They are not very easy to resolve. Antialiasing doesn't work very well in HDR when very bright pixels are next to dark pixels. Because when the GPU takes the average of the bright and dark samples, the result is still 'very bright'. The effect is also noticeable in some of the night pictures, where there seems to be no antialiasing on the edges of the street light lens.
EDIT: Actually this doesn't seem to be the same issue. This is more about reflections on edges and I guess you can see it in the public version too (maybe less so as you don't have such bright patches on environment maps). Anyway I don't think it's that noticeable, maybe worse if you are examining a screenshot.
I like the effect of bloom in the day when there are occasional bloom effects when you see the sun reflected in the window of a building, and when the sun itself is seen, flickering in and out of brightness behind some trees. I've found it looks best when moving rather than in screenshots.
EDIT: Actually this doesn't seem to be the same issue. This is more about reflections on edges and I guess you can see it in the public version too (maybe less so as you don't have such bright patches on environment maps). Anyway I don't think it's that noticeable, maybe worse if you are examining a screenshot.
I like the effect of bloom in the day when there are occasional bloom effects when you see the sun reflected in the window of a building, and when the sun itself is seen, flickering in and out of brightness behind some trees. I've found it looks best when moving rather than in screenshots.