This is already possible:




// NOTE: The 'silent' flag in bit 7 (0x80) avoids showing a message on player's screen.
struct PlayerHCap // Player handicaps in 4 bytes - there is an array of these in the PLH (below)
{
    byte    PLID;        // player's unique id
    byte    Flags;        // bit 0: set Mass / bit 1: set TRes (e.g. Flags=3 to set both) / bit 7: silent
    byte    H_Mass;        // 0 to 200 - added mass (kg)
    byte    H_TRes;        // 0 to  50 - intake restriction
};


