Yes, although the physics of some cars changed, the MP Replays have not been invalidated. You'll probably see more jerking on the changed cars because the prediction between position updates does not match what happened when the replay was recorder.
The UFR got some significant updates to its centre of gravity .
Using high res texture packs?
This looks like you have run out of texture memory on the graphics card.
I wasn't going to mention names but those are a couple of the ones I had thought of.
I'm not very keen on the XRT's new wheels, but hey ho. Most of the other new stuff is pretty damn good, and I haven't even tested it all out with the wheel yet. Only looked at the graphical side of things;
Oh wow! Tell Eric I might have to cancel my date tonight, these interiors are that nice! Can't wait to get home from work and download this one. More updates than I had expected. I'm not a fan of the new road car steering wheel, BUT it looks "right" for the cars (dated car body = dated interior styling, too) so I'm perfectly fine with it. It's realistic, and it fits the cars. Good judgement there.
Exciting times. Good to hear about the minor physics adjustments, too. Can't wait to try this stuff out!
For reasons I don't know of, sometimes alt-tab screws up LFS. Pre-existing issue.
Scawen, I'm impressed to learn that you modelled the UF, even though you gypped parts from the other cars. Shows that you guys are all multi-talented. Next, will we see the three of you singing and juggling chainsaws whilst on Segways on Britain's Got Talent?
Thanks for the patch, looking forward to Z and the future. I've also got an avatar ready for Z :P