The g-meter has been around for quite a while (long as I remember - not sure when I first noticed it though).
It appears at the bottom of the ingame F9 screen (tyre temp/wear etc).
The change in Y19 is simply a different font which looks like a 5x7 LED matrix type display to make it fixed-width and therefore neater.
Scawen: for future reference (you probably already know this) the arrow and circle symbols (amongst others) are on the unicode character set if/when you ever choose to implement it. I appreciate that this would mean changes in various places including InSim, thus probably causing more effort than it's worth at this point.
Up, Down, Circle are U25B2, U25BC, U25CF respectively
In Y19 (and Y20) I've noticed a few of the symbols in the fonts have gone missing. Specifically, the solid circle, up and down arrows - I'm assuming this has somthing to do with the new G-meter display (looks cool btw ). Those characters are quite useful, particularly in insim displays when used for indicating directions.
Any chance they could be put back in? (or are they still available through other means?)
ps. Liking the new replay controls, they're very useful
Edit: looks like the font issue is the same thing as post #320
tested on both XP Pro SP2 and Vista HP SP1
I've had this problem even before patch Y, so its another issue somewhere. Happens on random cars at random sessions, haven't found a way of reproducing it yet.
pastorius: I have a couple of suggestions that may help
1) Make sure you're installing it to "whatever\LFS S2 Alpha Y\" and not "whatever\LFS S2 Alpha Y\data\"
2) If that wasn't the problem, chances are its Vista's protection of the Program Files and documents folders. Try installing LFS to something like: "C:\Games\Live For Speed", then install FlipCams into there. This is where I have it installed on my Home Premium laptop and it works fine.
I made a small app a few of months ago that may be suitable.
IIRC it spits out all the data received from OutGauge patch X spec, including a few things not implemented yet.
Also has calculations for:
Fuel efficiency (mpg)
Range (kind of useless)
Top speed (resets after 10 seconds)
Looks a bit crap so I'm not sure how useful it'll be.
All units are imperial but I can probably compile a metric version - I think I added conversion units for both when I made it.
Listens on UDP port 40000 so you'll have to edit your cfg.txt file to look somthing like:
OutGauge Mode 2
OutGauge Delay 6 (change if you want a different update rate)
OutGauge IP 127.0.0.1
OutGauge Port 40000
Written in VB6, so you'll need whatever runtime thingies needed if you haven't got them already.
Damn you Americans and your cheap games 360 titles are typically £45-50 RRP (US$90-100) in the UK although PC games are usually a bit cheaper in the £30-45 RRP range.
When totalling up prices for LFS licenses, you should probably think about the time-scale involved between versions. So far there have been 2 releases of LFS over several years for £12 each. Compare that to, say, the Need For Speed series where it costs £30-50 (depending on PC/Console etc) per year for a game that focuses on prettiness rather than core changes.
Compared to $2600 of kit, $120 is comparatively cheap but it is designed for a £150($300) wheel, which makes it nearly half the cost (not to mention the shipping which you need to sign up to the site to be able to see) making it pretty pricey.
I understand most of the cost goes to making it light so it can be mounted on the wheel, and also to a smaller extent the materials involved in making the cable for the same reasons. While a moving display is practical on a single seater formula wheel that rarely turns more than maybe 270 degrees (if ever?) it would seem more practical on a 720/900 degree wheel for it to be stationary mounted on the dash rather than the wheel itself. As shifting is very possible while the wheel is at 180 degrees it does seem a little impractical as you wouldn't be able to see the display at all at that angle.
From the images, it also looks to be quite easy to catch fingers on the carbon fibre, maybe even between that and the wheel, coupled with the dual strong feedback motors this has the potential to cause injury not to mention restricting movement due to the bulkiness.
I think Alt isn't a good choice though, as if you want to use an Alt+ macro it will activate it Shift may also be a minor annoyance as it would turn off when using a Shift+ command.
If you add 't' as another way to turn it off would solve the chat problem.
I think the best way to solve the above would be to add an option to change activation keys to fit with the user's preferences.