizes or bribed every voter to vote for TC. They have that "magic" that caught most of s2 users i.e. for those who like cruising 24/7, or racers that come once in a while just to take a drive around.
Also remind that TC is Cops 'N' Robbers based, whereas jobs and banks doesn't exist -at least on TC-. CLC, RC and LCS on the other hand are more cruise focused, where there IS jobs and banks. Adding jobs on TC has been suggested many times on its forums, but has been denied. TC members and owners want to keep it this way. I mean, if it works, ¿why change it?*. Sometimes jobs can be boring to do, whereas in TC you just drive (it can be a bit boring too).

*: I know that in English you only put the ? at the end when making a question, but idk, spanish language manners ftw Looney
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