...because noone else has done it yet,so I'm #1!
Well,the potential to go under 6min is there,still to reach it,did that time with one big mistake+bugy collision physics with trees (instead having car wrapped around the tree like it would be in real life,car was thrown to side and a bit ahead on track,could carry on,but first I had to turn the car as it was facing backwards).
Can't stop hotlapping Joux, it's just so rewarding when you get it right. I did the Lotus Type 49 earlier and was sweating like a pig on steroids after a few tries having a huge smile on my face, it's that good!
That 'arcadeines' on certain tracks is still bugging me :/ If anyone's willing to test the 2-11, maybe those who drove that combo on Silverstone, to try it on Mugello and Vallelunga, and telll me does it feel like you're driving the same game..
Feels the same here. Tracks have different friction levels and seems like they have different "groove buildup" characteristics but I'm not even sure that's implemented yet.
Have a look at the surface.cfg and groove.cfg in each track's data/ directory. The only thing that's consistent with how you separated these 3 tracks is how the groove.cfg is built. Silverstone is different from the other two.
Surface.cfg friction levels don't match what you are describing.
Friction levels seem to be
.91 at Vall
.99 at Mug
.98 .99 at Silverstone (two types of tarmac)
What you feel is it there more and more after you drive the track for a while? You may be onto something according to the groove.cfg files. But you may also just be crazy.
Sadly I haven't started saving setups yet. Basically it is just downforce, dampers and ride height set to max. Maybe too much on the safe side, but the car still bounces all over. Might not want to set dampers to max. I just did it to try.