The online racing simulator
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Maelstrom
S2 licensed
Quote from Boris Lozac :Is there some secret ABS setting, via keyboard or something like that, that i accidentally turned on? It's off in the game menu, where all other assist are, but that Mini Apps app is tripping me i have it on..

Ctrl+a I think
Maelstrom
S2 licensed
I have just started playing and it seems a step down from DS 1 at pretty much every level. Even the graphics.

But still it's a great game.
Maelstrom
S2 licensed
On one side it is lame to act based on prejudice. I will wait for the final package to decide whether it is worth it or not. There are a lot of possible good outcome to this. Bad ones too.

On the other side, the community's reaction is pretty useful. Oculus and Facebook knows what most of us don't want now.
Maelstrom
S2 licensed
Mac Laren P1 is coming
Maelstrom
S2 licensed
Quote from isamu :Agreed. Dundrod would have been a much better track than this overrated turd.

Monaco for **** sake.
Maelstrom
S2 licensed
My only complaint with the F40 is that the RSR leaderboard does not distinguish between Tires Road90s and the slicks or the modern road tires. I love driving it with its original set up. She is such a bitch.
Maelstrom
S2 licensed
Quote from Shotglass :am i the only one whos having issues with the cars refusing to step back in line after a slide? it feels somwhat like the physics switch to a slide mode and the back will just keep swining back and forth until youve slowed down a lot sometimes
maybe its just my wheel setup but a friend tried the sim today and he was complaining about the same thing within a couple of minutes

also whats the timing and tyre app you guys are using?

I got this but not with every cars. Mostly the F458 and it felt weird.
Maelstrom
S2 licensed
Quote from JackCY :Tried it and so far do not like it much. It is really a beta version, lots of things is unfinished. Also it only works on DX 10.1 or higher. Setting it to lowest it looks like shiny poo and still doesn't get decent fps.

....

No FOV adjustment for me. But it's great they added grass and sand and curbs into a config so one can maybe make those off track surface have same grip as tarmac? LOL

A naive question. By default the simulation settings are on "Gamer" which means lots of help/assistance to the driving. Have you tried the game withou these helps?

Actually setting the game on "gamer " by default is beyond stupid as it give some foods to the haters who can't be bothered looking if there are options somewhere.
Maelstrom
S2 licensed
Quote from just2fast :It´s called Downsampling

Thanks for the explanation
Maelstrom
S2 licensed
Quote from cargame.nl :Why exactly wouldn't you use the native 1280x800 resolution? Is that option missing @LFS or is there another reason not to do that?

You can use the native resolution but the image is better when you use a higher resolution. I don't know the technical explanation but it is significant.
Maelstrom
S2 licensed
Quote from PeterN :I'm without a Rift, but when Rift mode is enabled, LFS changes the FOV setting to vertical field of view. As the Rift's diagonal FOV is apparently around 110°, I don't think a vertical FOV of 115° is at all correct.

You won't see much difference between 110° and 115°. I have settled at 110°. Not perfect but it is where it is the most fun to me.

A few feedback additions:
- I perform better with the rift than on screen. I hardly crash and the driving is very natural. Even with the low resolution it is better than playing on screen. I do feel dizzy though after playing for a while.
- Digital information on the dashboard are readable with the rift. When it is a needle not so much.
- The fact that I can't see my real wheel and my hands does not bother me at all. I don't even think of it.
Last edited by Maelstrom, .
Maelstrom
S2 licensed
Quote from DickDastardly :Actually the Rift's native resolution is 1280x800 i.e. 16:10 (not 1280x720 which would be 16:9) so 1680x1050 does scale correctly. You can easily test this yourself by comparing 16:10 resolutions in-game (which look correct) with 16:9 resolutions (which warp as you roll your head).
Cheers,
DD

Actually both resolution (1680*1050 and 1600*900) are wrong but with the 1680 one the 2 images don't merge correctly for me and I can't see without straining my eyes a lot.

