Single screen frame rate should not be affected, except that the FOV setting goes to default.
Also it is really worth comparing with Z15. I'd suggest saving a MPR where you get a bad frame rate, then watch that MPR in Z16 and Z15 to compare the frame rates in exactly the same situation (probably paused).
Then if there is a significant difference, please post the MPR so I can do the same test.
I can't seem to get the multiple monitor thing to work. Nothing happens apart from the view not being centered. Is it impossible with 2 screens attached to the same gfx card or am I doing something wrong?
edit: also noticed the TC icon has changed, but that might just be me, not keeping up
LFS has no special refresh rate restrictions. It should support all modes that Direct3D says it can support. LFS just gets a list of available modes from D3D at startup and all these are displayed in the Screen Options.
That's fine if you can select a full screen resolution in Screen Options that includes both screens (may need to set something in your graphics card software).
Then in LFS, after you have selected that mode in Screen Options, go to View Options and set "Screen widths" to "unequal" and enter the main and side screen widths, so it knows where to divide the view. Of course you need to set 1 left screen and 0 right screens (or 1 right and 0 left).
Did I do something wrong in the options or what? Notice the black bars on sides. This is only while NOT driving. Sorry if you said this somewhere. I just noticed this is only in windowed mode. Not in full screen.
The external views are confined to the same area as the interface.
When a single screen exceeds 16:9 the interface and external views are confined to 16:9 aspect ratio.
This is primarily for the replay cameras which are designed for a TV shaped view and there were some other issues so I decided to restrict those views to 16:9 like a real TV. Or when multiple screens are used, the external views are confined to the centre screen.
You can see what it is like with multiple screens by making a very wide and low LFS window.
Oh, I see, really cool. I wish I had room for several screens. Thanks for clearing up my question.
If I understand correctly, the cars will also have those nice virtual dashboard lights inside the cockpit instead of the 'dots'?
I like the option when you press '3' the lights go on. Especially on the FXO, since brake and light is separated. Could you tell if in the future LFS also have that when you have the lights turned on, you will see it on the road, same for rear lights (like in GTAIV)? Or won't you share that information with me?