Scawen, I think you misunderstood that slightly.
What I think deggis is trying to say is that the handbrake should not automagically go off when you select first on the grid.
ATM starts go like this:
Handbrake automatically on.
Rev engine
Engage 1st & GO! (at this point the handbrake goes off automagically)
I think Deggis means:
Handbrake automatically on.
Rev engine
Engage 1st, drop handbrake and GO!
So it isn't necessarily an axis handbrake, but merely toggling it off with a button at the start. Just like setting off in a car in real life.
What I think deggis is trying to say is that the handbrake should not automagically go off when you select first on the grid.
ATM starts go like this:
Handbrake automatically on.
Rev engine
Engage 1st & GO! (at this point the handbrake goes off automagically)
I think Deggis means:
Handbrake automatically on.
Rev engine
Engage 1st, drop handbrake and GO!
So it isn't necessarily an axis handbrake, but merely toggling it off with a button at the start. Just like setting off in a car in real life.
My real point was it's pointless because on most tracks you don't need it. It would really just put everyone off the demo, because at Blackwood you need that handbrake. It would just be too complicated without the auto handbrake and I don't see any need to remove it, not at this stage anyway, it wouldn't help with fun in any way and would be just going too far to realism. It would be a bit like saying you should have to change your own spark plugs with a virtual spanner controlled by the mouse, and and South City should be a full city simulation where you have to work in South City Bank or MacDowell's hamburgers to earn enough credits to buy your racing car, that kind of thing. Somewhere reality must stop to make a sim that is usable and enjoyable.
. This small difference (if there is one) could be a kind of small reward for using the realistic brakes on starts

