The online racing simulator
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himself
S2 licensed
Quote from mutt107 :its a new one but has a stupid gfx card
here it is

Intel(R) 82945G Express Chipset Family

Keep your drivers up to date because Intel is working hard on the performace currently.
himself
S2 licensed
I just dont believe someone driving this way:

with standard Liana makes time below 1:38
himself
S2 licensed
I dare to say, physics in this little game is more real than phsx in TOCA Race series.

Its a pitty only FWD and 4WD is available. Would be fun to test RWD.
himself
S2 licensed
I have an impression that you think that enabling enabling normal maps is as easy as:

LFSunbelievableGraphicsEngine->SceneManager->b_NormalMaps = TRUE;

... well it is not.

First of all standard graphics pipeline LFS use (well not really standard cause LFS use HVS but apart from that it has no difference) does not support per pixel lightning, so DOT3 bump mapping is not possible at the moment (to give same results as screenshots in from the other thread). LFS engine have to be a bit reorganised to support Pixel Shaders, what is required to have such effects ingame.
himself
S2 licensed
Opel Calibra DTM.

One of my first skins so please give a feedback.
himself
S2 licensed
Why I love LFS?

Cause LFS devs do not publish edited pictures as official screenshots:
http://www.gamershell.com/pc/rfactor/screenshots.html
himself
S2 licensed
Quote from imthebestracerthereis :Views: 6,046,383

thats 33 years of watchin constantly!
himself
S2 licensed
Well its just a moded rFactor :/ i couldnt set up the steering rate properly and the car bursts up in flames once every 2 minutes so I ended up at LFS ;p
himself
S2 licensed
My left arm hurt a bit on first day with G25 because I was used to turning the wheel only with right hand (have had 160 deg. no FF wheel) and now I hold the wheel with left hand when changing gears (=25% time). Oh and those muscle aches after 4 hours of racing with 80% of FF. I must be masochistic
Turismo Carretera
himself
S2 licensed
Turismo Carretera demo and in fact full version is out. It is based on ISI engine AFAIK. Started downloading 10 mins ago. Does anyone tried the thing and can tell if it's worth checking?

Here's link for those who want to try out:
http://www.gamershell.com/download_21833.shtml
himself
S2 licensed
Thanks for help guys.

I realised I make a lot better times with the new wheel than on the previous one (180 deg., no FF). I got addicted again
G25 question(z)
himself
S2 licensed
I just bought G25 and am extremely satisfied with the wheel. Its just my first wheel with FF and I must say the sense of immersion is awsome. just a few questions to fellow drivers:

1. I have a problem with the paddle shifter. When I gear up (right paddle) it makes a click sound and then rightafter it bumps at the black element of the wheel. it doesnt sound really well. Has anyone tried to eliminate the problem?

2. The same paddle. I have heard that you may downshift when you hit the right paddle to hard, however I have a problem that it sometimes upshifts two instead of one gear. It happens once per 30 shifts so it is really annoying. Same, do you know how to overcome this?

3. I have always been thinking that overpowered FWD cars are not really good idea since you have to struggle with lots of torque on the steering wheel. ... but in LFS the FWD cars sends a lot less forces on the wheel than RWD. Is something wrong with the FFB or LFS or my idea of the FWD cars ;p

4. What FFB settings are you using? Global 70% and 40% in LFS seems quite ok to me till I fully get used to driving with FFB. What %level you suggest for later?
himself
S2 licensed
Can anyone tell me why I can not set any setting higher than LOW ? I have Radeon 9800 Pro - not the most powerful hammer in the market, however I would suspect i would be able to make some screenshots on MEDIUM, but no. I have something like 20-30 fps on low so I expected around 15 on medium, but I could not check it.
himself
S2 licensed
I dont know if it was mentioned before, however you got to see THIS:

http://www.crysis-online.com/forum/index.php?topic=11837.0

IN YOUR FACE VISTA!
himself
S2 licensed
Im downloading to check if my machine can handle the UT3 engine. Gears of Was also uses the engine and soon will be on PC and cant wait to play it since I dont have X360.
himself
S2 licensed
[`]
himself
S2 licensed
Thanks. I already set it up. Just Add Resource -> Version Resource.

I also found out that these additional functions are not really necessary for games to run.

If I have time I'll post updated version of these packages from mikoweb.
himself
S2 licensed
Thank you I have just found a tool to check what functions are exported by d3d9.dll and there are few. I will implement them soon and check if it works.

I also found out that games sometimes check versions of .dll files like d3d9.dll to determine what driectx version is installed. In properties of d3d9.dll there is "Version" section. There are some information like Internal Name, Version, Language etc. How can I set it up in my dll? I though about putting them into .def file, however it was not accepted by VC++. Does anyone knows how to set it up?
Thanks in advance.
himself
S2 licensed
Well, the easiest way was to write this function myself, so the problem doesnt exist now. However I have another one:

Does anybody knows why proxydll_9 example from mikoweb site does not work with DirectX9.0b and 9.0c games? Halo1 (uses 9.0b) says that the installed directx version is not >=9.0b so it can not run. The game runs perfectly fine without the proxy dll of course.

I suspect the architecture of d3d9 changed since 9.0a when the example was written, but does anyone can confirm that?
DirectX 8.1 Proxy DLL programming problem
himself
S2 licensed
I have a problem. I am trying to make a proxy dll of d3d8.dll using a code from http://www.mikoweb.eu/ as a basis. I want to use function D3DXSaveSurfaceToFile which was introduced in dx8.1 and is present in 9.0. However i dont have directx8.1 sdk to use 8.1 version of the function and the only solution for me is to use 9.0 version. However I can not include "d3dx9tex.h" (where above function is delared) in my code because "d3d8.h" was included in "stdafx.h". When i try to include it i receive pierdylion errors from d3dx9math.h,d3dx9core.h,d3dx9mesh.h,... files, because their architecture is not compatible with "d3d8.h".
Is there a way to use dx9.0 functions in such proxy dll apps?
himself
S2 licensed
Slow: Since I killed everybody they wanted, my voices are silent now.

Wheel4hummer: It's not MP7A1. MP7A1 is SMG and both guns above were supposed to be assault rifles. Well, at least I didnt want the models to look like any gun IRL.
What for? I was bored and first thing in my mind (apart from voices) were gunz. So I made gunz. It isnt wierd, is it?
himself
S2 licensed
I have done some models. Mainly guns (dont ask what for).
himself
S2 licensed
One note for the compilation: the video of Herbert Muller is not the crash he died in.
The proper one (Nurburgring 1981) and additional fotage of the crash from your video here:
http://www.youtube.com/watch?v=Z6BwsAztYGg

Cool video btw
himself
S2 licensed
I suggest you to press alt-tab at the moment of lagging and find out if there is any process in your system taking a lot of CPU power. Just press Alt-Ctrl-Del, check Processes, and double click CPU table double time to sort the threads. I had some problems and found out that my system was running strange threads after some time of inactivity.
himself
S2 licensed
Infineon is one of the few (2?) non-oval tracks used in NASCAR so Montoya probably had no difficulties in turning left AND right at the same race after F1 career ^^
FGED GREDG RDFGDR GSFDG