The online racing simulator
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eobet
S2 licensed
Quote from Scawen :The VWS will be S1 content as originally stated.

It depends on the new tyre physics being completed. As soon as the new tyre physics is ready, the VWS can be released.

For me the tyre physics is now a very high priority.

Just skimming this thread... but am I reading this right that since the VWS apparently will be S1, that new tyre physics will also be S1, not S3? I must say, this makes me even less inclined to purchase S3...

(As I posted on Reddit, I just paid £5 for a laser scanned Brand's Hatch together with some licensed cars in a DLC... the competition has changed a bit in recent years.)

EDIT: I have to update and say that the texture work on Rockingham appears to be top notch, judging from the screenshots... just too bad that the lighting in LFS lags about a decade behind.
eobet
S2 licensed
This is amazing for such an old engine. I mean, it has trackside detail to rival iRacing!

I want to drive on all of the access roads, but I don't know how (I keep getting reset back onto the track).

It's been so long since I've last played LFS, is there any way to enable a free camera to look around?
eobet
S2 licensed
Fresh install and trees look smooth, but not grass:



(4x AA, 8x AF on a GTX 780.)
Last edited by eobet, .
eobet
S2 licensed
Just to put all of these in one place:

Quote from eobet :Right, and then you get this, which judging by your answer, I'm guessing you consider is completely normal and not headache inducing or heck, even epilepsy inducing?



I mean, it's difficult enough to capture in a 33fps gif, but the shaking in 100+fps is just maddening!

I don't think any other game does this high frequency shake, and I don't understand why more people haven't complained about it over the years...

It forces you to set the very setting you recommend to zero for the game to be playable! The user sinbad asked for dampening on this, and that's exactly what I'm talking about as well...

EDIT: I see now that user aaltomar also says basically exactly the same as me, and there are some users in the thread I linked who also seem to agree.

Quote from aaltomar :The problem with this is that the bump reaction is too fast in the viewport. Normally your eyes would be able to track the road smoothly even running over cobblestone but in LFS the whole worldview shakes in high frequency, very quickly leads to tired eyes (especially when using triplescreens and fairly low FOV and sitting close to monitors).

Even with the 1g head tilt set to zero the viewport reacts way too quickly to inertia changes, the dashboard will do this faster than light jump around when you hit a bigger hump and rattles around.

Compared to iRacing where the cockpit movement is much more dampened I'm enjoying driving much more. Plus the "real road" is a much more preferred solution than adding artificial shakes that have nothing to do with the driving surface.

Quote from Flame CZE :I must say I don't like that shaking either. I've had it off all the time and now when I tried a couple of laps with the head tilt turned on, it was very uncomfortable indeed.

Instead of the head tilt, I've got a bit of lateral/forward/vertical shift on and it feels much better and softer, while not being completely static.

In real life, most of the shaking is compensated/damped by our eyes' ability to "stabilize" the view on the focused point.

eobet
S2 licensed
Quote from Scawen :Options - View...
Acceleration shifts viewpoint :
1g head tilt

Right, and then you get this, which judging by your answer, I'm guessing you consider is completely normal and not headache inducing or heck, even epilepsy inducing?



I mean, it's difficult enough to capture in a 33fps gif, but the shaking in 100+fps is just maddening!

I don't think any other game does this high frequency shake, and I don't understand why more people haven't complained about it over the years...

It forces you to set the very setting you recommend to zero for the game to be playable! The user sinbad asked for dampening on this, and that's exactly what I'm talking about as well...

EDIT: I see now that user aaltomar also says basically exactly the same as me, and there are some users in the thread I linked who also seem to agree.
Last edited by eobet, .
eobet
S2 licensed
Quote from Scawen :That is an interesting thought. Currently you are locked to the car body, and all looking is relative to that.

I have not got sick at all when driving normally. But when I went on BL Rallycross, that big bump made the view quite different from expected and I got an instant feeling of motion sickness (that also fades very quickly). The same thing happens when I hit a wall and the car gets bounced up.

