The online racing simulator
Server options wishlist
(220 posts, started )
Quote from birder :1) Autokick after x minutes

We need an option that automatically kicks spectators who are just saving their place

As our server is often full we now get players who logon and have a couple of races then spectate for several hours as if they are reserving thier place. Even when you ask them in chat why they do it they dont answer as they are AFK.

On one day we had 6 people doing this so only 17 could ever enter the race. I kick them anyway and the places a filled up with players who want to race but its a pain having to do it.

I was thinking of a setting that kicked players with no action for X minutes so say this was set to 60, at 60 minutes if they had not been in a race they are kicked automatically, after all they can rejoin.

2) Restart after x seconds

On a full server when a race ends you get this constant "Shift+R" restart messages until their are enough votes, we need a setting that restarts automatically after X seconds once a race finished

#1 and #2 can be acheived already with inSIM.

I've added #1.

#2 Has already been discussed before, if my memory serves me right. It was heavily debated, particularily on the point it would cause more problems with idle players, just sitting on the grid and not racing. Not an easy problem to solve. But definely something an inSim mod could do, by adding the necessary logic to spectate everyone after each race and then have an auto restart of some sort.
Quote from Macfox :#1 and #2 can be acheived already with inSIM.

I've added #1.

#2 Has already been discussed before, if my memory serves me right. It was heavily debated, particularily on the point it would cause more problems with idle players, just sitting on the grid and not racing. Not an easy problem to solve. But definely something an inSim mod could do, by adding the necessary logic to spectate everyone after each race and then have an auto restart of some sort.

IMO, I would like as many items as possible in the standard server rather than insim but i understand what you mean.

As to 2) We get grid sleepers now so maybe a restart after x mins but with a rcm warning or even a countdown before it happens.

Thanks for adding 1)
A RCM message with some type of confirmation countdown would probably do before a restart. Confirm start or be spectated. Yes? That would solve the grid sleepers.
We had someone restart a race on lap 8 last night but could not find out who.

We think someone may have the admin password but would like to catch them to ask why and give them a ban.

If we change the password then we will never find out.

We need something that shows who is logged on as an admin

Perhaps an A in the connection list or change the colours of the text in the connection list on admins.
There's already a way, I think: admins cannot be kicked, or banned. So these buttons aren't available for them in the connections list.
Quote from FL!P :There's already a way, I think: admins cannot be kicked, or banned. So these buttons aren't available for them in the connections list.

Agreed you cannot vote to kick or ban but you can still use /ban /kick against admins if you are an admin.

This means that a password hacker could /ban a real server admin which seems a bit stupid. The real server admin (owner) would have to get someone to /unban him (Or use ban editor) to get on his own server and then change the password. To me its all backwards.

Another way would be that the cfg has a list of admins

/admin username, username, username

rather than a password, this would mean more work but it would certainly sort the problem

Also the buttons in the connection list are available they just dont work, which means you start a vote each time you try one to find out whos admin and whos not

I asked in the main forum

http://www.lfsforum.net/showthread.php?t=22431
Actually anyone logged in as Admin is very powerfull in LFS because he can use all of the commands, even the server settings ones. It would be usefull to have (at least) two levels of in-game server administration:

Admin: can use all commands
Marshall: can only use commands such as kick, ban, spectate, pitlane, p_xx, rcm, rcc

The restart, qualify and end commands might be given on purpose to some marshalls by the admin(s).

I also agree with Birder that there should be a way for admins only to see who is logged in as admin/marshall.
Quote from Lotesdelere :Actually anyone logged in as Admin is very powerfull in LFS because he can use all of the commands, even the server settings ones. It would be usefull to have (at least) two levels of in-game server administration:

Admin: can use all commands
Marshall: can only use commands such as kick, ban, spectate, pitlane, p_xx, rcm, rcc

The restart, qualify and end commands might be given on purpose to some marshalls by the admin(s).

I also agree with Birder that there should be a way for admins only to see who is logged in as admin/marshall.

+1
damn good idea Def should be added.


V
Added/Updated :

Multi Level Admin's with configurable access.

* Marshalls password would be alternative admin password. /Marshallspassword=<password>
* /Marshalls=<playername1>,<playername2>,<playername3 >...
* Command bitfield in cfg to dictate available commands
/Marshallcommands=00110101 ;allow restart,kick,change track+cars)
/Marshallscommands=CanEndRace,CanSetCars,CanSetTrac k,CanBanPlayer,CanGivePenalty,CanSpectate,CanKick. ..

