The online racing simulator
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DragonCommando
S2 licensed
I use photoshop CS, I started off using 7 to paint sketches I'v drawn and found PS to be quite useful for skinning as well. I even did my custom interior with it.
DragonCommando
S2 licensed
LOL, didn't know that one.

Thaught I'd seen that car somewhere before.

Odd it's not mentiond anywhere that the XRT is modeled after it, all you'd realy need is a skin with some minor details and the XRT would be a Starion.

Now that I know that, I'm off to google to get some racing ratios from the Starion to work with.
DragonCommando
S2 licensed
Odd, must be your monitor, it looks right to me

does the skin look brown also? if not, I might have had the color settings in LFS set to grey or something.
It looks right to me when I play though.

Edit:

http://i160.photobucket.com/al ... -Commando/GeneralLee3.jpg

This is what it looks like in LFS Viewer.
Last edited by DragonCommando, .
DragonCommando
S2 licensed
Did someone say General Lee?
It's simple but cool.
I even have the horn!
Shot 1

http://i160.photobucket.com/al ... -Commando/GeneralLee2.jpg
Shot 2

http://i160.photobucket.com/al ... -Commando/GeneralLee1.jpg
Skin

http://i160.photobucket.com/al ... mmando/XRT_GeneralLee.jpg

I have a team america skin, but I told my brother he could have it, so I'm not posting it yet. It's a better skin than this one.
DragonCommando
S2 licensed
Thanks, I didn't know that.

I'v read that you can't put decals on the window, but then I saw the video and was confused.

Thanks again, I hope they have minor window decaling in the next release, that's probably when I'll have the money for it to.
Decals on windows
DragonCommando
S2 licensed
I'm making a skin for my XRT and I want to know how to put a decal on the window like in this video

http://www.youtube.com/watch?v=vA9ZkVKZy8w

Watch the first part and look at the rear side windows, he has the driver's name there. Thats all I want to do.
I just don't know if its a .dds file or on a skin.
And which one?
DragonCommando
S2 licensed
I realy don't think you get what I'm saying.
This was originaly an idea for people who don't know what to do with the gear ratios, I was trying to say that you don't have to do alot of work or know what you are doing to get a better ratio set, ones from real cars of a similar power range and configuration will work well.
This is how I started with car setups in games like porche unleashed(race class only), nascar and F1. I looked up a ratio set from a real car and checked to see if it would improve the corner gearing and performance of the car. If you know what you are doing, its not a good idea, but if you are one of those people who doesn't know alot about ratios, its a way to get a set that might be good, although sometimes you get a negative effect as I learned early on. Usualy ratios from real cars are set up for decent performance though, especialy sports cars.
I probably should have outright explained that in the beginning, I kind of overlooked it. so.... sorry.
DragonCommando
S2 licensed
I said realistic not fast, the whole point of the original set is a better set from a real car, I don't use these ratios on my race setup now.
my time has improved since I tested these and I was simply putting it out there that it's a good idea if you don't know how to set them up manualy, you find a car with similar characteristics and try it out, if it works for you than good, other than that, I still would recommend manual setups for some real racing.

I take turn 1 in second gear and I gear up just before the chicane, I do about 110 km/h through the chicane, but thats as far as I dare to push it without using a good steering wheel. my steering wheel is a bit wierd since it seems to twitch alot, and going fast tends to make the twitch a bit more of a hazard.(I have compensation at max) Even though I'v learned to deal with the twitch it doesn't make it go away (It hasn't stopped me from winning online races, though it has hindered a fue lap times)
When I get my G25 I can push it, I'll have alot more lock than the 100 degrees I have now. (lock to lock)
Plus I'll have a nice gear set soon(and a number of changes), I'm in the proccess of cooking up a nice blackwood setup for my car, I'm used to setting up my car for long races, and I think I can cook something up from scratch.

P.S. Never buy a wheel from nexxtec, its a complete mess. These things twitch and studder, and they only have about 100 degrees lock.
They are horrible, and I realy don't recommend them for anything.
And forgett about drifting, you are better off with the keyboard for that, belive me I know.
DragonCommando
S2 licensed
Out of the three full races I'v been in with the XRT I'v won one. (I had a best lap of 1:31.81) the other 2 I got knocked out of the race after the first lap because the guy behind me didn't break before the turn and slammed me out.
I would have been in a fourth race, but I droped out of the qualify period because my peddals came unplugged and I ran off the track and into a wall (kind off hard to slow down with the hand brake on a button)
other than that, I mostly play on SP

note: I have a realy bad Nexxtec wheel, the thing is damn twitchy and the peddal plug just falls out sometimes. but I just have to live with it untill I get a new one.
Lap time on Black wood
DragonCommando
S2 licensed
What's a "good" lap time for blackwood, right now I get 1:32.22 on BL forward quite consistantly. (only played one or two races where I got that but I think the lines are pretty stuck in my head now)
Is there a thread or something with the expected average lap time for a racer on blackwood?
DragonCommando
S2 licensed
The last formula 1 game I played was called just that Formula 1, it came with my old ATI 8mb card. but its damn good when it comes to realistic racing. I'v never seen any racing game play like that. Not bad graphics either, for a game of its time.
DragonCommando
S2 licensed
Why not just have arrows on the rails/walls across from the pit boxes?
they could be changed depending on the direction of the track, the whole rail/wall across from the pits could have arrows painted on it. instead of adding a new object, you can just have the texture do it.
DragonCommando
S2 licensed
You didn't even understand what I said, my time went up when I changed to those ratios, and I'm NOT that good of a driver.
The car isn't even close (in my opinion) to red line when you get to the end of the straight but it is traveling faster than with the default ratios.

