Yeah, I have to agree that the vast majority of VOBs are shit IMO, to be honest. Which is why I've mostly used one (pictured) for pretty much all of the times I've actively used a VOB mod. Never said I was one to completely overhaul the shape of the car. That would be sacrilegious and ruin my immersion, haha.
Regarding the different feeling for different VOBs, can anyone attest for him? I use 3 LFS instances: one for pictures, one for playing with VOB and one without the VOB (mostly for racing and servers such as TC Driving). I have never ever noticed a difference between the three in terms of maneuverability, so I'm quite surprised to read that; that said I use keyboard (stabilized, so I sort of get some virtual force feedback while steering [unlike mouse and keyboard unstabilized]). Maybe you're mistaking the tweaks (that some VOB mod packages often include) for the VOB itself. From experience and from what I understand VOBs only modify the appearance of the car.
I know. I only brought that up because (I randomly thought of it and) it seemed that people were scared to do it even though I've encounter similar opinions to mine throughout the years. I was merely speculating as to how to address the issue if it's ever to be addressed.
My real question here is why exactly this is a rule, implying I'd like a developer answer (which might never come, haha).
As Neon said, you're off-topic. Rule 1.5 prohibits the showing of VOB mods on the forum. Not VOB mods themselves. Tweaks, skins and VOB modding are already there. They're implicitely allowed since there's currently no rules (nor ways to enforce those) for that*. The only harm there is is that potential customers could realize that they can cheat the system through screenshots on the forum of demo users showing VOB-modded XRGs into XRTs, for instance. In which case, again, the rule would need to be more specific. That's without mentionning the fact that this is basically piracy of a small portion of the game and showing of it; so pretty much an instant ban.
*Forum Rule 1.4 [...]Any mods which change the shape of a car model, or which allow online cheating or circumvent HLVC, will be rejected.[...]
That's the issue. They're not forbidden, they're rejected if they were to apply on the forum. Wording is of extreme importance when defining rules. Which is one of the reasons I'm calling for a reform of those.
Extremism is never beneficial, no matter the subject. In this case, you would only create a larger pool of potential offenses to the rules by giving it a tentacular tendency. Add to that the fact that it limits what is compromised in the rule's permissions even if it isn't fundamentally wrong from a judicial standpoint. E.G., a VOB mod that adds a rollcage, bucket seats and swaps out the steering wheel while retaining everything else. Sounds more like basic visual customization than blasphemy to me.
My point here is to itemize the rules and potentially allow minor modifications while very strictly forbidding abusive modification. While one would tend to think this would only give a first line for people to cross in order to climb up the stairs into the realm of the forbidden; the - historically statistically proven - truth is that by giving people a certain amount of freedom while limiting it in a fair manner, they tend to understand better what rights they have and acknowledge the why and how of the rules that they obey. Afterall, doesn't your freedom stops where other's starts? That's why you accept not to run naked in the street even if it's your kink, because it's also other people's right not to have to see you running around naked in the street. As such, it's my right to customize a product that I have bought for personnal use. However, it also is the developer's right to monopolize the fixing of rules on a website, and as such they can forbid the showing of a modified copy of their game if they so desire.
But the catch is, as I've stated before, as a customer and member of the community, I am part of those that make Live For Speed alive. The rules are designed for people like me. So it's only natural that I have my say on it. That's what I meant when talking about strictness; which "completely kerbing" would only exacerbate.
my iiyama is quite good, at least it is the best screen I have to deal with, so I plan to keep it ! This just about the feature I was supposing I should have ... and that is not the case
Yes, this is true. I corrected the drivers (I would have sweared I have looked for the correct model, but ended with a wrong one :S ... my bad, should have read after installing), but of course the result is the same.
I got mine for 160€ ... I do not plan to invest more , but thanks for the links !