Connection List to indicate Admin (level) status.
Quote from Macfox :Added/Updated :

Multi Level Admin's with configurable access.

* Marshalls password would be alternative admin password. /Marshallspassword=<password>
* /Marshalls=<playername1>,<playername2>,<playername3 >...
* Command bitfield in cfg to dictate available commands
/Marshallcommands=00110101 ;allow restart,kick,change track+cars)
/Marshallscommands=CanEndRace,CanSetCars,CanSetTrac k,CanBanPlayer,CanGivePenalty,CanSpectate,CanKick. ..

Connection List to indicate Admin (level) status.

Great idea +1
Updated list to reflect W9 and W10 new features.
Ability to set a time (5-6 seconds) for the display of the welcome message. Sometimes you can connect so damned quick it can't be read! It might, just might, prevent people from continually asking 'Is a pit stop required?' etc.
Quote from Doorman :Ability to set a time (5-6 seconds) for the display of the welcome message. Sometimes you can connect so damned quick it can't be read! It might, just might, prevent people from continually asking 'Is a pit stop required?' etc.

I think that things like pit stop, track, layout, weather, etc. need to be addressed in some way other than the welcome message. These are things that you need to be able to quickly and easily see at any time, not just when you first connect to the server.
Don't the trees and the flags indicate wind?

Track and Layout are really covered by the minimap, however I guess they could be displayed as text somewhere.

Pitstop rules should be displayed at start of race IMO and as a flashup message close to pit windows.
Quote from Macfox :Don't the trees and the flags indicate wind?

Yes, but it would be much more helpful to see "Winds out of the Southwest at 10mph" or something along those lines. Also, eventually LFS will have track temp, air temp, etc. modeled (at least, we all hope so). There's no way to tell how warm it is just by looking at the track.

Quote :Track and Layout are really covered by the minimap, however I guess they could be displayed as text somewhere.

Because there are so many different layouts for each track, it can become quite confusing. I've been playing this game for something like two years now, and I still don't know which layout is which. It would be very helpful if we could easily see that we're on Aston National Reverse at any time, so that if we change cars we can easily pick the right setup. It's not practical to expect users to remember every single track layout. This will be especially true when/if we get more tracks or additional layouts.

Quote :Pitstop rules should be displayed at start of race IMO and as a flashup message close to pit windows.

I would not want to see this. I would really like to see this information displayed on a tab or overlay instead. To me, LFS will be best when it gets to the point that nothing is displayed across the screen unless you specifically want it to. For instance, getting rid of the "Yellow Flag" text and putting in track marshals waving flags would be a huge first step. Removing the lap times that pop up, and substituting them with a virtual pit board of some type would be another improvement. I think we need fewer things popping up on screen, not more of them.
Quote from Cue-Ball :Yes, but it would be much more helpful to see "Winds out of the Southwest at 10mph" or something along those lines. Also, eventually LFS will have track temp, air temp, etc. modeled (at least, we all hope so). There's no way to tell how warm it is just by looking at the track.

AFAIK, Wind direction isn't displayed anywhere at all. Might be due to the fact track direction isn't either. (No North reference) I guess this is where the flags, trees, smoke give the best reference.

Quote from Cue-Ball :
Because there are so many different layouts for each track, it can become quite confusing. I've been playing this game for something like two years now, and I still don't know which layout is which. It would be very helpful if we could easily see that we're on Aston National Reverse at any time, so that if we change cars we can easily pick the right setup. It's not practical to expect users to remember every single track layout. This will be especially true when/if we get more tracks or additional layouts.

I think the track/layout is now displayed in the setup window for reference. (This was only recently added, if I recall)

Quote from Cue-Ball :
I would not want to see this. I would really like to see this information displayed on a tab or overlay instead. To me, LFS will be best when it gets to the point that nothing is displayed across the screen unless you specifically want it to. For instance, getting rid of the "Yellow Flag" text and putting in track marshals waving flags would be a huge first step. Removing the lap times that pop up, and substituting them with a virtual pit board of some type would be another improvement. I think we need fewer things popping up on screen, not more of them.

