You have a slight mismatch on the lower shield shadow where the front portion of it meets the sides. Looks like the shadow on the chin panel of the skin needs to move down about 3 pixels or so (see attached pic). Pretty noticeable, but otherwise a very nice template!
LFS Username: banshee56
Real name: Lee Baker
Team: CoRe Racing
Eligible (Hotlap of AS6 in under 2:50.18): Lap of 2:47.47 (banshee56_AS6_FXR.spr attached)
Preferred number: 256
LFS Username: burnsy1882
Real name: Kevin Burns
Team: CoRe Racing
Eligible (Hotlap of AS6 in under 2:50.18): Lap of 2:47.84 (AS6_iTCC_kb.spr attached)
Preferred number: 236
LFS Username: PMD9409
Real name: Phil Diaz
Team: CoRe Racing
Eligible (Hotlap of AS6 in under 2:50.18): Lap of 2:46.50 (PMD9409_AS6_FXR.spr attached)
Preferred number: 209
Will post hotlap times later on this evening.
Phil Diaz would like to join the CoRe Racing #4 team with Max Cherkashyn ([UKR] Race King) and Kevin Burns and I would like to form a team called CoRe Racing #5.
Last edited by banshee56, .
Reason : added hotlap info & spr's
Why not just have the car leave the pits with engine off anyway? Saves physics calcs if someone just sits there from the outset of leaving the pits and it's more realistic.
To everyone else, this helmet was painted for Harry by way of a personal request from a teammate of mine. I'm sorry, but I am not accepting requests for helmets for individuals, nor will I ever agree to anyone using a helmet that wasn't meant for them, in true or even modified form. :nol2:
I want to thank everyone who has responded with all the nice compliments. I really appreciate it!
I'll confirm the car error....CoRe server patched to Z3, joining race at the game setup screen with XRG, XFG, & FBM results in instant lost connection.
Also, see attached for a weird shadow thing at Fern Bay (last corner on Club).
EDIT: ATi Radeon 9800 Pro AIW (please don't poke fun at me :tilt, Cat 8.9 drivers