So I might try (in a later test patch, not today) a thing where the view axes are more loosely locked to the car, so you can see medium frequency bumps affecting the car but not your view so much.

Please, Scawen, this is almost exactly the issue I reported in this old thread:

https://www.lfsforum.net/showthread.php?t=84494

If you implement some human body flex for Oculus, please have it carry over to the normal game as well.

(PS. Also, along this line, perhaps a slider to add a bit of "noise" to simulate tiny bumps in the asphalt, since everything in LFS seems super smooth after having played iRacing and Assetto Corsa?)
eobet
S2 licensed
I went to a Rift meetup the other day and brought my portable wheel, and I think I managed to actually sell a few people on LFS!

Perhaps it was because nobody had seen (or even heard of) LFS before, but it seemed to me that the demo was very well received.

My own impressions:

Holy smokes what an understatement the "screen door" effect people have been talking about is. The DK1 is a horrible, blurry mess! But god damn, the wide FOV and head tracking is absolutely wonderful. You instantly get a feeling for how wide the track is and how your car is positioned on it.

The DK2 has slightly higher resolution, but sadly still nowhere near enough. It feels like the old Super Nintendo era on a CRT. Also, the "being there" illusion that the DK1 gave was shattered by the feeling of wearing a scuba mask.

So, definitely not ready for prime time.

If the DK2 would have had the same high FOV as the DK1, I would have bought one just for racing.

But for everyone on the fence, be warned: The screen door and motion blur in the DK1 is god ****ing awful, and the bump in resolution in the DK2 is not enough plus the FOV is small as hell.
Last edited by eobet, .
eobet
S2 licensed
Quote from Eric :I’ve been testing with the new tyre physics for a few years now

Jesus H Christ
eobet
S2 licensed
I just have to poke my nose in here again...

For those pointing out and asking about the shadows, you just have to tilt your eyes up a bit and read the post on the top of the page:

Quote from Scawen :IAs you know I'm not experienced with this stuff. Actually at this point I have just used the old assembly shaders written by Alex, with some slight changes in the declarations to make them work in DX9.

If Scawen really meant what he said there and wasn't joking, I wouldn't hold my breath. (But people here know not to do that, otherwise the entire customer base would have suffocated by now.)
eobet
S2 licensed
Just had to log in and say that it's amazing to see this!

I can't understand how there can be any money left to pay for track updates, but I guess LFS was really successful and money has been managed well (as opposed to time).

It will be interesting to see how S3 will hold up in the changing landscape of today, with iRacing, Assetto Corsa, rFactor 2, Project CARS, RaceRoom, Auto Club Revolution, Grid Autosport, Next Car Game, etc. etc.

(Then again, if CV1 of Oculus Rift will demand 90fps, then I bet that LFS will be one of the few games that will have no problem with that!)
One thing that has bothered me for YEARS: Getting rid of the camera jitter on curbs?
eobet
S2 licensed
I'm guessing I'm not the only one who gets a mad jitter/shake of the view when you go over curbs in the game? It's really headache inducing, especially so when the game these days reaches hundreds of FPS (probably turning curbs into a epilepsy hazard even).

Now, I know you can eliminate this by turning down the 1g sliders, but that fixes the entire cockpit into a pixel perfect spot that rather kills the immersion... and so far, I've found no middle ground.

Does anyone have a solution to still have cockpit movement, while eliminating the jitter going over curbs?

I hope it's something obvious I've missed...
eobet
S2 licensed
Quote from Krane :Gah took several tries to just download the friggin .torrent

magnet:?xt=urn:btih:1436B7880EBCA01A753DFA46CDD3D983207FBCF8&dn=setup_actp.exe&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce


Thank you!
eobet
S2 licensed
Well, I just got this wheel and I must say that it's really impressive. Works really well and doesn't feel cheap at all. Had a casual racing friend try it and he was also impressed. Going to let a more hardcore friend try it this weekend and see how he finds it.

