The online racing simulator
car2airplane bug
(135 posts, closed, started )

Poll : Should this bug be at the top of the todo list?

Yes
112
No
43
car2airplane bug
The Spanish LFS community wants to ask for an urgent bug resolve.

We all know about the car2airplane bug. When you hit a fence or another car slightly, your car flies to the nearest airport or over another car... but... the biggest problem is that most of the times will end over his roof, upside down....

This bug was not such a big problem until now... but since we got the new "can reset" update.... this bug has become a huge problem....

At LFS-Spain's leagues we used to have over 150 people racing every monday, and before patch X, the 80% of our racers were finishing our races.

With the new patch X and with the "can reset" option disabled, we've seen than nearly 60% (edit: 40 was a bit too much) of people can finish. We've seen the problem is when you hit slightly any fence or any car, you may fly and end upside down....

We discussed to enable "can reset" option to let people drive to pits and repair his car or continue if there was no damage, but if enabled... it repairs your car and resets tyre temps... and this is not what we want...


As a community, we think this collision bug should be at the top of todo list for next patches, because with the new "can reset" option it has became a big problem and a bit annoying bug.

LFS-Spain
#2 - -M-
Quote from DeXteRrBDN :As a community, we think this collision bug should be at the top of todo list for next patches, because with the new "can reset" option it has became a big problem and a bit annoying bug.

+1
I agree
tbh with you amigo, with finishing ratio's that poor the races must be a nightmare. The erratic collisions do not happen often, you should be seeing a much higher than 40% race complete ratio - and if you are seeing airbourne cars frequently during a race then you need to educate or boot your drivers.

I think you have a far bigger problem with your drivers, this new lack of reset will help them learn - you need to come off the throttle sometimes to finish.

The rare times that LFS messes up collisions are almost always in a scenario when the car would not have finished anyway. So it retired by going to orbit rather than retired by doing a Kubica... It's not the end of the world.

If you are having 60% of your drivers retire because of it. Seriously, you have a problem with your drivers.
+1
Quote from Becky Rose :tbh with you amigo, with finishing ratio's that poor the races must be a nightmare. The erratic collisions do not happen often, you should be seeing a much higher than 40% race complete ratio - and if you are seeing airbourne cars frequently during a race then you need to educate or boot your drivers.

I think you have a far bigger problem with your drivers, this new lack of reset will help them learn - you need to come off the throttle sometimes to finish.

The rare times that LFS messes up collisions are almost always in a scenario when the car would not have finished anyway. So it retired by going to orbit rather than retired by doing a Kubica... It's not the end of the world.

If you are having 60% of your drivers retire because of it. Seriously, you have a problem with your drivers.

Aha , so LFS has no bug ... the bug is on drivers. Perfect.
New time I have a scratch with other car I'll get some paint and put your name on the moon :-P

... I thought LFS was a simulator not a pinball, amigo.
+1
I'd haffto agree with Becky on that, The STCC has about 20 drivers to each race, and in most races, all of the drivers have finished, bar a few rolls, and miscalculations in fuel. Most public races have no problems with collisions, and in Patch X, the collisions are actually improved. Maybe you Spaniards have more lag problems, but I'm in Canadialand, and get about 170 ms ping to the STCC and CTRA servers, and I have no issues with becoming a RB4-oplane.
I second Becckys thoughts on the capability of your racers. Sorry, but then 60% of your racers arent capable of racing clean and safe. Sounds harsh, but maths have spoken. German communities leagues dont have a prob with that and enjoy the possibility of this feature. Sure, now one or two guys have to end races due to lying on the roof, but we usually DONT have the car2airplane problem, cause the drivers know how to behave.

Sure, collision detection isnt perfect, and should be worked on more, but the fact that people KNOW this prob for a long time, should give them the sensibility to handle it and behave in the right way.
+1

This is the actual bug that makes the sim less a lot of reality.

It's imposible to make a race looking for the limits in each corner becouse if you fail, you will be flying for a bit and with a destroyed car.

Scawen, please move it to top on things to do .
Im agree too
Quote from Kashopi :Aha , so LFS has no bug ... the bug is on drivers. Perfect.

That's not what she said. No need to be belligerent.
Quote from DeXteRrBDN :
At LFS-Spain's leagues we used to have over 150 people racing every monday, and before patch X, the 80% of our racers were finishing our races.

With the new patch X and with the "can reset" option disabled, we've seen than nearly 40% of people can finish. We've seen the problem is when you hit slightly any fence or any car, you may fly and end upside down....

