Another car to join the GT2c
                
            
 Like can anyone tell me how the suspension thing is supposed to work? In AC you put coordinates for each anchor point... now here I can set lengths, but no anchor points.. I planned on using the rear suspension I developed (with help by people that know what they are actually doing) for my KRB Lotus, Group-C style rear with anti-squat and anti-dive ... but it seems like LFS does not even allow for inclined wishbones..?
 For the KRT CR, that's a real challenge to create doubble wishbone suspension ^^ so for now that's a linear...

 I like the fact that you are opting for a peaky N/A screamer with smooth torque and power development through the rev range. Seems to make a lot more sense for a light, compact MR chassis. Also digging the roof scoop BTW! 

 I tried watching some of Scawens videos but have a hard time following them, plus I only have a single screen here and would be alt-tabbing between both. Maybe I'm just too old.
 It is not too much an issue though, i'll propably end up driving this regardless of what engine is in it 

 ALso much much easier to use space very effective. This is the UV map I made for my KRB Lotus in Blender ofc. No overlapping edges, no excessive stretching.
 In my head "my" engine here was build by a Saab engineer locked into a CNC workshop with blocks of billed aluminium, some buckets of GM parts and lots of coffee)
 getting my first car working in AC took many months, and then I stayed in that environment for many many years... now it been barely two weeks with this whole new development here of which I spent one away from any computer. Much to "unlearn". Overall I don't want to sound ungrateful but may just be my (english) writing style.
 Need to do some more proper testing on wheel.