The online racing simulator
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Forbin
S3 licensed
Are you sure that is the correct monitor driver? The monitor model you list and the one in the screenshot are different.

Also, the user manual LakynVonLegendaus linked shows:

Supported max. resolution
VGA: 1920 x 1080 60Hz
DVI: 1920 x 1080 60Hz
HDMI: 1920 x 1080 60Hz
Last edited by Forbin, .
Forbin
S3 licensed
Testing to race distance, and then some, is always super important if you intend to do a no-stop strategy. You find out how much margin you have before tyres pop.
Last edited by Forbin, .
Forbin
S3 licensed
Quote from Scawen :... or it's a corner that has caused problems while racing over the years.

Oooh. If I may inquire about specific examples, does this include the flat-out (in the FO8) chicane on FE2's front straight, and KY3's transition between the oval that necessitated Boothy's chicane? Maybe AS3's final chicane, too?
Forbin
S3 licensed
Quote from Racer X NZ :Yet, in your world, 1403 Bohemia should be a model of equality and freedom.

This is a misrepresentation of my point at best. Your hyperbole demonstrates your unwillingness to discuss in good faith.
Forbin
S3 licensed
Quote from Racer X NZ :
However, IT IS A GAME !!!!!

Bluntly, I don't care what any dev's personal views are on most things, my interest is 'How good is the game ?' and do I want to buy it.

This tired trope again?

Quote from http://tvtropes.org/pmwiki/pmwiki.php/Main/MoffsLaw :Sometimes certain subjects (such as race, gender, etc) will come up and serious analysis will take place. At some point, someone will say a variation of this question: "Why can't you just enjoy it for what it is?" This statement is usually meant to derail discussion and protect their favorite work from criticism.

...

They have already considered your revolutionary "just enjoy it" strategy, because it is not actually revolutionary at all. It is the default state for most of humanity.

Forbin
S3 licensed
Quote from Racer X NZ :Also, its a game and that is the key point.

And this absolves the game and developers of all criticism? Are we to simply take the developers' claims of historical accuracy at face value? What makes you think the reviewer didn't play the game?

Quote from Racer X NZ :It is also set during the early teachings of Jan Hus, certainly not a conformist. In fact one mini quest actually has the player give the sermon in a church where you can make a very strong statement in support of his teachings which are completely opposed to conformity. And the congregation agree with these views....

Emphasis mine:
Quote from https://www.rockpapershotgun.com/2018/03/05/kingdom-come-deliverance-historical-accuracy/ :This image of a society that is essentially content with its own stasis not only contradicts the game’s storyline – which is about the rise of a peasant – but also the historical research. It seems especially strange in the context of the looming Hussite Wars (1419-1434), during which the grievances of the desperate poor exploded in a bloody revolt against clerics and nobles alike. The teachings of Jan Hus, a theologian whose execution in 1415 helped spark these wars, are mentioned here and there in the game in connection with a vague anti-clericalism (common in the Late Middle Ages). In KCD this distrust of priests is shown as something peasants and nobles have in common. The resentments that would soon tear Bohemia apart are paradoxically portrayed as a potential national unifier.

Last edited by Forbin, .
Forbin
S3 licensed
Quote from Racer X NZ :And fourthly, the sole point that RPS makes here, ( a site I usually agree with, but not at all with this article), NO PEOPLE OF COLOUR......

Well, the game is set in a 16 square km part of inner Bohemia in 1403, it includes Bohemian's, Cumins, Hungarians, Jews, all people who would be in this area.
This bitchfest over this game goes back a long way (2014 Kotaku) and it is IN MY OPINION a bunch of SJW's wanting to cleanse anyone who disagrees with their agenda.

But I personally consider that the SJW, Antifa, liberal left claiming that anyone opposed their form of Communism to be 'Fascist' to be a ......... ( I disagree)

Is the exclusion of people of colour not a historical cleansing in a way that suits their white supremacist, far right agenda? This is to say nothing of the other points RPS makes about class and gender.

Quote :Despite the backstory of war, slaughter, and displacement, Bohemia is shown as a place of homogenous equilibrium and conformity, where everyone, peasant to lord, knows their place and is content with it.
(source: https://www.rockpapershotgun.com/2018/03/05/kingdom-come-deliverance-historical-accuracy/)

Doesn't that sound just a bit like a fascist ideal?
Last edited by Forbin, .
Forbin
S3 licensed
Quote from Racer X NZ :... historically accurate 1403 Bohemia ...

Quote :"Attempting to create a historically accurate game set in the Middle Ages necessitates wading through a mire of biases that has been accumulating over the span of centuries. Once that’s done, any creator is going to add their personal preconceptions to the mix, whether intentionally or not. This is not a cause for the gnashing of teeth or the throwing of towels, however. Owning up to your prejudices and recognising them as such is one of the first steps to creating an interesting interpretation of the past. Challenge them, or explore their implications; either way, you have to deal with them. If, on the other hand, you’re after objective truth and look at your inherited sources and historical writings as gospel, there’s a good chance you’re going to perpetuate harmful and distorting biases."

(source: https://www.rockpapershotgun.com/2018/03/05/kingdom-come-deliverance-historical-accuracy/)
Forbin
S3 licensed
The common saying goes:

Practice makes perfect.

This is only half correct. People often leave out the first part, which then becomes:

Perfect practice makes perfect.

If you're pushing at 100% all the time and sliding everywhere with little control, then you're practicing sliding everywhere with little control.