I have to agree with Becky above. From my experience this happens quite rarely, unless you are using custom layouts with barricades etc. So do you use layouts a lot? Then i can fully understand the problem (and anyway i see the collision handling as a high priority issue!) and would vote +1.
While the collision detection DOES need fixing at some point, it is quite easily avoided by racers understanding that contact is not "the done thing".
Quote from Vykos69 :I second Becckys thoughts on the capability of your racers. Sorry, but then 60% of your racers arent capable of racing clean and safe. Sounds harsh, but maths have spoken.

Oh ,yeah ... maths have spoken most of LFS physics engine than on our driving skills.
Is reallistic to have a car landing over a bunch of cars just for a scratch?
How can you judge the drivers using the maths generated for something buggy?
I think the point being made here is that if 60% of your drivers can't finish a race without hitting the barriers then you have 2 problems. Sure the collision detection needs work but, by the sounds of it, so do your drivers.

So, do you use custom layouts in your races?
Kashopi, simple question: Why are in the german EAS (with about 100) drivers including EPS), always more than 80% of the drivers finishing? And if you read my post right, you should see, that I second the point about that there should be work done on this issue, BUT it is well known, and if you behave as drivers, this wont happen! That's where I refer to mathematics. If 60% of your drivers cant keep the car on the wheels for a race, they should think about some of the basic laws of racing: To finish first, you first have to finish.
Quote : How can you judge the drivers using the maths generated for something buggy?

Because even demo racers can get 80% or more of the field home without seeing orbit, and they have team that specialise in wrecking. still.

Quote : Is reallistic to have a car landing over a bunch of cars just for a scratch?

What I actually said, before your compatriots went all Franco and took offence, was that this bug happens rarely. In the course of a race, if 60% of you are suffering from it, then you need better drivers. Sorry, but for that many cars to go flying you need some piss poor sub-demo standard drivers.

You have a problem, and it aint physics. I'm almost wetting myself laughing at the thought of you lot piling into T1 screaming, "we are the best that Spain has to offeeeeeeeeeeerrrrrrrrrrrrrrrrrr,,,,,,,,,.............. DANG IT! Physics bug again!".

Seriously guys, this is a rare bug that typically only effects cars that have crashed out anyway. So LFS does not react realistically in an accident, but the accident ALREADY happened. LFS does not cause accidents, drivers do.
Quote from Kashopi :Oh ,yeah ... maths have spoken most of LFS physics engine than on our driving skills.
Is reallistic to have a car landing over a bunch of cars just for a scratch?
How can you judge the drivers using the maths generated for something buggy?

Cars don't skyrocket with a scratch, hell, I can rub all up against one of my team-mates throughout a race, without fear of him jettisoning into a barrier most of the time, You guys have other issues if you're getting some aeroplane bugs from cars.

And Becky, I thought it was only blondes that caused accidents?
Quote from SabersKunk :So, do you use custom layouts in your races?

some times, when cutting is possible and when pit entrance/exit line is large


ok, maybe 40% is a bit too much, this should not be the normal case, but the last races where in fernbay, blackwood and southcity
+1
OK, by the looks of this, we've had the original poster make the post, and in some spanish forum, someone goes "Hey, all us, go to this thread, and post "+1", to make me look like I'm right when I'm not really."
Quote from DeXteRrBDN :
ok, maybe 40% is a bit too much, this should not be the normal case, but the last races where in fernbay, blackwood and southcity

Again, the tracks are not an excuse. If you drive e.g. Fern Bay with the small GTRs, it is well known, that you can easily flip on the curbs.

First of all: LFS-physics-Engine problem, but:

It is well known, so FFS avoid the curbs. It's so damn easy. Sure, you arent pulling the WR time then, but you finish, and the WR-guy might prolly not. So who wins the race then?
#24 - Don
In Czech republic, we have recently finished a season of 4 races, with about 70-100 racers and i believe that atleast 80% of them had finished each race. And those who didnt was either because they just gave up or they ended on roof after flipping over due to cutting corners OR after contacts with other players. I believe that very few - if any of the racers didnt finish due to car2airplane bug.
Quote from Vykos69 :Kashopi, simple question: Why are in the german EAS (with about 100) drivers including EPS), always more than 80% of the drivers finishing? And if you read my post right, you should see, that I second the point about that there should be work done on this issue, BUT it is well known, and if you behave as drivers, this wont happen! That's where I refer to mathematics. If 60% of your drivers cant keep the car on the wheels for a race, they should think about some of the basic laws of racing: To finish first, you first have to finish.

I agree Vykos , but what I'm trying to point out is that a bad driver at the back may cause a landing on the clean_drivers_head_of_the_race_20_drivers finishing their clean race.
And this situation is not reallistic, that's what I mean.
This thread is closed

car2airplane bug
(135 posts, closed, started )
FGED GREDG RDFGDR GSFDG