I haven't raced LFS (or any sim) in more than 6 years because I simply don't have a place (or time) for a wheel set up, and I think this will finally enable me to get back in the game!

Wonder what the chances of LFS supporting the LED rev meters could be...
eobet
S2 licensed
Wait did I miss something, or how can you possibly compare rFactor to iRacing?

One is based on SCGT, and the other is based on GPL...

Can't get much bigger difference than that, can you?
eobet
S2 licensed
Quote from Electrik Kar :I was hoping the full game would have some good stuff. Hows the destruction derby?

Oh, man... if that racing mode exists, that would rock! The game seems to be really made for that, what with all the beautiful collisions.

But I've stopped playing now. I need to cool off a bit before I tear my hair out. The constant bloody Le Mans stages are pissing me off so much because of the invisible strings always pulling at the car, and the ridiculusly ignorant bloody disregard for the importance of corner exit speeds.

Why, oh why did they include the Le Mans track in a game that has zero strategy in it, but rather is only made for quick adrenaline rushes?
eobet
S2 licensed
Quote from nitro man :there is what is know as mip map (check out in Nvidia Control Panel) dont put this on the highest try somting in the middle

Everything is at the default setting, I haven't touched the nVidia control panel.
Pit stop parking markings flicker with AA/AF on.
eobet
S2 licensed
I'm using 4x AA and 8x AF and the yellow square pit stop parking markings on the ground flicker in most camera angles.

I'm using a 24-bit Z-buffer and I have a 8800 GTS 512mb card.
eobet
S2 licensed
Rapidshare claims that my Firefox 2.0.0.14 version doesn't support Javascript...

...and guessing where the blurry hell those cats are is driving me nuts!

Any sane mirrors?
eobet
S2 licensed
Quote from =Wolf=[NO] :I have combined one config from this thread, and image from another setting in this thread.
I found this to work nicely on my computer:

before:
http://www.driftbeasts.no/e107 ... 381_2_FT0_1uten_bloom.jpg

after:
http://www.driftbeasts.no/e107 ... 11306425_2_FT0_1bloom.jpg


before:
http://www.driftbeasts.no/e107 ... 476_2_FT0_2uten_bloom.jpg

after:
http://www.driftbeasts.no/e107 ... 11306509_2_FT0_2bloom.jpg


This is the files:http://www.driftbeasts.no/e107 ... _2_FT0_wolf_sin_setup.rar

I downloaded and unzipped it, but all I get when I press shift + backspace is a different color palette. It switches between a warm yellowish hue and a cool blue hue. No bloom anywhere.

EDIT: Ok, tweaked the .ini a bit, and now I see it. Really cool effect!
Last edited by eobet, .
eobet
S2 licensed
http://www.insidesimracing.tv/ ... amp;id=148&Itemid=206

You who post here have seen this, I guess?

If I understand it correctly, ALL cars are licensed, and ALL tracks are laser scanned?

Since nobody is subsidising or sponsoring them, since they are so small, I guess we have to pay the price tag for all that, so 10x normal price tag isn't that suprising. Just remember when we, the LFS community, tried to get a license for the Nordschleife track?

But as a "normal" person, I can't possibly justify that price tag, and I suspect that's exactly what they want. They won't have to worry about 14-year old kids racing, people wrecking or dropping out of races. People who put up that much money won't mess around.

Too bad. I really liked Nascar 2003 and GPL, and I would have liked to try this as well. Anyway, I guess we're lucky that LFS is made in the spirit of both those games.
eobet
S2 licensed
Well... they made Dizzy.

