FPS problem: when turn button mode changed to classic style (2 buttons = 180 degrees) I get half of the max FPS when looking behind me, 30fps. I get constant 60 fps everywhere else with front/side view, only effects looking behind me. (phenom II x2 550 @ 3.8ghz, 4870 512, 1920x1080)
edit: it's a general FPS problem. Turned off vsync and it's only at about 60 most of the time. the 30 fps instance was looking behind while spectating someone, view had many barriers. I got much better FPS with z15.
Your frame rate is rather low for the given hardware, are you sure your graphics card settings isn't forcing v sync? 60fps is too low what you are getting out of your hardware.
However, the weird framerate drop using "classic 180 degrees lookback", i could reproduce the weird frame rate drop. I get from 300+ to 220-230fps as soon as i look backwards. passing of other cars seems not to make any difference. After about 1 second fps climbs back to 300+ Also just switching left/right seems sometimes to have a similar effect.
For me, this is not a problem but somebody using a 4630 card instead of a 4890 might have frame-rate issues because of this
Does this mean TrackIR users can look around to sides more than 90 degrees again? That was very annoying when it got changed from the "old" LFS. I'm too lazybutt to dig up my dusty TIR and install the drivers to try it for this feature alone.
Yes, theoretically this allows 360° Z-rotation, Y is still limited to 90° and X to 180° though.
Sadly my CCC lacks this option as well, never had it on Win7RC.
I can only use multiple screens in windowed mode, resulting in a massive fps hit due to the way Aero works.
That and the option to use any resolution on any screen and pan as necessary on that screen are something I miss to the point where I'd consider switching to nVidia after years of ATIsm.
You need to still have Windows see one large monitor like before to use LFS on multiple monitors. Like using the span option from the drivers, unfortunently afaik span does not work if the displays have different resolutions like in your case.
I am having a few issues, that I thought I might raise.
I personally dont like the new 3 screen setup. Just to add I am running windows 7 and a THTG.
Now with the 3 monitor view, both the left and the right screens seem to angle away, and the perspective is very wrong in my eyes, to the point of after 1 hours off line testing I now feel sea sick. I have changed back to running 1 monitor (ie the old view) and it feels so much better.
I have noticed a 30% frame drop running the new set up. dropping from a consistant 80 frames to 50 - 55.
Lastly - I have run a few test with the new setup , seeing if I change the view point around, FOV and Bezel to see if I can sort out the issue (ie make it feel better for my self - to try and persevere and see if I can get used to it), and have now found the following.
I have changed back to the single center monitor view (the old setup but still suing 3 monitors) and when I tab from car to car, I have various different views, when changing from car to car. As though each car I have viewed from - now has individual settings. Really strange. its as though each AI that was running now has its own view settings. Should this be the case?
Q - How can I change the colour of the sky messages - as white text on a cloudy sky is difficult to see sometimes. in terms of the sector interval times.
gotspeed, if you couldn't get LFS to display over both screen in patch Z or before, V16 changes nothing here. If you could get it to display, it will now display in a nicer manner. If you can't span, then you'll probably need SoftTH.
Widdowmaker - the old method is correct if you have your screens all aligned (i.e. to form one wide flat display). To use 3 viewports effectively you need to angle in your side screens, and by quite some amount.
I've updated my FOV calculator and stuck a link to it on my setup tools web page, with my 3x 22" screens and a FOV of 130° (equivalent to 100° with a single viewport), I need to angle my side screens by 51° (see photo)! I do find it more immersive than a single, very wide display. Not sure if I'll stick to racing with it though, as the back of my CRTs move into the magnetic field of my speakers, and the edges of the image warp and discolour, which can't be good.
Ah, did some research. Apparently MS introduced a new display management layer with Vista, preventing the driver from "faking" a display, which is essentially what spanning does. Unfortunately, Seven also comes with this stupid management layer. In other words, if you've got Vista or Seven, you cannot use spanning modes. You can only use modes supported by an actual physical display, it's no longer possible to create a virtual display device and let the graphics adapter, or its driver respectively, handle the output.
€: Actually that can't be quite correct, seeing as Eyefinity clearly can do that. Let's just hope ATI releases it for older cards, don't wanna have to buy a 5870.
You're implying Vista is more stable than XP? I agree though that SoftTH isn't very stable, v1.08 was awful for me in that regard, so I switched back to using v1.07, a shame, as v1.08 does improve frame rates.
Alternatively, buy a Matrox TripleHead2Go, upgrade your graphics card to an ATI 5800 series with EyeFinity support, or just buy an 8 megapixel monitor and run LFS in any window size you care to dream of.
morpha - apparently the EyeFinity tech gets round that, essentially brining back span to those who defected from XP to Vista/7.
i had soth th working in vista tho. it worked it just sometimes the game would crash going from window to full screen or back the other way. is there any way to get lfs to work on 2 monitors full screen now?
other then having to fight with sothTH again to get the settings right