I've tested 3 GTRs with ROAD_SUPER and R3 on BL1, FXR with Hybrid on BL3, and FXR with a suitable RX layout with no lap time data to keep driving based on feeling. All test did with full power GTRs. Conclusion: Maybe GT2/GT3 or no downforce is better.
Somehow I feel ROAD_SUPER is the most durable tyre, no car during testing are above 85c+. This may because BLW have no high speed corner and the car in corner behave similar to TBO class. The R3 slick however test are all end with tyre overheating. As for RX, FXR's slim tyre can barely hold 6 laps of driving, but it's enough for a normal 6 laps RX race. And when run in road tyres the most overheat part is sidewall.
When finished each run:
FXR RS 6 laps BL1 FI 85C RI 75C
XRR RS 6 laps BL1 FI 70C RI 75C
FZR RS 6 laps BL1 FI 70C RI 85C
XRR R3 6 laps BL1 FI 140C RI 115C
FXR R3 6 laps BL1 FI 150C RI 110C
FZR R3 6 laps BL1 FI 120C RI 155C
FXR HY 6 laps BL3 F 90C R 90C
FXR HY 6 laps BLN+J F 90C R 90C
With the H-pattern gearbox for the RX version of XRR, the single XRR.lfs script for that car is no longer applicable for both configs. The gearbox settings have to be changed manually when switching between the configs.
Not sure how changing the front tires to supers would create closer tandems. Did you also do some restriction/ballast changes on FZR?
I'm still convinced that matching 285 rears for XRR would be better, as FZR just walks away from XRR in the tandem. This would also help against the fast tire wear problem as the thicker tire takes longer to wear out. (FZR still wears out fast, but not nearly as fast as XRR.)
I still see this being the best solution all around. I understand that drifting wasn't the main focus with this patch, and with this idea suggested it still isn't.
In the end drift cars require different specs than more grip focused cars.
I know that you probably haven't drift tested the cars yourself Scawen but this idea is aligned with all of the feedback I've heard from my many associates I drift the most with.
First thing I noticed was just when watching the cars race, it is hard to tell who is on what tyres. It'd be nice to have that information in the F11 menu as well (not sure if it is part of Insim). That'd make it easier to monitor/admin the race.
EDIT: I just realised the F9 menu gives it away pretty clearly - still it'd be nice to have a clear entry in the menus.
Other then that it is fun to play around at this stage. The RX versions could provide some different flavour of racing and might make the restricted GTRs more different/interesting to drive as well. However, I did too little GTR racing in the recent years to be a good testimonial. I hope others have more input.
Thanks, I'll change the Brakes / TC tab to two columns.
I haven't checked this out yet but how about if the scripts sequential.lfs, road.lfs and paddle.lfs were run directly (not from another script) depending on the actual shift type after the car is loaded? And these specially named scripts would need to be excluded from being run by a /run command so they don't get run from the existing CAR.lfs scripts?
I did a quick test with the FZR and didn't see clutch issues.
Can you describe exactly how to reproduce an issue?
I'd like to know how to reproduce this. Can you make it happen again? If so please describe exactly how, and attach the setup if this happens with a specific setup.
OK, I've reproduced it. Thanks for the description. I don't think it needs old setups.
- create a new setup using the narrow tyres
- give it low pressure
- select a compound that has a low optimum temperature (e.g. knobbly)
- press space bar to reset - tyres are now pressurised to the new spec
- select any wide tyre setup - see the bug
The bug is that when you select the other setup, it retains the air amount from the low pressure setup. This bug has actually been around a long time but only shows up now because that small air mass in a bigger tyre exaggerates the effect.
This doesn't affect racing, it's just a garage bug.