Agreed, we need less clutter. But adding marshals is probably low on the priority list. However it's a direction I'd like to see LFS go.

That said IMO all these are really client based preferences/functions, so I'm leaning away from adding them to the list. The original idea was to extend the server message display time, if I recall, so I'll add that.
With the recent test patches (and the upcoming patch X) dealing with lag has become a bigger issue. We all know how one single person can mess up an entire server. We need some way of getting rid of those with high ping, for example:
  • LFS could sort it out by itself (autokick if ping => x ms)
  • Insim packet with ping information for insim programmers to deal with.
  • Disallow the HPW to join the server in the first place (blocked by Master Server)
Thoughts?
LFS already does this to a certain extent. It's a fine line... Kicking laggers vs LFS netcode being blamed for dropouts.

The other problem is the nature of the Netcode being a mix of central and peer 2 peer.

How do you measure the lag? Between players where it counts, or to/from the server where it's less important unless players are proxied via it.

"Set max connection latency or TTL to prevent teleporters from hindering other racers." is already mentioned in the list.The InSim idea is a good one. Have more detailed connection info could open up other possibilites for mods.
Two things.

First, can you fix it so that the "Name List" does not disappear when I bring up the / talk window to kick someone. If I click on their name, in W vers, I can't edit before their name to add kick/ban etc. If the name list is up when I hit / then I can do it in the talk window.

Second: I'd hate to have some lag limiting added to servers. You'd basically knock all of australia off most of the servers. Most of us here have between 250-390 ping to decent overseas servers (european) american ping too high mostly. There are only 2-3 racing servers (my own discounted) for australia, most of them are drifter ones (puke). I think locking us out of european servers from lag, would probably take alot of ppl out of LFS. It'd take me out. Yes it would be server initialted, but most servers would set a min ping to be 250-300 and that knocks out most australians. I'd hope you'd think very carefully before initiating that, there's alot of gamers here into racing.

Venus
How about a pro setting? So when every guest logs in, if his PB is better than some set time, he can join to race, otherwise he has to spectate. Of course, it would be up to the host to decide if he wanted his server pro or not.

V
Quote from Venus :Two things.

First, can you fix it so that the "Name List" does not disappear when I bring up the / talk window to kick someone. If I click on their name, in W vers, I can't edit before their name to add kick/ban etc. If the name list is up when I hit / then I can do it in the talk window.

Second: I'd hate to have some lag limiting added to servers. You'd basically knock all of australia off most of the servers. Most of us here have between 250-390 ping to decent overseas servers (european) american ping too high mostly. There are only 2-3 racing servers (my own discounted) for australia, most of them are drifter ones (puke). I think locking us out of european servers from lag, would probably take alot of ppl out of LFS. It'd take me out. Yes it would be server initialted, but most servers would set a min ping to be 250-300 and that knocks out most australians. I'd hope you'd think very carefully before initiating that, there's alot of gamers here into racing.

Venus

First - use right click instead of left click.
Second - I'm not a nationalist, but if your ping is above 300, it is VERY uncomfortable to competete with you, before a corner it takes maybe half a second before your braking lights light up, it's bad you have so much ping, but driving is not so fun anymore for people with <100 ping drivers. If that option will be granted, I'm sure there will be servers that allow you.
Third - this can already be achieved by Insim.
Nice to see ur not a nationalist lol....

In the formula cars, there is no brake light... and you shouldn't be relying on someones brake light anyway, but braking at ur own braking point... u know where it is, and u know u can brake a lil beyond it lol . As for lag, no one has complained that I lag in redline... in fact my lag meter is always in green.

But ping limiting, doesn't take that into account.
Two suggestions:

1. Ability for server admins to allow "old" (pre-X) Car reset. So if a car lays on the roof the driver can turn it back on four wheels, but without repair. Maybe combined with some time delay and/or only when track is free. We can also think of some safe "respawn-points" on fixed positions beside the track.

2. Pit stop indicators. E.g a number behind every players name which shows the number of pitstops he/she has already done. In real racing you also get this info from your team, so why not here? Also some lights at the side of the cars would be fine, like in DTM.

Excuse my bad english
//quest can select track yes/no
/selecttrack=x

//quest can select laps yes/no
/selectlaps=x

// midrace vote yes/no (i mean restart and race ending )
/midracevote=x

Server options wishlist
(220 posts, started )
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