thnak god someone else ends up with bad hands and neck/ shoulders, i thought it was just me holding on too tight. i've got a patch of hard skin on the side of my right thumb from where i grip the wheel thats about 3mm thick these days
The National Highway Transportation Safety Administration released data on nearly 400 vehicles in at least two SAE (Society of Automotive Engineers) papers dated 1992 and 1998. There are two versions of this data out. One in metric and one in SI units. This is the latest metric one with about 80 vehicles:
I've referred to this in my little hobby sim test bed over the years many times. Do other sim developers? I don't know, but it'd be surprising if the iRacing guys didn't. If the exact vehicle you want isn't specified you can still get a pretty good estimate by looking at similar vehicles. At least you're unlikely to be off by 100% or something using this.
To answer one of your earlier questions: Yes, the three values for yaw/pitch/roll are indeed used in sims. More specifically you specify a 3x3 matrix called an "inertia tensor." The yaw/pitch/roll values go along the diagonal while the remaining values can just be 0. I.e., you wind up with an array for each car that looks something like this:
In the rigid body dynamics code this is used to calculate the angular acceleration (in full 3-D) given all of the forces on the car. If the car is made up of multiple rigid bodies, each body gets its own inertia tensor.
In Virtual RC Racing we used this data straight out of the car designs in Pro-Engineer in which every single component has its own tensor. This meant the software calculated the cars' inertia tensor using all the masses and mass distributions of every single piece of each car. So it's possible to get very accurate if you have the original, complete designs in good engineering software without testing it directly. I doubt other sims have done this, really, but my point is it's possible to get this without testing the vehicle. A test is the best way to go about it though.
People don't do it to gain positions most of the time though, they do it to salvage SR after someone takes them out lap 1 turn 1. I've actually never seen someone do this on a track that didn't have an apron, I could see it being a problem though if someone was dumb enough to attempt that. I'd like to see them put in a black flag if someone drives X amount of laps under a minimum speed like they use in real life, and tell the person to park it for the rest of the race.
I don't like how iRacing seems to just update the sporting code and doesn't actually fix problems. Recent examples:
-Club points reward you for finishing high in lower splits compared to mid pack in higher splits, which caused sandbagging. Instead of fixing the club points to reward you for finishing as high as possible, they just update the sporting code to say stop sandbagging, now users have to police the system when they see it happening.
-People are wrecking each other in hosted races. iRacing does not want to police hosted races, so they say you can't protest in hosted races any more, makes perfect sense to me. But instead of giving people options to control the race they paid for with kick/ban options, iRacing's solution is simply to set a password. Which means you can't just set up a fun open hosted server on a weekend without the fear of wreckers doing whatever they want. Kick/ban for you server is a basic option and I can't even wrap my head around how iRacing couldn't include the most basic functionality for this on the first roll out.
-People running damaged on the apron. Instead of putting in a black flag rule to stop this, again make the users police it themselves.
You know, as much as people complain about the development speed here at LFS, at least when Scawen does something, he does it right the first time and doesn't half-ass it through three builds until he gets it right. I have to give him credit for that.
This is a good point, but one thing is that although those are knee-jerk reactions on the part of iRacing, I gaurantee they're not final solutions. It's really more them saying that they acknowledge the problem(s) and putting in temporary band-aid until they resolve it properly. Whether or not it's effective is almost a moot point because it's probably more to show their alignment and future intentions on certain issues. I'd take that over silence any day
bunch o lazy ****s if u ask me. Could they spare five minutes to code a kick/ban option for server admin, nope they decide thats to much like hard work & give us a few 'pointless words' in some vain attempt to sort out an really simple issue.
Yeah, this is why I hate the iRacing band-aids. I realize they're busy, but some of the stuff they don't fix is ridiculous. Kick/ban would probably take no more than a week to implement. Its the most basic of dedicated server functions. I can't believe they'd even consider adding hosted racing without that feature. How about steering offset for oval cars that has been requested for how many seasons now? Its a number, and you offset the steering wheel that many degrees. Its so damn simple, yet they can't take a day to add that to the garage, so we'll keep turning right to get left until they do. I'm not trying to belittle the complexity of their software, but I'm a software engineer and I know for a fact some of these things are not all that complicated. How many times have people asked for a freaking clock in the F-keys so we can see when races start? It's kind of a big deal when the whole system revolves around a very strict schedule, and its not rocket science to add to the game. Saving control schemes on a car-by-car basis...I could go on with the list of basic features they still don't have.
They seem to succeed on their big projects, but then they drop the ball on so many easy things. Its just frustrating for me to watch.
Two seasons back, I protested a situation like this that happened during at Milwaukee during Mazda race. Rest of us kept asking for this driver to park in pits because it wasn't fun for rest of us spending half of the race trying to avoid this slow and unpredictable car. Protest didn't go through as he didn't directly cause any wrecks (multiple close calls, though).
Looks like the honeymoon is over , for me I'm still head over heels.
The more I drive the GTI of Iracing the more it blows me away.The ever present stats,SR..etc.. pidgeonholing people into where they should race depending on the colour of there 'license' is a bit sad TBH
I`m a Pro driver in road and i`m driving the Skip Barber, why shouldn`t I do that? I payed for all the cars and i`m driving what I want when I`m in racing mood.
Im not faster than many Rookies, D, C, B and A licensed drivers. I don`t like the bigger cars I`m more into the smaller ones. I don`t care about what other people thinks about that - I`m there to RACE and having fun...
Hi Ken Limerock late last night GMT?, what an amazing car ehh, was trying it at Laguna last week, first few laps I hated the combo then it grows on you a little then it becomes an addictive obsession, the way the car reacts when you start to push it especially at the left hander after the corkscrew is simracing heaven.
it's more a case that racing in rookie servers with a higher licence is frowned upon if you then spam the servers with complaints about how the rookies drive and how they've hurt your SR and how much easier it is for them to get it back than for a higher licence driver.
personally if you're a pro licence holder and want to race rookies then fine, just don't expect the whole field to be able to run the whole race without making a mistake, the name rookie should give people a clue
re dale, he appeared on pole for my first ever rookie race, never saw him after the first corner till he almost lapped me on last lap. he crops up fairly often in various practice sessions and he's always very pleasent and down to earth with a great sense of humour, i particuarly liked his suggestion to john henry that he should demote pat o'hara to a rookie with minus 100 SR after pat had taken out dale, john henry and tony george jnr in one accident in a mazda practice at milwakee
Licenses, with the exception of Pro, are really just an indication of how long you've been a member of iRacing and are in no way an indication of driver skills (IMO). I get my butt whooped by so called Rookies all the time.
Just drive what ever takes your fancy. The Spec Racer Ford is a great little car, I'm intending to do a full season in it this time round, well inbetween Radical, Truck and Mazda. I was going to squeeze in the Daytona Prototype but can never find any races, it seems to have died a death since the arrival of the Corvette and Dallara.