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DragonCommando
S2 licensed
I learned a good trick when taking on speed bumps in a heavy vehicle (express 3500 diesel)

If you slow down, and then accelerate hard just as the rear wheels are at the top of the bump, it plants the rear axle and you don't get any bounce at all.

It works with small cars to, it makes for a smoother ride down streets that have a speed bump every 20 feet. We have alot of those in Canada.
DragonCommando
S2 licensed
What is it with people and thinking that if you race a rotary it will blow up or leak oil?
just look at this

http://ca.youtube.com/watch?v= ... x5Rj8&feature=related

the 787b won the le mans 24hr, and didn't blow up OR leak oil. They banned it after because of "unfair weight advantages". I think they just banned it because they where afraid it would win again.

A rotary is smaller, lighter, and produces less vibration than even the best piston type engine. and you can get a good amount of power out of them to. I've seen 2 rotor engines puting out 300+ HP.

It would also add some variation to the engine types that LFS can simulate, simulating a rotary would be a huge addition to LFSs engine models.

Just listen to the thing run, no other engine type sounds quite like it
http://ca.youtube.com/watch?v= ... afw3g&feature=related
Last edited by DragonCommando, .
DragonCommando
S2 licensed
I have alot of games on steam, but I like steams platform so I try to get every game that way.

Counter Strike
Condition Zero
Condition Zero: Deleted Scenes
Counter Strike: Source
Day of Defeat
Day of Defeat: Source
Half-life 2 + Deathmatch
Half-life 2 + Episode 1 +Lost coast
Half-life: Source
Half-life
Half-life: Opposing force
Half-life: Blues Shift
Team fortress Classic
Team fortress 2
Ricochet
Deathmatch classic
Trackmainia Nations Forever (sucks.... alot)

I think when it comes to gameplay Mods are better for online
The best MP mods for HL1 (goldsrc) out there are:

Hostile Intent (unfortunately it has only a fue people still playing it)
Sven Coop (coop awsomeness)
BrainBread (Zombies make everything better)

The best of the best for MP Source:

Empires (RTS and FPS combined perfectly)
Insurgency: Modern Infantry Combat (better than COD4 in my opinion)
DragonCommando
S2 licensed
I don't thing they'd put anything that insane into LFS, but a nice rotary production car would add to the diversity of LFS. Hell, I'd buy a licence just to drive it. Not that I'm not going to get one anyway.
DragonCommando
S2 licensed
Alot of times the buttons are grouped together like that in the actual hardware, so there isn't a way to change it out.
DragonCommando
S2 licensed
I saw that on TV a fue months ago, I didn't actualy think he would be crazy enough to try and fly any kind of distance with it though.

Looks like alot of fun though.
DragonCommando
S2 licensed
Quote from hrtburnout :And they tested so-called 'Furry bombs' somewhere in the Pacific Ocean too, I've heard

You are joking right?
DragonCommando
S2 licensed
Quote from scania :why you think it is complicated?
It just have 13 parts, normal engine.......
I think this design is more simple.
many ppl think it is based on rotary(include the designer), but I think it more like the Radial engine.

The complication is in how you get it to ignite the mixture, since the combustion chambers are moving.

Rotarys are alot simpler than that, in all a rotary consists of only a housing, a rotor, and a main shaft with a lobe on it, there's only 2 moving parts in a single rotor engine if you exclude the oil pump, ect. If you get a two rotor engine it has a total of 3 moving parts, not including the oil pump assembly and anything on belt drives.

Rotary engines are good engines, alot of people think they have reliability problems, but I've seen general use rotary engines that have been siting for years just fire up on the first pull of the starter.
DragonCommando
S2 licensed
It's basicaly a modified rotary, and it looks like it would be very complicated to get it to actualy work. The design is unique, but it isn't realy all that great. Having the pistons mounted like that on rollers actualy defeats the point of having it rotate.

If anything the rotary engine is a better choice if LFS is going to add a new engine type.
DragonCommando
S2 licensed
Quote from scania :how about a rotar engine?
(not rotary engine, rotar engine is a new piston engine style designed by Taiwanese)

you have pictures or a site with info? I doubt there is any realy good engine design other than rotary or piston type. Alot of people call rotary engines rotar engines, so you could also be mestaken.
DragonCommando
S2 licensed
The torque curve could be similar to my bike, it's basicaly flat.

My bike has similar torque at 4000rpm as it has at 9000rpm, it only rises a bit after around 3500rpm, after that it's power all the way to redline.

you also have to consider with a large surface area because of the larger piston face you'd still get alot of torque from a small engine.
DragonCommando
S2 licensed
A short stroke engine will always have a higher rpm than an equivelent displacement long stroke engine. There is less distance to push the mass around and you can reach higher speeds with less chance of something fraging because things arn't moving as far.

My 75cc miniMX redlines at 10,500rpm. My dads 6.5L(6500cc) diesel engine redlines at around 4000rpm. Thats because my bike engine has a wide bore with a shorter stroke. Most gasoline engines (most V8s not included) are made with as short a stroke as possible to reduce the chance of a frag if you over rev them.

Short stroke engines also exibit a higher engine braking effect than same displacement engines with a long stroke.

Most lawn mower engines redline at 3000-4000 rpm, because they are long stroke (don't ask how I know that )
DragonCommando
S2 licensed
if it is a revision 1 xbox there is a way to mod it without a chip, and it lets you switch between normal and modded, but you still have to do some internal work.

the revision 1 xbox had a 4 block rom, it only used 1 at a time and had the three others as backups that it could switch to if you ran a wire between 2 points inside the system. I don't know if the revision 2 or later has these. but it lets you use the buffer overflow trick to load a softmod and still be able to put a switch on one of the others that you could turn on to go back to normal.
DragonCommando
S2 licensed
for a burn out you just pop the clutch at 5000rpm and away you go, for a brake stand you should rev the engine to 5000rpm with the clutch in and the brakes on full, then pop the clutch and release the brakes quickly but not instantly, try to hit a spot where the wheels spin but the car doesn't move.