Take a slow car (XFG/XRG) and take it slow, get the car under control, keep your inputs smooth, figure out exactly where and when your reference points are. Once you get some consistency, then you can start increasing your pace/aggression a little. If you start sliding everywhere again, you increased it too much.

Pure aggression will get you to a certain point, but no further. You need to use your brain too.
Forbin
S3 licensed
My best lap online in the FBM @ BL1 was a 1:13.71. That was about 10 years ago, and it wasn't a super fast time then.
Forbin
S3 licensed
If there is no option for a no-stop strategy due to insufficient tyre life and/or fuel tank capacity for race distance, it's an endurance race.

If a no-stop strategy is the always the fastest option, it's a sprint race.

There may be some vague middle ground between the two

You might say that a race where 1-2 stops are viable is called a grand prix, and anything with 3+ stops is an endurance race, but I feel this distinction is unnecessary. Alternatively, a race where one driver per car is practical and viable is a grand prix, and a race with viable/necessary driver swaps is an endurance race.
Last edited by Forbin, .
Forbin
S3 licensed
Quote from zeugnimod :Wow, I completely forgot about that. Big grin

Grats to the winner. Tilt


Yeah, there were some exceptions but most races were painful to watch. My dream for next season: Hamilton vs. Vettel vs. Verstappen vs. Alonso with the 4 teams all on the same level. Taped Shut

I think this is the series you're looking for:
5 different riders winning (9 last season).
3 different manufacturers winning (4 last season, but only just).
No push-to-pass.

Last edited by Forbin, .
Forbin
S3 licensed
On the main menu:
- click Options
- click Controls
- click Axes / FF
- reassign the Throttle and Brake axes

https://en.lfsmanual.net/wiki/Options#Setting_up_the_wheel
Forbin
S3 licensed
Long story short, ignore anyone who talks about wheel speed rather than torque when talking about clutch-pack LSD. Clutch packs are torque-sensitive. The one in LFS is modeled after a Salisbury LSD. Look up something called Torque Bias Ratio.

The viscous LSD is speed-sensitive.

What is the result you want? Why not try experimenting?
Last edited by Forbin, .
Forbin
S3 licensed
The same concepts apply to drifting. It's still the same system.
Forbin
S3 licensed
I think there's a special level of hell where you have to drive a damaged car for endless laps.

I got caught up in a couple of other people's crashes early on, but fortunately they only cost me time, not damage. I had a couple of my own crashes later in the race, neither of which really cost me much time directly, but did cause a fair bit of damage to my car. That chicane is soooo treacherous, and the consequences for being just a little off are huge.
Last edited by Forbin, .
Forbin
S3 licensed
LFSW name: Forbin
In-game name: CoRe S.Souders
Full team name: CoRe Racing
Nation: USA
Forbin
S3 licensed
Like MicroSpecV, I can't do weekdays because of the time zone difference, so Sunday is my only option.
Forbin
S3 licensed
Last edited by Forbin, .
Forbin
S3 licensed
Quote from tankslacno :MRT5 + 45% intake restriction

But... why? Frown
Last edited by Forbin, .
Forbin
S3 licensed
Quote from taipalsaari :I do not see any reason to lock the FPS on any game (other than screen tearing).You will always be better with more FPS, there is a huge difference between 100 locked fps and 300-400.Counter-strike runs at 60hz, but do you see anyone locking their fps to 60?
You will actually get more input lag when you lower your fps intentionally.If you have screen tearing get a 144hz monitor.

Just by virtue of the way LFS works, with its 100 Hz physics loop rate, 100 fps is actually smoother than 120 fps on a 100Hz monitor. You really want your framerate to be a multiple of 100 at all times, and 100 is the easiest to maintain.
Last edited by Forbin, .
Forbin
S3 licensed
I see. I found Scawen's post explaining those graphs here:
https://www.lfs.net/forum/post/1892388#post1892388

It appears v-sync is to be avoided. With v-sync on, I see some frame stutter every 5 seconds or so, represented in the physics graph as a series of alternating missed and duplicated frames lasting a half second.

After playing with the settings it appears the following are optimal for achieving a solid line in the physics graph with a 100Hz refresh rate and minimal input lag:
- v-sync off
- frame rate limit on
- max frame rate 100 fps
- sleep every frame off
- max buffered frames 0
Forbin
S3 licensed
"LFS is not a screenshot generator." --Scawen Roberts
Maximizing simulation smoothness? Physics timing, frame timing, and input lag
Forbin
S3 licensed
If I have a monitor that runs at 100Hz refresh rate, and knowing that LFS's physics loop runs at 100Hz, is there a way to ensure that each monitor refresh cycle displays a completely unique frame (i.e. no dropped or duplicated frames)? In other words, I want what I see on the screen to be in lock step with the physics loop.

Does enabling v-sync accomplish this? How does this impact input lag, if at all?

I would measure this myself but I lack the means to do so. Has anyone else performed such an analysis? I thought Scawen might be able to provide some insight as well.
Forbin
S3 licensed
Forbin
1st in Qualifying: 4 points
1st in Sprint: 15 points
3rd in Feature: 15 points
Fastest Lap in Feature: 2 points
TOTAL: 36 points

Jiqonix
2nd in Sprint: 12 points
1st in Feature: 25 points
TOTAL: 37 points

Good race! Thumbs up
FGED GREDG RDFGDR GSFDG