I don't have any eyes problems(12/10 at both eyes 6 month ago, no glasses) but we all are made different.
Maelstrom
S2 licensed
Quote from DickDastardly :Feedback

Thanks very much for giving the rift tracker priority over trackir, this has solved the problem I had with headtracking not working and LFS is now easily one of my favourite rift experiences. After changing my fov to 112-115 and tweaking the head position slightly the sense of scale is also excellent and gives a really convincing illusion of inhabiting your virtual driver's body. Another thing I really like about your implementation is the fact that you extend the visible circles all the way to the sides of the screen -many demos or games I've played don't do this and consequently needlessly restrict the fov of those (like me) who wear our rifts with the lenses very close to our eyeballs. Head drift also seems to be significantly lower than just about any other rift enabled game I've tried. I'm not sure if this is due to some ninja coding on your part or just a result of the game and my rift both using the latest SDK but either way it's a big improvement (although having the ability to reset head position via a button is also very welcome and something that many other devs omit).


Feature requests

1. You've already mentioned you're looking into adding neck modelling, predictive tracking, 3d mirrors and headtracking in chase view. Could you also add tracking to the top down heli view? This would work as if your back is strapped to the base of the heli so that if your real head is looking straight forward relative to your torso, your virtual head would be looking straight down at the car. Tilting your real head up would tilt your virtual head to look at the track in front of the car whilst tilting your real head down would tilt your virtual head to look at the track behind the car.

2. Some very visually distracting moiré patterns are visible when playing LFS in the rift, particularly on the metal barriers with 4 horizontal ridges. Obviously this is due to the rift dev kit's low resolution rather than any fault of the game but perhaps a temporary fix could be implemented (until the higher res consumer version comes out) by creating a version of this texture with half the number of horizontal ridges which would automatically be used when the rift is enabled.

3. Would it be possible to add an option to display the minimap at the top center of the screen rather than just the top left/right? This would ideally enable us to display the map over the sun shade area so it's not blocking the main forward view of the track and is neither clashing with the mirror (as the top left option does) or clashing with side window struts etc (as the top right option does).

4. If you ultimately use a menu system like Hawken's (i.e. a large rectangular virtual screen locked to the world with your head positioned facing the center of the rectangle and headtracking enabled) then the ability to zoom whilst looking at the menu is likely to be useful (either by using the mouse wheel or perhaps by holding down the right mouse button). An alternative approach which could be worth experimenting with would be to map the menu to the inside surface of a hemisphere or half a cylinder (either of which might negate the need for a menu zoom option).

5. I couldn't find the menu options you mentioned to enable the rift commands to be directly assigned to keys or wheel buttons. (I was able to assign rift center and toggle buttons using the text aliasing system in config files but simple "Center Rift" and "Toggle Rift" assignable options in the controls menu would be more user friendly. (I'm not sure anyone needs separate buttons for "Rift on" and "Rift off").


Tips for rift users when playing 0.6E6

-Setting the resolution in-game to 1680x1050 seems to improve image quality fairly significantly. This is the highest resolution available in-game which matches the rift's 16:10 aspect ratio and will be downscaled automatically in the rift to 1280x800, effectively giving you more anti-aliasing. (Avoid using 1920x1080 as the mismatched aspect ratio introduces warping as you roll your head).

-As just2fast mentioned you'll need to adjust your fov for best results. I find a value between 112-115 works best although this may vary slightly depending on which lenses you use and how close you set the lenses to your eyes.

-Default head positions generally seem to set your eyes directly above your neck. More natural results can be obtained by moving the head position forward slightly in the menu.

-Set FPS to display on the right of the screen. (This has the side effect of moving your race position and lap info down a bit making them more visible).

Cheers,
DD

Setting the resolution to 1680*1050 is a sure way to get a head-hick as it isn't the rift ratio. The correct resolution for this size of screen is 1600*900.

+ at 115° the car interior looks alright but the tracks looks way to thin. It kills the feeling of speed to go at 90° but the track proportion are closer to reality. The tracks are actually pretty wide. And it kills the speed feeling mostly because the resolution is low ad we can't see stuffs like the road texture moving.