Anyway I am quite satisfied with it, no problem, but I was just willing to see if there are some noticeable differences or not when using 75Hz ... and so I am quite disappointed to not be able to do it like I wish I could :/
Nah I'm aware of that, it was more like seeing the perspective of the LFS Devs. We know that they can do this, that they "threw out" a great bunch of cars in a relatively short time frame (S1 and S2 releases), and that they just decided against doing it after that. Threads like this emerge every few months, people post their hopes and dreams, but for no reason really. The Devs had cars and licenses handed to them on a silver plate but they were ignored. I absolutely respect Scawen for what he created, but at the same time he lost a lot of that from me for "recently" stating that LFS is still his 100% day job and passion.
I was one to defend Eric's work, but now that I went from not having ever opened a poly modelling tool to making these in four years I just can't, it's no magic to me anymore. I'm not bragging, I'm just one of many guys doing this due to a platform that welcomed this type of involvement with open arms instead of barricading against it.
... I think I drifted a little with this post... stupid nostalgia.
Hello folks,
I would need some helps, as I guess I am becoming a bit old to catch everything ...
I will describe briefly my configuration, and I hope someone can explain me how is supposed to work the refresh rate at 75Hz on my damned screen.
So first of all, I have for my computer the following stuffs :
- win10 64b
- Geforce GTX 1070
- Monitor iiyama 25" ProLite XU2590HS-B1
I suppose the rest is useless to explain ... but I have nothing to hide if needed.
I remember having read max vertical frequency 75Hz for the monitor.
Suddenly (1 year and half after having bought it), I noticed that games I ran were only proposing me display modes with 60Hz ...
So ... where is this damned 75Hz ???
I then began to read on internet wtf was going one : hopefully I was not alone.
1- it seems we must install the screen, and not get the PnP one of Windows, done, but not sufficient.
2- it seems the use of a Display Port is mandatory : HDMI would not allow 75Hz to be available. I was doubtful, but anyway I bought a cable HDMI (screen is having only HDMI or VGA) to Display Port (8€) for ... the SAME RESULT ??
But by digging a little, I found Windows proposing me 75Hz, but with a "low" resolution (1440*900) ... what the hell is that ? is the graph board not able to handle the thing ? or the monitor ? should not the vendor explaining the max resolution for 75Hz if it is the case ?
If you have some ideas/explanations : you are welcome !
I edit my comment : just tested the LX8 version of LFS, and Fern Bay has evoluated a bit more than just the palm trees ... clearly
But seeing what Eric has done on Blackwood and Rockingham ... Fern Bay 2.0 will be great
Ok, thanks.
Interesting video btw.
When it reaches the output of Gracelands corner, he says like "in uk rule we should not go into the green section" (after 21min20s)... It could be an hotlapping rule ...
* PENALTIES :
[SR] sermilan - receives 10 seconds penalty added to his finish time for pit exit line violation.
RGˆDzidoris - receives 10 seconds penalty added to his finish time for pit exit line violation.
- - - - - - - - - -
It is the 3rd season in row when the VERL champion of 2016 A.Wiśniewski wins the 1st race of the season. But he diffinitelly had few challengers - his gap in qualifying wasn't dominating and 2 drivers set a faster lap during the race,while he had a relatively close follower during earlier stages of the race. Botsi finished 2nd by gaining 3 positions between start and finish,P.Butcher had to give up the leader chase due losing trust in his tyres and driving to pitlane for fresh ones,but still finished in 3rd position - same he qualified.
After 1st of 5 rounds we have a series leader who has led the points table in both previous years,but became champion only in one of them. Which means nothing is set to be taken yet - with 4 another rounds changes can happen,both big and small. In the Rookie of the Year standings there is very dominating leader - P.Butcher was the only league rookie who scored more than 1 point - 13.
In Teams Championship the lead of race winner's team is much bigger - Team Vires have scored 27 points,while TC-R just 13 and B2R - 12. Both need increase either points scorers quantity or quality,or both to still be able to challenge for championship. In Nations Cup defending 3-time champions Finland leads the table once again,4 points ahead of Poland and 10 points ahead of UK.
24 drivers started the season opener,2 less than last year,but hopefully the average number will stay close to this and more drivers still be motivated to keep on fighting for higher places. After 2 weeks break the next round brings VERL to very basics of LFS - Blackwood,where the most raced configuration - the 3.3km long GP Track - will be used.
