Ah the layout is actually uploaded to the host immediately after uploading the layout on the website.
Anyway, in LFS I think you're trying to load the layout in the wrong way. The correct command should be: /axload 40Grid
And make sure you've first loaded the track it was made for.
Did you first upload it, and then selected the uploaded layout and uploaded it to the host? See the option in the drop down. Without that second step it won't yet be available on the host.
I have enabled game server hosting for version 0.7D50 for the moment. You can update your subscription host to that version or if you start an in-game host using LFS version 0.7D50, it will also use that version.
Side note: the hosting system is still limited to 47 slots. We need to make some additional changes to support 79 slots.
I wanted to give you an update of a big ongoing LFS Platform Maintenance.
You may have noticed some bad performance of the LFS Website and in-game stats lately. This was caused by a badly performing, old server. Stats processing would sometimes be delayed, causing PB messages to be delivered in-game too late and creating a new host might fail because internal communication would be delayed. The website and especially the forums would sometimes take a while to load or even time out.
I have updated our server resources and am moving things around. I'm done with the most important parts and you should already have noticed a big difference in website and stats processing since last Wednesday.
Today I've continued moving things around, mostly files used by forum and news attachments, car skins and setups and verhicle mods.
I think this went well and probably you won't have noticed anything. But because this consisted of more than just a dns change, there is a chance that something slipped through the cracks. If you notice anything not working, please let me know! You can use this thread for any reports.
Thanks for enduring the former bad performances - this is a thing of the past now.
We did find a few problems - probably the main culprit was a long running process that may have had a tiny memory leak, causing a problem after a long period of time.
It looks like there are intermittent ddos attacks towards one particular gaming host. It appears to be the only attack vector atm, so to answer your questions:
The USA and other regions are not affected atm. Moving the game server to another host / region will help avoid the attacks.
And, even though in your host control panel you can only move the host between regions, it is possible to get your host migrated to another server in EU, but that'll have to be done manually currently, by an admin. So if desired, you can contact us with the request to migrate an EU game server to another host. I've done this now for your game server, because I think you'll want that
The version of LFS does not matter - it's the location of the dedi.
Hi, this issue is now fixed. People who have signed up [via lfs.net for a league with a host that requires a password] will now have a working Join button in LFS.
We aren't actively banning IP addresses, so I don't think that's the problem. Your DNS server also returns the correct IP so that's not the problem either.
Can you download and install https://sourceforge.net/projects/winmtr/ and perform an MTR towards lfs.cdn.i3d.net ? Maybe that shows where the traffic towards the CDN is blocked.
I see a fair amount of mod setups in the database, but unfortunately a lot of them are private, so you won't see many mod setups, unless ofc you have access to the private ones. But with this addition that might convince some people to upload as / change them to public.
Already made, but not yet linked to from the web pages.
It's a minimal page atm and I want to spruce it up a little. But it will be linked to from inside LFS when the test patch is out (very soon).
Stream links, if there are any, are also shown on the season overview page btw.
EDIT - I'm currently just focussing on making the new LFS Events feature functional. Up next is improving the web site pages. Still a fair bit to do to make those better.