I get a lot of Head drift too. But i don't think it has anything to do with the game programming.
Last edited by Maelstrom, .
Maelstrom
S2 licensed
Quote from Scawen :Thanks for the testing and feedback.

About the menus, the current plan is to make them bigger and put them on a virtual screen in front of you and allow you to look around them by making them stay in place relative to the world while you move your head.

Was there any crash information? It can be very helpful to get the crash address and exception code. I have a map file for the program so sometimes I can track it down to the line. What exactly did you do when it crashed? It crashed when you tried to change the race but I'm not sure what that means.

Apart from the LFS 0.6e6 has stop working windows message nothing. No error code or anything.

I tried several times and the crash happened everytime.
1- I 'm in a race
2- I press escape button and I click on the "End Race " box
3 - I'm back to the menu and I press the "track" box
4 - I select another track then I press the "Ok" box. (if I don't change the track the game doesn't crash)
5 - Game crashes and I'm back to desktop

NB: If I'm in 2D mode the game doesn't crash while doing the above.

I will test further and give more feedback later on.
Last edited by Maelstrom, .
Maelstrom
S2 licensed
I couldn't resist and I tried it just now with the Oculus rift.

Overall the experience is great and I'm very satisfied with it. In term of VR experience it is just behind Half life 2 IMO.

I couldn't get the proportion right though. I spent some time tweaking with the vertical field of view but I couldn't get something entirely satisfying. Either the inside of the car looks out of proportion or it is the track. It is probably a native issue though as I see that in every game that have a cockpit.

I didn't get much motion sickness but I might be getting used to it (I was very sick very quickly with the first demos I tried). The jerking of the car in the fast single seater (with the road bumps) is pretty uncomfortable with the current latency.

The menu are not convenient at all
VirtualReality.io ( http://www.virtualreality.io/ ) does it right IMO but it would require quite some work I imagine and the "not appropriate" menus are hardly a determent I think.

I had a crash that happened 2 times while coming back from a race in single player (no AI). I press the end race button then I tried to change the race and crash. It happened 2 times.
Maelstrom
S2 licensed
Will test it tomorrow
Maelstrom
S2 licensed
Quote from RCkanki :Try this.
https://www.dropbox.com/s/siooq2n1kpnxf81/Perception.zip
Exitract to somewhere, copy "bin/d3d9.dll" and "libfreespace.dll" to game's directory.
Run perception.exe, 'Oculus Rift' 'NO tracking'

DX8 to DX9 converter
http://enbdev.com/download_convertor_dx8todx9.htm
Extract files from archive in to the game's directory.

Opentrack
You can download the OpenTrack with Hydra at:
https://dl.dropboxusercontent. ... 05095/opentrack_hydra.zip
and without (just rotational tracking) at:
https://dl.dropboxusercontent.com/u/15205095/opentrack.zip
Run opentrack.exe, Tracker source 1st:Rift, Filter:none, Game protcol:Free Track 2.0, click Start button.

Run LFS, and fun!

Thanks

I'm surprised how well it work for something that is not native.
I couln't get the distortion/field of view quite right so the feeling of speed was hindered somehow. But it looks a lot better than what I was expecting. The dashboard is even almost readable.

Navigating through the menu is a pain though
Maelstrom
S2 licensed
Quote from RCkanki :Hey, guys.
I added LFS support to Vireio Perception.
http://www.mtbs3d.com/phpBB/vi ... f=141&t=16457#p134646

Please wait for the update of Vireio.

Great
Can't wait to try it
Do you know when the update is going to happen?
Maelstrom
S2 licensed
Quote from tristancliffe :Gears, brake bias, keys to leave the game, keys to adjust pitstop parameters, keys to chat. You need to be able to 'see' your keyboard. Maybe a virtual keyboard can be shown that is in the same UVWXYZ position, so you see it, but not your hands. It magic position sensing gloves.

For some games, seeing reality won't be an issue. For others it's a game breaker.