- - - - -
After round 1 there is need to change couple of minor things in rules:
Currently the pit exit line rule does not spcificate what is allowed:
"Pit exit - [...]pit exit lines will have to be respected."
Those who race more often in Race Green Events races already know that driver may not cross the pit exit line with more than 2 wheels,this will be clarified so in the rules.
Seeing a very new driver to LFS in this league,there were concerns about possible incidents an inexperienced driver might bring. To avoid this,it has been decided to add qualifying barrier - to qualify for the race,every driver has to set a laptime within 112% of fastest qualifying time. That would be 7.2 seconds in 1 minute lap,which is enough to remove very slow drivers,who would be lapped every 6-8 laps. This barrier does not affect the rule where series top10 drivers can start without qualifying.
time will tell, as for separating physics and graphics ...
But having a global delivery would be awsome ^^
Good luck guys !
NB : hope the rain is planned and implementable in the future . As seeing how beautiful are the sun reflection on Blackwood's roads snapshots, I just dream of the same with rain ^^
yes, that is crazy ! Total fail on this aspect !
Graphics are quite nice (environment is very eye candy with plenty of mooving stuffs that is pretty nice), but the road surface is looking ... not so great imo... Sounds are pretty nice to hear (like braking even it feels a bit not as natural as RL).
Handling ... I do not know. Some aspects are nice, some are still very disturbing (like you can loose the control of the car and spin it at 15kmph, if you go offroad the car is slowing down gently ...)
50-50 for me ...
ACC may not be attractive at all : kind of redundant on AC on many aspects, and you know you will have to pay again and face most probably to bunches of DLC (if interested) ...
I think I will buy it ... but not so excited, just to see the graphics part and how the handling feels (one car/one track if I read correctly for now)
They posted some great news on how the product will evoluate 2 weeks ago, stating they are working full time on this ... and you assume they have lost interest on it ?
I think it is a proof they are really into it ! Other features are of course a matter of time, but if you read Scawen's posts, he is definitely involved in doing further great things, but as said Hakseli90 : they are only 2 !!!
They plan to show other tracks in a few weeks, each track to update takes several weeks ... every unit is in weeks now, that is pleasant !! Be confident !!!
Glad for you that you find a great way to understand LFS !
Note that understeer and oversteer are kind of headache most of the time. A concrete exemple : when your car understeers, it can introduce some unpredictible oversteer just right after (like an icy part of the road the front wheels are touching, making the car to not turn as expected, so you steer a bit more, then the front wheel leave the icy part, but the rear one touch it => guess what happens ) ... but what you remind is the big oversteer in the end => while the good way would be fixing the understeer to avoid the massive oversteer, the first reaction is to increase the stiffness of the front ARB that may increase the understeer behaviour, and in the end introduces a massive oversteer that you are not fixing
This simply to say that setupping is sometimes not easy at all.
About accessing the websites, yes they are very optimized by someone knowing how to do the thing properly .I am sure he will be pleased reading this
Now I'm going to tell you the truth. Better mouse than 180 steering wheel or phone application. I've tried a lot of ways to ride, and for me that's the truth, a laser mouse ... when you get used to it, you'll be competitive with the best times. However, it does not matter what you are going to do, the most important thing is the training, hours after hours, until you reach your goals.
1. I think there's not much you can do now, make backup of LFSLazy.stats file, just in case, and delete it. If that doesn't help try doing the same with other files (SplitPredict folder, LFSLazy.pbs, LFSLazy.wr, ...)
2. Second one is the same - go to data\misc and rename your now corrupted driver (Ayoub_Maroc.ply - there will be ^'s, they are color codes) and make new one with the same name in game.
Yeah. But .... is there a reason for that? Or what is the reason for that? Is it because the coders of those games lack the ability to code that in? Is it a time/money issue? Or is it deliberate as part of a way of keeping the difficulty down?... All those people that I posted about trying LFS? Know how many actually bought LFS because of it? Zero. But to be fair, most weren't into racing games to begin with. But I'm wondering if this lack of feel that the other games seem to have is part of a dumbing down strategy to increase sales?