I kinda get the overcontrasted look as a styling trick, but interior and wheels look little weird. You might want to check your shadow settings and change them so that they blend in little better, behind the car you see a spot where two shadows stack and it's leaving hard edge right now.
Ahah thank you
Although it seems the rims i had are absolute crap so for now ill have to use stock rims until i find some good ones with textures and no need of brazil
But i did a render anyways.
The skin is the new Drift Sensation skin.
(The render has had to be scaled down majorly, it rendered at 3840 x 2160)
Im going to try redoing the render, but from the back, and im going to try and get rid of the bad lighting, if i can work out where light comes from in Max
Well, here's something for you to try if you want to, grabbed it from my current project. Didn't include textures because I'm not quite happy with the tire tread and might have to redo it, but there's not much texturing into this kind of stuff anyways so you should be just fine using basic materials. You might want to add some logo on the cap though, UV mapping should be in place.
Just open 3dsmax and Import this .obj file, just click ok in popup dialog. By default it's in one big group but use Element selection to pick the six-sided center nut and detach it into separate object (you don't want to smooth it). Then just apply Meshsmooth modifier on rest of the pieces.
Rendered with Maya Mental Ray
I've just spent hte last 2-3 hours getting the wheel in place , because loads of things were going wrong, ie. whenever i imported the skin it would crash, then i had to find what you meant by that smoothing thing, then i had to get it to import correctly, then i had to spend ages resizing it, then i had to fit it into place, and it was being really annoying and jumping instead of just being smooth, so i couldnt get the wheel perfectly into place so i had to use the lil numbers at the bottom.
3DS max is very confusing And the buttons+mouse that i use to move around the view keep changing their outcome so its very confusing.
anyways im rendering now with just the front wheel in and no textures, what textures should i add to it?
If you're resizing it, group all pieces together first and resize that group, not individual pieces. That way everything should stay in place and in correct proportions. Scale it to fit one corner and copy it for a rear wheel, then select both and mirror them over to the otherside.
As I mentioned, no textures included but you can make quick materials within 3dsmax that should be good enough. Use phong with low specularity for rubber and blinn for other parts, for brake disk you don't want much reflectivity either unless you're going for "straight out of the box" look.
I use Maya so I cannot give exact values and material info which would work on 3dsmax.
Another one from me, its just the rear of the Drift Sensation skin, no views with custom wheels yet because i cant find the materials im meant to put on them to look nice :/
But after rendering the one below i realised i probably should have moved the lighting to light up more of the back
Thats not my fualt, thats 3D's Max's fault.
Like i said in a post somwhere above when im using the various buttons to move the camera it randomly changes the outcome.
So if i click my scrollbar in sometimes i can move the camera. Other times moves the camera but extremely slow. Sometimes it starts rotating the view instead its really annoying.
Well, you could try to make a new Camera, not just rendering from custom view, then move the camera where you want, then make a new camera and make all the stuff as you want. When rendering, just take old one camera and make render from that angle what you made before.
If you dont want to select it that it rotates, then set settings at rendering options, that render is taken from the camera you made before.
I hope you got my idea.
E: Oh, and ofcourse use Axis movement to line up camera straight.
Or just in the same plase where you can create Planes and stuff at the right side of the screen, there in options take Camera's and make one.
Ctrl + C works too, if you havent changed your Hotkey settings.