It has some drawbacks, for sure, but the leap you get in immersion is, in my opinion, worth it. It depends on what equipment you have at hand but even know you could et around most of the issues. If I was in need of button I would probably use my hotas warthog where the buton are quite easier to find than on a keyboard.

A virtual keyboard is indeed another solution and rather easy to implement.
Maelstrom
S2 licensed
Quote from Keling :About not seeing your hands:

I don't think that's a deal-breaker for most of the driving. But can someone come up with a temporary solution for pressing buttons? It's almost impossible to hit the right buttons in time without seeing them.

Using the keyboard is very hard indeed. For me at least. What you need should be set on your controller and you should avoid the keyboard as much as possible.

I was playing half life 2 yesterday (mind blowing really) and I was playing with one hand on my x-box joypad and the other on the mouse ( the target reticle can move independently of the head movement in a small box.
Maelstrom
S2 licensed
Got a kit yesterday
I 'm very impressed by it. The resolution is not really an issue. Much much better than what I was expecting. It is a bit laggy though (I have tried only the demo provided with the SDK).

I can't wait to try it in a racing or flying sim
Maelstrom
S2 licensed
Quote from The Very End :As sais it's no doubt that it is a problem, but blaming a whole group of people because of a few extremists is wrong. It's like saying that because of Hittler, every german citizens from WW2 and to current times are nazis. It's like saying because of one lunitict's act and he by some reasons belifs in God/Jesus, everyone beliving in the same is lunitics.

Yes, there are problems, huge problems, but blame the inviduals, not a group.
One of the things we need to work with is to change their veiws on humans and equality when they immigradeS. In Norway we struggle a lot with rapings atm, and over 90% are performed by not-western people. Statestics are taken from the police records from Oslo.

If you look at the content of the Quran and other texts making the backbone of the Islam you'll see that the content is for a very large part a big encouragement to hatred, murder and pogrom. It is a misurderstanding from westerner to think that these so called extremist are idiotics who don't understand their own religion often with a comparision to christians or jews extremists. These people actually apply their texts to the letter.
IMO and in my experience (where I live they represents roughly 80% of the population) what people call moderate muslims are in fact muslims who don't practice their religion apart from not eating swine and the Ramadan.

One other interesting thing is to look at how non-muslims are treated in muslim control countries (I'm not talking about tourists). In the best case they are second class citizens like the Copt. Look at testimonies from non-muslim living in Pakistan. They are living in hell.

IMO the real issue is with the content of the religion itself and don't be fooled by the ones telling you their religion is a religion of peace and that they respect the other belief. History has shown that it hold true only until they are in control.

I'm not sayong that we should go into a rampage against every person remotly looking like a muslim but we should seriously criticize the content of their "Sacred texts" and put them in front of their responsibilities and maybe re-think the door-open policy with regards to immigrant coming from Muslim countries.
Maelstrom
S2 licensed
BTW

A pretty similar attack happened this week-end in France.
A soldier got attacked in the suburb of Paris by a man who looked like a muslim. The soldier was patrolling with 2 of his mates. They were at the front while he was at the back. He got stab in the neck from behind. His 2 mates didn't see it immediately and the muslim got away with it. The soldier survived and is out of danger.

I wonder how long it will take the europeans to admit that we have a very serious problem with that cult and act accordingly. What are we waiting for? a civil war?
Maelstrom
S2 licensed
Quote from OTone :I love the concept of Oculus Rift but there is a fatal flaw on it.

You cannot see anything else but the game itself. So far so good... 100000% immersion. But having your eyes totally closed to the "outside world" you must take off the device so you can answer a phone, drink something, etc.

For a FPS game this is not a major problem.
But for racing games where you may spend more than 1 hour straight driving a stint/race Oculus Rift is just not appropriate. For sprint races and stuff yeah... it will work.

Still, I can't wait for this.

That issue may concern a very very small % of players. It is hardly a fatal flaw and IMO there are way around. If you worry about being dehydrated you can use a camelbak .
FGED GREDG RDFGDR GSFDG