The online racing simulator
3D LFS renders
(8487 posts, started )
Quote from Migz :Im going mad with Max, how on earth do i seperate the wheels from the car? Im trying to replace them with custom ones?

prolly u should select the car,then go modify menu/edit poly/elements or vertes,1 of those,than u click on the wheel(it will select a part of it,if not the whole) and just hit delete.
Messing with some lighting settings...came out pretty good I think
Attached images
FXR_1.png
I respectfully disagree
Quote from Nick. :Messing with some lighting settings...came out pretty good I think

I kinda get the overcontrasted look as a styling trick, but interior and wheels look little weird. You might want to check your shadow settings and change them so that they blend in little better, behind the car you see a spot where two shadows stack and it's leaving hard edge right now.
Ahah thank you
Although it seems the rims i had are absolute crap so for now ill have to use stock rims until i find some good ones with textures and no need of brazil


But i did a render anyways.
The skin is the new Drift Sensation skin.
(The render has had to be scaled down majorly, it rendered at 3840 x 2160)
Im going to try redoing the render, but from the back, and im going to try and get rid of the bad lighting, if i can work out where light comes from in Max
Attached images
XRT RENDER RESIZED.jpg
That looks nice Migz.
Quote from Migz :Ahah thank you
Although it seems the rims i had are absolute crap so for now ill have to use stock rims until i find some good ones with textures and no need of brazil

Well, here's something for you to try if you want to, grabbed it from my current project. Didn't include textures because I'm not quite happy with the tire tread and might have to redo it, but there's not much texturing into this kind of stuff anyways so you should be just fine using basic materials. You might want to add some logo on the cap though, UV mapping should be in place.

Just open 3dsmax and Import this .obj file, just click ok in popup dialog. By default it's in one big group but use Element selection to pick the six-sided center nut and detach it into separate object (you don't want to smooth it). Then just apply Meshsmooth modifier on rest of the pieces.

Rendered with Maya Mental Ray
Attached images
rim2.jpg
Attached files
saleen_rim.rar - 59.9 KB - 88 views
Thanks

I've just spent hte last 2-3 hours getting the wheel in place , because loads of things were going wrong, ie. whenever i imported the skin it would crash, then i had to find what you meant by that smoothing thing, then i had to get it to import correctly, then i had to spend ages resizing it, then i had to fit it into place, and it was being really annoying and jumping instead of just being smooth, so i couldnt get the wheel perfectly into place so i had to use the lil numbers at the bottom.

3DS max is very confusing And the buttons+mouse that i use to move around the view keep changing their outcome so its very confusing.

anyways im rendering now with just the front wheel in and no textures, what textures should i add to it?
If you're resizing it, group all pieces together first and resize that group, not individual pieces. That way everything should stay in place and in correct proportions. Scale it to fit one corner and copy it for a rear wheel, then select both and mirror them over to the otherside.

As I mentioned, no textures included but you can make quick materials within 3dsmax that should be good enough. Use phong with low specularity for rubber and blinn for other parts, for brake disk you don't want much reflectivity either unless you're going for "straight out of the box" look.

I use Maya so I cannot give exact values and material info which would work on 3dsmax.
Quote from Crommi :If you're resizing it, group all pieces together first and resize that group, not individual pieces. That way everything should stay in place and in correct proportions. Scale it to fit one corner and copy it for a rear wheel, then select both and mirror them over to the otherside.

As I mentioned, no textures included but you can make quick materials within 3dsmax that should be good enough. Use phong with low specularity for rubber and blinn for other parts, for brake disk you don't want much reflectivity either unless you're going for "straight out of the box" look.

I use Maya so I cannot give exact values and material info which would work on 3dsmax.

I did the whole grouping thing, well the like 3rd time around i did.
Hmm im not very good at max so itll probably take a while until i can get it looking good.
Thanks anyways
Toyo Proxes T1-R + AD07 and sum rims.



Sidewalls from cg-cars.
Sexie as always, i start to hate you.
amazing stuff again
Thats a very sexy render

Another one from me, its just the rear of the Drift Sensation skin, no views with custom wheels yet because i cant find the materials im meant to put on them to look nice :/
But after rendering the one below i realised i probably should have moved the lighting to light up more of the back
Attached images
Xrt rear.jpg
Umm, wait a second, why the camera's angle is so weird ?
Yeah, it's not really straight. Pretty nice render, anyways.
Thats not my fualt, thats 3D's Max's fault.
Like i said in a post somwhere above when im using the various buttons to move the camera it randomly changes the outcome.
So if i click my scrollbar in sometimes i can move the camera. Other times moves the camera but extremely slow. Sometimes it starts rotating the view instead its really annoying.

So that's why i couldn't line it up straight lol.
Well, you could try to make a new Camera, not just rendering from custom view, then move the camera where you want, then make a new camera and make all the stuff as you want. When rendering, just take old one camera and make render from that angle what you made before.
If you dont want to select it that it rotates, then set settings at rendering options, that render is taken from the camera you made before.
I hope you got my idea.
'Luck !!

E: Oh, and ofcourse use Axis movement to line up camera straight.
I get the idea but i've not worked out how to create a camera :/
Quote from Migz :I get the idea but i've not worked out how to create a camera :/

ctrl + c
Or just in the same plase where you can create Planes and stuff at the right side of the screen, there in options take Camera's and make one.
Ctrl + C works too, if you havent changed your Hotkey settings.
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(okijuhans) DELETED by okijuhans
Quote from mogster :Toyo Proxes T1-R + AD07 and sum rims.



Sidewalls from cg-cars.

WOW!!!!!!!!!! good job!!!!!!!
Back
Alright, been without internet for a few days, so have been working on a couple of things.
A modified MRT (still WIP)
and a couple of XRT scenes
and a LX6.. scene
Attached images
MRT-200.jpg
Lx6 stand.jpg
NyXRTscene.jpg
XRT Tyre change v2.jpg
Quote from Nemox :Alright, been without internet for a few days, so have been working on a couple of things.
A modified MRT (still WIP)
and a couple of XRT scenes
and a LX6.. scene

thats pretty nice dude
Attached images
XRT.jpg

3D LFS renders
(8487 posts, started )
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