The online racing simulator
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Dionos
S2 licensed
Many thanks for this patch

The test patches and this update were a good reason for me to try some races in LFS again!
Dionos
S2 licensed
Thanks to the developers for the update! It was interesting to hear about the research on the tires. I look forward to the evolution of the model and the implementation in LFS

Enjoy the holidays!
Dionos
S2 licensed
I think LFS is good value for money

Most other games have a higher price. Besides, LFS can easily be played for many years (because of the updates and the active community).

On the other hand I think the bar is high enough for new users to buy s3 when it comes out. Remember that new users have to pay about £36 to get all the contents. This may seem like a large amount of money for "such an old game". The relatively low price is good to attract new players.

If the developers are ok with the current pricing, let it be. I don't think paying more will speed up development. Though I would be willing to pay more
Dionos
S2 licensed
The topic starter points to an interesting problem. I agree that this move to all different kind of server rules is a bad thing for online racing.

It may be fun to have a favorite server where you can gain more "points" and unlock cars. Being able to "progress" in online racing brings in a new dimension. On the other hand I can imagine that's it's very confusing for a beginner (of anyone who just wants to joint a server).

I think it would be better if you could just join a server without having to know what exactly the specific rules are. Now I'm forced to reading all the different kind of "rules" when I just want a race. A lot of the information is redundant. "No crashing. No swearing. No...", is that really going to stop those who regularly do that? Having different kinds of ranking systems, racing points of time requirements makes it even worse.

Servers shouldn't be getting this much autonomy I think. LFS would better include some basic options which the server can chose from (what cars, how many laps, auto restart or not, welcome message...). A ranking system would be nice, but only if it's integrated in LFS.

This would obviously limit server freedom, but I think it would enhance the user experience in general. Racers should be able to join any server, drive carefully and know that general rules apply everywhere.

Interesting stuff for a discussion
Dionos
S2 licensed
Although I use Linux (Ubuntu) as my main OS, I play LFS on Windows 7 RC.
Dionos
S2 licensed
Great work!
I'd never think you would laser scan a track. The results are astonishing

I'm looking forward to the future releases!
Dionos
S2 licensed
I tried the game until it crashed my system (10 minutes or so).

It could be something, the game is quite configurable already. It does remind my of LFS in the early days

The handling is pretty weird though. I found it hard to control the car. It's difficult to tell when the car's about to slip and nearly impossible to recover from it. The car was also unstable when I just cut the throttle.

Certainly worth to take a look at. I think it may be a nice simulator in the future. But it still needs work.
Dionos
S2 licensed
Merry Christmas to everybody
Dionos
S2 licensed
Quote from bandaid :I think the idea is that with the ignition off, the cars no longer have their 'physics' computed by the server and therefore save on server load and lag for users?

That's interesting. I wondered about the ignition cut too, since most of the time it just annoys me

On the other hand, if a car (with the ignition cut) is moved by another car the physics would still have to be computed?
Dionos
S2 licensed
Happy birthday Scawen!
I wonder if he also gets an automated LFS happy birthday email
Dionos
S2 licensed
I like the update
The new interiors are great!

Detailed textures, nice modeling. When I'm in the XFG, I feel like I'm in a real car. I'm seeing more detailed textures all over, but maybe that's because I'm paying more attention to it.

I don't think I have any benefit from the ingame antialiasing and anisotropic filtering. I always use the Nvidia driver settings to force 8xS AA and 8x AF. That way it looks better too in my opinion.

However, the first thing I noticed was the new main menu. It looks very stylish.

Congratulations to the developers
And lots of fun everyone!
Dionos
S2 licensed
Nicely done!

I like the sound, and the singing is quite ok.
The text is also nice, but it doesn't always fit right with the music.

I would prefer a more "explosive" chorus, but it's the same as the original song I guess.

I'd like to hear more of that LFS music
Dionos
S2 licensed
I played patch Y yesterday. It looks pretty good, all I see is improvements!

Congratulations to the developers
Dionos
S2 licensed
Even though I haven't tested the test patches yet, I like the way developers are trying to make LFS more realistic!

The driving realism is one of the things that distinguishes LFS from any other racing game. So making the game even more realistic is a good thing for LFS.

I'm looking forward to patch Y. Maybe the game will be harder, but then I'll just have to practice more with the new A.I. players

(EDIT: "game" can also be replaced by "simulation", except in "other racing game" )
Last edited by Dionos, .
Antwerp karting layout
Dionos
S2 licensed
Hi. I am new to the forum and the game and I thought you may like my autocross layout

It's a track to drive with karts. I tried to make it as close as possible to the real one, which is an outdoor track in Wilrijk, Antwerp. (http://antwerpkarting.be/) The layout is for BW: Autocross [arena].

I made it a bit larger so you can drive it with the MRT5, it's not easy though. You're free to make adjustments, I hope you enjoy it
FGED GREDG RDFGDR GSFDG