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Degats
S3 licensed
Quote from Scawen :After all the graphical glitches were sorted out the frame rate was notably higher than the D3D9 version. I don't know exactly why that is

DirectX 10 was a complete rewrite, throwing out a lot of legacy code in order to improve performance and efficiency.

Adding to that, modern GPUs and drivers tend to focus on the more modern APIs, features and techniques when optimising performance, sometimes sacrificing the legacy stuff (which they can largely brute force in older games). They are now pixel/vertex shader machines.

Both of these probably contributed to the improved performance somewhat.


DX10+ is also able to handle multiple threads better, which has the potential to reduce the reliance on a single, fast CPU core.
Degats
S3 licensed
TC-R XRG #8 and #83
Degats
S3 licensed
TC-R FZR #8 and #83
Degats
S3 licensed
Race 1 Lap 20 16:24

Car #12 unsafe rejoin in front of oncoming cars, narrowly avoiding #88, tagging me, causing me to lose a position.
Degats
S3 licensed
TC-R RAC #8 and #83
Degats
S3 licensed
rb4 #8 & #83
Degats
S3 licensed
Quote from marius.a99 :Is this library up to date?

At first glance, it appears to be
Degats
S3 licensed
Round 7 #8 & #83
Degats
S3 licensed
Round 6 #8 & #83
Degats
S3 licensed
Round 5 #8 & #83
Degats
S3 licensed
Round 4 #8 & #83
Degats
S3 licensed
Round 3 #8 & #83
Degats
S3 licensed
Round 2 #8 & #83
Degats
S3 licensed
Quote from CLRS530 :Do not spread missinformation.

I did preface with "IIRC" and evidently my mid-cold fuzzy head didn't quite RC.

I've had a dig and this is at least correct: "the physics will be worked on *after* this lighting update has been finished."

Quote from Scawen :I do hope the new tyre physics can be released with the new graphics, otherwise I'll have to move a copy of the old physics into the new version. We are long past the point where the new graphical changes could be merged into the old version. Too much has changed.

Copying old physics into the new version is possible but it's not what I want to do.

At the moment I am trying to get the lighting to a reasonable state where it can be left for a while so i can sort out the tyre physics.

Degats
S3 licensed
Quote from Evolution_R :Thank you for the progress report - it looks stunning! ^^
Spoiler - click to revealI've been wondering why we never saw the Scirocco in any of the progress reports so far... as far as I know the Scirocco is linked with the new physics system and will be released with it... or not? Shrug

IIRC, the physics will be worked on *after* this track/lighting update has been released.
Degats
S3 licensed
LFSW name: Degats
In-game name: [TC-R] Elmo
Full team name: [TC] Racing
Nation: United Kingdom
Degats
S3 licensed
Your in-game name: [TC-R] Elmo
Protested driver's in-game name: M@CI3K
Session: Race
Lap: 6
Timecode of the incident: 00:08:23
A brief explanation about the incident:
I was hit from behind when pulling into the first pit stall, which caused be to spin and lose just over 4 seconds. This cost me 2 places (I would have crossed the pit-exit SC line right behind Jeff, based on time loss).
M@CI3K didn't brake at all and only lifted off throttle briefly as contact was made.
Degats
S3 licensed
It may be a client-side button ID conflict.

I still haven't got around to customising the button range for TCLights, however there shouldn't be any buttons drawn except when the menu is open (unless you have the HUD enabled).

It's possible that Lazy is trying to update the lights status text of a button which TCLights has deleted (ie when closing the menu)?
  • If you have the TCLights HUD on, try turning it off.
  • If TCLights HUD is off, does it still happen if you haven't opened a TCLights menu since last starting Lazy & LFS?
Edit: Looks like I was ninja'd. May still be useful for others to troubleshoot though.
Last edited by Degats, .
Degats
S3 licensed
Quote from Scawen :It would be cool if TC would try out the new DCon, so we'll know if there are any problems with the new lag recovery system.

[TC] CityDriving One is now running T4, we'll see how it goes tomorrow when the player numbers pick up.
Degats
S3 licensed
Big grin
Degats
S3 licensed
Quote from Flotch :are the same link Tongue
Take this one for 9th :
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8cd2520a-2174-11e9-9dba-0edaf8f81e27

Oops, copy paste fail Wink Fixed my original post.


Quote from Flotch :To be noted, the weather are not the one we have Wink . Let's suppose Mr Scawen succeeded to share the thing among the tracks ^^ .

Yeah, IIRC Scawen said that all weathers would be available for all tracks in the next version, now they're dynamic and not baked in.
FGED GREDG RDFGDR GSFDG