Never rev above 5000rpm and always release the brake or you'll just burn the clutch out. The idea is to get a balance of brake application and throttle application so that the car spins the rear wheels but doesn't move forward.
DragonCommando
S2 licensed
One thing you have to remember is that everyone's screen is set up differently, so what looks good to you might look absolutely horrible to someone or everyone else.
DragonCommando
S2 licensed
Things I do when I set up a race car in ANY sim, in order:

-Adjust Downforce
-Adjust ARBs
-Adjust brake balance
-Adjust rear susp. (front comes after you do camber/toe/castor)
-Adjust Gearing for the best balance between acceleration and top speed for specific track.
-Reduce static camber
*-increase caster to 6º
-Adjust front susp.
-Adjust LSD coast/power to something reasonable for cars likelyness to understeer/oversteer.

*setting higher caster allows you to run lower static camber and still gives you a good front camber in corners.

Thats all I can think of thats important. All of this requires alot of time on track to adjust. A good rule though is that you want a harder rear end for FWD and a softer rear end for RWD to balance out over/understeer.
DragonCommando
S2 licensed
I wonder if you actualy have to countersteer to get it leaned over or if they just inversed the body roll.

I can't imagine how hard that would be if you had to countersteer with the keyboard.
DragonCommando
S2 licensed
ATI's latest drivers only take up a small amount of ram now, infact they always have for me. Actualy now that I look at it, I'm running an older graphics card on the computer I'm using now and it has catalyst 6.11 on here, thats the last version that supported this card and it only takes up 3356kb of ram which is aprox. 3.27mb.

My other computer running the latest catalyst (8.11 I think) is sitting at 7440kb which is aprox. 7.26mb. When you have even 512mb of ram you shouldent be worrying about 7mb, my printer and sound drivers take up more than that each. I have 2gb of ram so I don't look at it that way.

Unless you are running on 128mb of ram, 7mb isn't a big loss.

Most people look at those 4 digit numbers in task manager and go OMG! ATI drivers are HUGE! when they realy arn't. They are bigger than they where before, but considering the fact that windows 98 SE fit into ~600mb including the .cab files and Windows XP after SP2 takes up ~3gb. you have to consider that software is expanding, it's taking more lines of code to make things work than it did 10 years ago.
DragonCommando
S2 licensed
The only problem with this mod is that it changes the pedal ark, so they don't follow the same line as they did before.
DragonCommando
S2 licensed
That was totaly crazy!

I don't like drifing all that much, but I liked this video alot.
very good composition.

I even added it to my favs.
DragonCommando
S2 licensed
It's realy funny that they market that as a new feature, golf carts made by Harley have been doing that for years. You stop and the engine shuts off, you press the accelerator and it starts the engine again.

Never had a reliability issue on a golf cart, but they run 2 stroke so it's different.
DragonCommando
S2 licensed
I just think it comes down to people hearing things and taking them as fact right away, instead of actualy looking into it. If I hear something, I do ALOT of research before I take it as fact.

I spent almost a year researching engine braking, and what causes it. I did this because my motorbike nearly tossed me off when I snapped the throttle closed in 1st gear. I wanted to know why and how. I found out why and how, but alot of people have missconceptions about it and won't listen to anything else.

I heel-toe when I use a 3 pedal setup, I even do the motorbike equivelent when I race/trail ride. If I don't do it on my bike, my lower gears will kill me. my 3rd gear is probably as low as your car's 2nd or even 1st. I have a low speed close ratio box, so I have to make sure that I don't get under-rotation of the rear wheel when downshifting.
DragonCommando
S2 licensed
Best game ever? has to be Insurgency for me.

It's the closest to realistic combat I've seen in a game so far.
DragonCommando
S2 licensed
In my experiance the ogg format has never slowed down a music file. But then again, I usualy convert bit for bit so the rate is the same. The only thing I can think of is the bit rate changing when you convert and some of the data is lost/extended so it sounds like it's faster or slower.
DragonCommando
S2 licensed
Diesel trucks are completely different than cars! damnit I hate it when people are blind to whats right in front of them.

I'll repeat what I've said to at least 20 people already.
Diesel trucks NEED TO HAVE the exhaust brake because they do not have a butterfly valve to create engine braking, friction is overcome by the fact that the engine is always firing on ANY vehicle. Also, try engine braking with the engine off and the throttle wide open, it doesn't happen. But as soon as you close the throttle you will begin to slow down much more than with it open. I've done extensive research into this and have tested it myself on many different types of engines.

Engine braking on a gasoline car is caused by a high vacuum behind the butterfly valve, this causes the engine to have to work harder to "pump" air/fuel into the pistons durring the intake stroke. friction is always overcome by the fact that when one cylinder is on intake another is firing.
The reason your engine slows down when you release the throttle is because the vacuum increases and slows down the engine to a rate that air can come in fast enough for the power stroke to overcome the effort needed to maintain vacuum in the intake without stopping.

Inertia is also a factor in keeping the engine running, thats what the flywheel is for. Thats also why engines don't instantly return to idle when you release the throttle with no load on them, there is enough turning mass to keep the engine at speed for a while, even though there is a vacuum increase. Inertia of the drive train does exactly the opposite of engine braking, its why the engine has LESS of an effect than regular brakes.

The shape of the cylinders effects engine braking alot, if you have a very short stroke with a wide bore, you get more engine braking than if you have a long stroke and a narrow bore. Regardless of displacement
Last edited by DragonCommando, .
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