uh they arent NFS wheels... and they stick out of the tires because they are stretched drifting tires. google it.
@feat, they are both modelled with some simple Vray materials. Some noise and low reflections. + a good environment to give nice reflections. Yokohoma neova sidewalls placed in bump map slot to give some depth. Sidewall could be more realistic, but i haven't looked into it. Haven't quite made the bridgestone sidewall texture yet. Still gotta finish a project of mine before i get to all the textures.
same tire with Nissan GT-R wheels.
The highlights on these aren't so good
Still much room for improvements.
Just made some shots of already old scene which i just keep updating, now i added some ''reflections'' if you can call them like that, rims now are shiny and this is like DMax skin presenting.
Probably i will make rear bumper at last , so no worries.
And yeah, could anyone post link to nice tutorial about making environment reflection on already made material ? I'm trying to make it trough ''Fallof, reflection and environment'' map stuff.
What the .. ?
I probably don't know what YOU call rice, because it's more like JDM replica with JDM parts, i dont see any ''rice'' in my scene.
Shadow comes as default under all parts because of lights.
Yeah, i have little bit resized and distorted it for now.
Just made rear bumper too, it's more higher and it will look quite good i guess.
I'll give a snapshot of it a little later ..
Then ill learn how to add some nice Neova sidewall texture for tyre, otherwise it looks just black and invisible.
Nice to hear these comments from you, Tikshow, appreciate that.
And yes, ill try to do all what i can.
I'm adding some nice environment HDRI maps, thanks for idea to LineR32 and thanks for Ian about that great tutorial.
I'm just experimenting, so i will find the best of best.