The online racing simulator
Quote from trfab :Would be great to see how this F1 skin would look rendered with a reflective floor!

Listed with 1024x1024 and 2048x2048.

Thanks in advance!

trfab

Here you go, as you can see in the render there is some problems with dark edges on your skin.

regards mike
Attached images
BF1_trfab-2048_17_4_.jpg
mike20002:

You're the man! Lovely, just blown away. Looks better than I thought it would.

Re: the dark edges, is it something with the template or something I did?

Thanks again!

trfab


Quote from mike20002 :Here you go, as you can see in the render there is some problems with dark edges on your skin.

regards mike

Quote from trfab :mike20002:

You're the man! Lovely, just blown away. Looks better than I thought it would.

Re: the dark edges, is it something with the template or something I did?

Thanks again!

trfab

Hi,

Can be the template, but you can try to paint a little bit over the edges over the black mask.
Check in lfsview, you should see it there too.

/mike
Quote from Michael Leisterer :can anybody make me a Render??? [

Here you go Michael, I did a quick render this morning and was having a problem with the headlight textures showing up which I'll try to figure out later. Anyway, here it is!
Attached images
FXO_end_ML00_render1.jpg
Quote from mike20002 :Hi,

Can be the template, but you can try to paint a little bit over the edges over the black mask.
Check in lfsview, you should see it there too.

/mike

Yes, I see the black edges in the LFS Viewer. In fact, I notice more now that you mentioned it.

Mike- what rendering program do you use and how long did it take to render my BF1 skin? Is that flourescent tube lighting that you used for effect?

Cheers,

trfab
@ frOth:

Thx for des nice render *respekt*
Quote from fr0th :Here you go Michael, I did a quick render this morning and was having a problem with the headlight textures showing up which I'll try to figure out later. Anyway, here it is!

I have looked at a few renders you done with these beautiful backgrounds, very nice, but they all have reflection problems - which makes the car looks transparent to the background.

You can stop this by applying the same map(different agle of the same scene will be better) to the raytrace's background setting (don't check on 'Use Environment Setting')
Then create a ground plane and apply camea map to it with the same background image. Go to object properties and uncheck 'visible to camera'. That way the object will only pick up reflection of the ground but not rendering it.

The attached test example shows the result is more convincing. but it will work better if you can use a different angle shot of the scene image instead of the same one, because if you look carefully you can tell the reflection is reflecting what is behind the object and that is not right.
Attached images
reflections.jpg
Hi i was wondering if someone could render my new bf1 skin. seems alot of bf1 request lately but oh well.
If its possible can i have the diagnol and then behind that one facing the other way.
like this http://www.lfsforum.net/attach ... tid=4199&d=1134657735 but cars closer together if its possible if not any render will do.
Also if possible can i have it 1024 x 1024 for desktop

Thanks alot.
Attached images
BF1_F1.jpg
Quote from Greboth :Hi i was wondering if someone could render my new bf1 skin. seems alot of bf1 request lately but oh well.
If its possible can i have the diagnol and then behind that one facing the other way.
like this http://www.lfsforum.net/attach ... tid=4199&d=1134657735 but cars closer together if its possible if not any render will do.
Also if possible can i have it 1024 x 1024 for desktop

Thanks alot.

I like that Skin....so here it is in 1024x1024er res

Thanks alot mate that excellent
Fr0th,

here are the files of the reflection examples I mentioned in the PM.

also the test images

P.S. On the Brazil renderer setting, under the 'Brazil Luma Server' at the 'Sky Light' do not check 'Use Environment Settings', that could cause your reflection looking as the background image.
Attached images
(DSR)Test_with_ground_reflection.jpg
brazilTest_with_ground_reflection.jpg
Attached files
reflection test(DSR).zip - 417.5 KB - 260 views
reflection test(Brazil).zip - 418.4 KB - 254 views
Heres another for you Greboth..
Was already half done when i saw the otherone done so i let it finish
Attached images
greboth.jpg
thanks renders definatly show off skins very well
Quote from trfab :Yes, I see the black edges in the LFS Viewer. In fact, I notice more now that you mentioned it.

Mike- what rendering program do you use and how long did it take to render my BF1 skin? Is that flourescent tube lighting that you used for effect?

Cheers,

trfab

Hi,
I use 3ds Max with Brazil, 15-20 minutes i think.
(AMD 64 X2 4200+, 2Gb Ram)
The light is omni lights with special designed reflective boxes.

/mike
Hey guys, can someone render these one skin...pls?

greeting stix

p.s. Resolution: 1024x768, better 1440x900!:yipee:
Attached images
FXR_GZS_FEDEX.jpg
FXR_GZS_FEDEX_SKIN.jpg
Mine too please.
Attached images
BF1_HarryFM.jpg
XRT_FMSKYLINE.jpg
Quote from Stix :Hey guys, can someone render these one skin...pls?

greeting stix

p.s. Resolution: 1024x768, better 1440x900!:yipee:

Here you go again

Nice skin btw
Attached images
fxr_fedex_front.jpg
fxr_fedex_back.jpg
Quote from EsCoRt RaLLy :Here you go again

Nice skin btw

Nice render! Good guy! Thanks!:laola:

Please render the skins from harry ... is a good friend of me!?:chairs:
:bowdown: Streets Ghost



Thx mate(s)
Streets Ghost...thx!
render
Could someone be so kind as to render my skin, please ?
Attached images
BF1_orbitalbird.jpg
Hey i just made this skin for a lit comp we doing on our forum and was wondering if anyone could maby render itwith the front and back? in 1 pic

Cheers
Attached images
XFR_PulseAlfa147.jpg

Render My Skin
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