The online racing simulator
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Victor
Developer
Thanks for the report - also fixed.
Victor
Developer
Ah the layout is actually uploaded to the host immediately after uploading the layout on the website.

Anyway, in LFS I think you're trying to load the layout in the wrong way. The correct command should be: /axload 40Grid
And make sure you've first loaded the track it was made for.
Victor
Developer
Did you first upload it, and then selected the uploaded layout and uploaded it to the host? See the option in the drop down. Without that second step it won't yet be available on the host.
Victor
Developer
Ah I think this is fixed now. Can you try once more?
Victor
Developer
Quote from LakynVonLegendaus :Thank you!

Something happened to the Basic settings page btw or is that just me?

This is fixed.
Victor
Developer
I have enabled game server hosting for version 0.7D50 for the moment. You can update your subscription host to that version or if you start an in-game host using LFS version 0.7D50, it will also use that version.

Side note: the hosting system is still limited to 47 slots. We need to make some additional changes to support 79 slots.
Last edited by Victor, .
LFS Platform Maintenance (done for now)
Victor
Developer
Hi all,

I wanted to give you an update of a big ongoing LFS Platform Maintenance.

You may have noticed some bad performance of the LFS Website and in-game stats lately. This was caused by a badly performing, old server. Stats processing would sometimes be delayed, causing PB messages to be delivered in-game too late and creating a new host might fail because internal communication would be delayed. The website and especially the forums would sometimes take a while to load or even time out.

I have updated our server resources and am moving things around. I'm done with the most important parts and you should already have noticed a big difference in website and stats processing since last Wednesday.

Today I've continued moving things around, mostly files used by forum and news attachments, car skins and setups and verhicle mods.

I think this went well and probably you won't have noticed anything. But because this consisted of more than just a dns change, there is a chance that something slipped through the cracks. If you notice anything not working, please let me know! You can use this thread for any reports.

Thanks for enduring the former bad performances - this is a thing of the past now.

Enjoy and have fun!

Victor
Victor
Developer
Thanks, that's fixed.
Victor
Developer
We did find a few problems - probably the main culprit was a long running process that may have had a tiny memory leak, causing a problem after a long period of time.

Let's see how it goes now.
Victor
Developer
Quote from detail :I can't test right now, because of issues with Nvidia Linux driver. KZ is mostly connected to Russia, which is connected to Netherlands, Finland and Sweden. So I bet directing it to Japan will make things worse here.

If you have a set of addresses to test, I can sketch a simple Python script to ping/download things and show statistics.

103.194.164.52 - JP
162.244.55.54 - US

Ping won't work, but you can perform an MTR towards them.
Victor
Developer
Quote from r3zp3k7 :When trying to upload the mod file for review (ID - 7DC304), I'm getting a HTTP ERROR 500. Could you check? Thanks in advance.

Quick tip I got: This mod name is 27 characters, but LFS limits names to 25 characters. Can you confirm this?

Can you try again please?

I don't think this bug was related to the (length of the) name though. The name was not a variable related to this particular problem.
Victor
Developer
Quote from NumberTwo :Are usa and sa servers affected too?
Are older versions affected too?

Quote from NumberTwo :Could you share if you know answers to my questions?

1. Would moving server to usa help?
2. Would using 0.6 version of lfs help?

It looks like there are intermittent ddos attacks towards one particular gaming host. It appears to be the only attack vector atm, so to answer your questions:

The USA and other regions are not affected atm. Moving the game server to another host / region will help avoid the attacks.
And, even though in your host control panel you can only move the host between regions, it is possible to get your host migrated to another server in EU, but that'll have to be done manually currently, by an admin. So if desired, you can contact us with the request to migrate an EU game server to another host. I've done this now for your game server, because I think you'll want that Smile

The version of LFS does not matter - it's the location of the dedi.
Victor
Developer
And how about now?
Victor
Developer
Quote from versiu :I tried to download my own mod via "download" button because I lost files of it and this error appeared
By donwload my own mod I meant the LFS Editor files.

Can you try again please?
Victor
Developer
Very strange.

Can you try once more? I've added some debugging to maybe get an idea of why this is happening.
Victor
Developer
Fixed, thanks for reporting.
Victor
Developer
Fixed
Victor
Developer
This has been fixed.
Victor
Developer
Hi, I've added a license check to the on-site signups now. The required license as indicated for the league itself is checked upon signup.
Victor
Developer
Hi, this issue is now fixed. People who have signed up [via lfs.net for a league with a host that requires a password] will now have a working Join button in LFS.
Last edited by Victor, .
Victor
Developer
Please send it to my email (edited)
Last edited by Victor, .
Victor
Developer
We aren't actively banning IP addresses, so I don't think that's the problem. Your DNS server also returns the correct IP so that's not the problem either.

Can you download and install https://sourceforge.net/projects/winmtr/ and perform an MTR towards lfs.cdn.i3d.net ? Maybe that shows where the traffic towards the CDN is blocked.

Finally, can you try this url? It should download the new 0.7C setup file from a dutch CDN node.
https://nlrtm1-edge1.cdn.i3d.net/o6/brdzjj/LFS_S3_7C_setup.exe?nonce=MTY0OTQyOTkyNw%3D%3D
Victor
Developer
Quote from johneysvk :Since car setups for mods can be uploaded, it would be cool if they showed up on the vehicle mod page

That's added. E.g. https://www.lfs.net/files/vehmods/F3430A?setups

I see a fair amount of mod setups in the database, but unfortunately a lot of them are private, so you won't see many mod setups, unless ofc you have access to the private ones. But with this addition that might convince some people to upload as / change them to public.
Victor
Developer
Already made, but not yet linked to from the web pages.
It's a minimal page atm and I want to spruce it up a little. But it will be linked to from inside LFS when the test patch is out (very soon).

Stream links, if there are any, are also shown on the season overview page btw.

EDIT - I'm currently just focussing on making the new LFS Events feature functional. Up next is improving the web site pages. Still a fair bit to do to make those better.
Last edited by Victor, .
Victor
Developer
Twitch / YouTube live stream urls can now be added to each round.
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