I get 1:35 because I'm new to THIS sim, but I'v been driving in sims a long time, I know how to set up my car for a track. this ratio set is good for blackwood (not the best) because the low ratios alow for alot of acceleration out of the corners, and a faster speed on the straights. I Draged with someone on the back straight and the car stayed in the lead the whole time, it just kept accelerating. It flew off the line and didn't drop back once. (that doesn't take any skill when you use sequential shift, but I don't have a shifter yet)

And as I stated, this was for people who don't adjust there ratios when they tune there set up, quite a fue people see the numbers and go "what the hell do these do?" and then change them to wierd values, screw up there car and then set them to default and never touch them again.
I know that because many of my friends did that with the race class cars in Porche unleashed. Gear ratio adjustments can be pretty daunting to people who don't know what to do with them.
This was also, in a way, a test to see what a 944 transmission would do to the car, it didn't work that well with the 944 rear end. It never got past 4th gear on the back straight. so I kept adjusting the rear end with real ratios from different cars to see what it would do to the performance.
It realy does make a difference, And I never said there wasn't room for improvements. (It is a stock ratio set after all)
I am working on a good ratio set for blackwood right now, but I figured that I'd help my fellow new drivers with a faster, but not extreem ratio set.

@kurent
I'd like to know where I said I was downshifting before breaking, I'm new, not stupid.

Update: I just realized I hadn't changed to the 4.31 ratio for my race setup, I now get 1:32.22 on blackwood forward, not bad for a noob is it?
Last edited by DragonCommando, .
Realistic transmission for XRGT turbo
DragonCommando
S2 licensed
Anyone else try doing research and finding real gear ratios for the XRGT Turbo? You get a very good setup this way.

I'v found that the stock porche 944 gear ratios work well if you put in a 4.31:1 rear end. The 4.31 rear end is actualy from a toyota (the porche one is 3.83) but it realy works well to smooth out the accelaration of the car.

I'm not the best driver but I'v got 1:35.51 on Black Wood forward, which is up from my 1:37.something I got before the ratio change. mind you it might also have something to do with my susp changes and improving in skill as well.

If anyone wants the ratios, here they are:
Final drive: 4.31
1st: 3.5 - 58.2km/h
2nd: 2.06 - 92.7km/h
3rd: 1.40 - 131.8km/h
4th: 1.03 - 172.1km/h
5th: 0.83 - 223.3km/h
V-max possible speed - 227.9km/h

Note that they REALY change the way the car accelerates, and you will find it wierd at first with the difference in shift points. I wasn't going to post this but I thaught some people might like this little transmission change since many people leave it out of there adjustments.
I like to think of it as a drive line swap since every ratio here is real and possible in this car, its not just a theoretical ratio from GRC.
DragonCommando
S2 licensed
Quote from LFSn00b :http://goteamspeak.com

I already stated that I don't use team speak because I don't like how it works, there are alot of people who feel the same way as I do and are very happy to have built in voice com in HL (and mods of it) and RO
DragonCommando
S2 licensed
The whole idea is that there are alot of people who don't like to use external programms, if you add one internaly it is optional, you don't have to use it or even have it active.
you hold a button to talk so its not like your going to hear the other guys mother or something. And what I meant by the admin spamming is that if the admin using it improperly, what does that tell you about the admin of the server, there not realy serious about the sim then are they?
I personaly would ask them politely to stop, if not. then it realy depends how bad it is, I might leave or I might turn off my recive volume, and if admins are realy going to abuse it, alow muting of admins then.
DragonCommando
S2 licensed
Quote from wheel4hummer :Tell that to yourself.

I don't understand what you mean dude.
DragonCommando
S2 licensed
I find that those programms tend to incrase net traffic alot because they go for high quality audio. I'v had alot of experiance with the voice communication in Half life and I have set it up so you get better than telephone quality(wich is realy all you need) and my ping only goes up about 5-10 ms. If people are realy serious about the sim they won't play music and they will use it properly. Mute is something I didn't think LFS would need because I didn't think people would be foolish with it, but if it is, then its not hard to add.
I'v never realy used team speak or any of those programmes because its just easier to use the in-game voice, and its less of a hassle to set it up so it doesn't lag you're game.

The voice system would also make it easier for admins to talk to players and give warnings for breaking rules, even if the player doesn't have team speak.
You can't mute an admin, and if an admin is spamming music, do you realy want to be on that server?
Voice com in game
DragonCommando
S2 licensed
I think the best addition for racing online would be a voice communication system. Possibly set up like a CB radio system, with multiple channels so teams can talk privately and then click to the public channel and talk to everyone at once. With a button to speak so you're not constantly broadcasting your voice.
Could even have locked channels for Teams so that people can't com snoop.
I think a voice over IP system would be best, its used in alot of games and you get good quality sound with very little increase in net usage.
one game its used in is Half-life (Gold src), another I'v seen is Red orchestra (Unreal engine).
FGED GREDG RDFGDR GSFDG