PS. I've come to loathe the Le Mans races now which pops up from time to time in the game. It's so bloody boring! The game completely disregards corner exits, consistent racing and pit stops. It's just pedal to the metal, bloody ****ing insane cornering at every bend, drunk bloody AI and ****ing ketchup effect all over the bloody place. So ****ing tedious!
eobet
S2 licensed
Ok, so I caved and bought it, and sadly, when you race on recognizeable tracks (like Le Mans) the flaws shine through:

1. The cars are NOT being pushed by their engines. Rather, they are being pulled by invisible strings which try to "help" you even though all aids are turned off. Really weird and terribly annoying. They try to hide this in the replays by constantly having "action" shots and shaky cam instead of revealing angles like a heli cam.

2. The AI behaves like stupid movie villians, so the Die Hard analogy is still really fitting. They do extravagant moves which they don't seem to loose any time for, they brake at illogical places and they have very questionable corner exit speeds at times.

3. Corner exit speeds count for nothing in the game, only constant speed does.

So, I must admit that I was completely fooled by the visuals, sound and the immersion both together brought. I mean, the bloody steering wheel is amazingly bump mapped, the dirt of the windshield changes transparency depending on how the sun hits it, and the cockpit rocks back and forth really convincingly... I could go on and on about the details. The game also uses extremely clever fade-in of detail, so there is no pop, which fools you to believe that you have high quality graphics all the way to the distance. The game also uses a lot of bloom and anti-aliasing, which actually lowers the resolution a bit, but damn it adds a nice movie like quality to everything. The graphics doesn't feel like a PC game at all (especially since I get rock solid framerate with full detail and anti-aliasing... new PC games usually require one to buy a new PC). And the sound is also incredible, with the best tyre noises I've heard so far in a game.

But when you enter career mode, the game is full of wasted opportunities. You earn money, but you don't have to pay for damage to your car. Damage doesn't transfer between races, or causes you to miss a race. You can't permanently destroy one of your cars and you can't even tune them. There are "seasons", but you can't keep track of any times, the game just suddenly "ends" and sends you to the next level.

I've so far not used the pits even once, despite completing a 24 hour race of Le Mans (which lasted 3 laps, 24 minutes... nobody even lapped anyone).

The game is still fun when driving a V8 on a street course, because those cars have a really nice weight feeling to them, and the game helps you a lot with the 90 degree turns (canned powerslides), but for serious racing, the game just gets in the way of itself with all the puppeteering it does.
Last edited by eobet, .
eobet
S2 licensed
Quote from tonyonparas :Of course I remember the NFS hot pursuit and wth there was.

No, no, no... Hot Pursuit was NFS 4 or 3, I think.

To really experience the best original NFS, you'd have to play it on the 3DO or the original Playstation, as both those versions were better (more features) than the PC version.

As I said, no other NFS game even resembles the original one.

But anyway, this thread is about GRID, and I've already conceeded that the PC version handles terribly, with a very canned feeling to it. I'm going to try to test drive the PS3 demo more to see if it really is that much different after all.
eobet
S2 licensed
Ok, I wasn't aware that this also was availible for the PC, so I downloaded the demo and tried it at home (with my 360 gamepad).

I also discovered that you could switch off all braking, steering and traction aids in the demo, so with that fixed, I set off...

...and what a bloody crock!

It doesn't feel at all the same like I remebered playing it for the first time on the PS3. The slides are bloody canned, and unless you go off into the grass, dirt or push too much gas, there's no way to skid off!

This is really odd. Why did it feel so much different on a PS3 than on my PC? (I have the new 8800GTS and a Core 2 Duo, so I get silky smooth graphics, so I mean, it looks the same...)

I'm rather confused now.
eobet
S2 licensed
Quote from tonyonparas :I dont know is the NFS the arcadish game anymore, that just sets a whole new meaning for the word arcade.
No respect.

I'm sorry to say that I didn't understand a word of that.

Are you a native English speaker?

If so, I suspect you are too young to remember the first NFS game, which actually was a really good sim. The rest of the NFS games bears no resemblance to either the original or GRID.
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