Field of View, by definition, is constant.
The 'correct' FOV depends on the overall width of the screen(s) and how far away from them your eyes are.
Unfortunately, the vast majority of people don't have 180+ degrees worth of screen coverage - most of the time, only 25-50 degrees or so.
Using the 'correct' FOV, you will not get an accurate sense of speed at such a small FOV, as you can't see peripheral movement. You also can't see anything of what's next to you for the same reasons. With such setups (low physical FOV) the ingame FOV is always a compromise between accuracy, sense of speed (for racing games anyway) and how much of what's around you you need to see.
In an ideal world, everyone would have at least 160 degrees of screen coverage - ideally 360 degrees - and then the 'correct' FOV can be used properly and you will get an accurate sense of speed.
Unfortunately, that'll probably never happen.