The online racing simulator
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jeremysmith
S3 licensed
I still occasionally run the game, but mostly offline these days.
jeremysmith
S3 licensed
Welcome back!!! Maybe I'll get to race ya again some day
jeremysmith
S3 licensed
Quote from The Very End :Guess it's only me that find n00bfests funny
But on a serious note, what I find funny is that hardly ANYONE is braking.
"Oh.. a huge pile-up in front, what to do?"
1: Take it easy and try to survive
2: Go full trottle and hope to gain some positions

It's allways nr. 2, every god damn time lol!

wow... this is so true!!!! why people choose to go full throttle when they can take it easy and weave there way through the carnage that the other poor fools got themselves into... I'll never know...
jeremysmith
S3 licensed
Chipping in here with my thoughts about the Oval + BF1, I believe its just too fast for the "average" driver to control correctly. Even I have trouble controlling that vehicle.

I do agree with TFalke55's comment however, personally for me, I avoid the high-powered GTR's and open cockpit vehicles all together, because the fact is, higher speeds mean more precision and higher concentration is needed, and if you get distracted for a split-fraction of a second, it can and will lead to an accident which in turn, can and will ruin other competitors races, this is true for any track combo but most prominently seen on the oval, especially with the BF1.

From my understanding of the idea as a whole, and by all means please do correct me if I am wrong or mistaken, this event is for slower drivers and veterans to come to practice without the stresses of trying to keep up with the faster aliens out there, and become more confident with the track and vehicle combo, in a safe environment, wouldn't it be best to stay with slower vehicles and then gradually progress to the higher powered vehicles at a steady and gradual pace, as people's skills progress and become more confident with themselves.


I do agree there are beginner drivers out there looking to improve themselves with the higher powered vehicles, and I urge them to do so, as the reward in itself is quite rewarding, but I believe at this point we don't know for sure how the rest of the field will stack up, until we work with the drivers whenever we begin.

My suggestion, lets keep it simple and take it slow for now, and then build from there.
jeremysmith
S3 licensed
Hi Tibone,

Please refer to this thread for an example of what i'm talking about:

http://www.lfsforum.net/showthread.php?t=73903

This should give you a general idea.
jeremysmith
S3 licensed
Something came into mind in lieu of the incoming test patch. Since some tracks like Aston, Fern Bay, and Kyoto, for example, have multiple possible layouts.

Why not include a host based created course layout, without any suggestion from the drivers, (aka whatever random course our host creates we should drive it) and this course would be available at the end of the mentioned course rotations, done similarly in a "track day setting".

At the end of each course Rotation (which would be completed at the end of the week/session, or whatever timetable is used) the layout must not be the same for the final course. (which might be partially impossible, since there are only so many custom layouts possible within all courses)

However this is just an humble idea I had in mind, that I wanted to share with everyone. As it could be a fun way to have a break and put into practice what we might have "refreshed ourselves with" for veterans, as well good practice for new people to put what they learned into navigating the new course.
jeremysmith
S3 licensed
Hi Tibone,

This sounds like an excellent way for a veteran to try to get back into LFS after being away for so long, I remember popping online once around month ago but I never felt like I was fast enough anymore. This idea also looks like a good way to refresh track etiquette.

But I'm not sure if i'll be able to join you guys. But you defiantly have my support, this is a great idea!!, I hope other people join in.
jeremysmith
S3 licensed
Great!!! Now that's what i call one hell of an incentive to pull my wheel out of storage and dust it off!!!
jeremysmith
S3 licensed
Definatly brings back memories, I really do miss the close racing back then on the old blackwood, and Fernbay tracks, those were the best days of LFS.
jeremysmith
S3 licensed
wow, fun thread, very entertaining
jeremysmith
S3 licensed
After testing a fresh install, with Z20 installed on right on top of that, I wasn't able to reproduce the glitch directly.

However after replacing the new install cfg with the cfg file from my older lfs folder, I was able to reproduce the glitch that I was having.

It seems that their is just a problem with the old lfs settings on my end, and it doesn't seem to be affecting "fresh installs" directly.
Last edited by jeremysmith, . Reason : edited for grammar
jeremysmith
S3 licensed
My video is up on my replay glitch here is the link:

http://www.youtube.com/watch?v=Z9kAchRfzXs

I'm currently testing a fresh lfs install to see if I can replicate the glitch that I found.
jeremysmith
S3 licensed
I'll try a fresh installation of LFS with Z20 shortly to see if I can reproduce the glitch, in the meantime I have about 5 mins left on my video upload, i'll post that shortly.
Weird Glitch/Error in single player mode
jeremysmith
S3 licensed
Hello all,

I've just downloaded Z20, I've found a weird glitch, and I created a video replicating the glitch.


When in single player mode, on the drag strip after you finish a race, and you want to view the replay, but you hit the restart (shift-r) and then immediately press 1 to try to view your replay, I get a Replay OOS error, then when I press shift-r to restart the race, I end up driving the AI vehicle instead of the car I originally selected.


I've only tried replicating it on the drag strip, I will try to replicate on the other tracks:

To Replicate:
1. Complete a race on the drag strip.
2. Restart the race but press "1" for replay instead as if you are meaning to view your replay instead of restarting the race
3. You should get the "Replay OOS" error.
4. Restart the race, you should now be in your AI's vehicle instead of your own.

I've succesfully duplicated this error three times now.

I'm in the process of uploading the glitch to youtube as I don't have any other way of uploading a 86 mb rar file. I will later edit this with the video link of me replicating the glitch/error.

I've tried saving a replay of me driving the AI car, but unfortunately the replay never worked.

This glitch seems to be able to be replicated on any track with using multiple AI as well and the glitch also appears, I've repeated the process several times, each time resulted in you being placed into another AI car. You also do not need to finish a race to replicate the error.
Last edited by jeremysmith, . Reason : Further results of testing.
jeremysmith
S3 licensed
Congradulations to the new addition to your family =)
jeremysmith
S3 licensed
hmm... to my knowledge i dont have to put the clutch down while in nutral to start my car in lfs, I only have to when my car has 1st gear engaged.

I wouldn't mind an option to disable the auto clutch when you already have manual clutch setup.

cheers.
J. Smith
jeremysmith
S3 licensed
+1 thats a good idea
jeremysmith
S3 licensed
Quote from Frags :Well... This is bran new

Nice parking, pitlane crane, do you need any help?
jeremysmith
S3 licensed
Welcome back
jeremysmith
S3 licensed
This the only thing I can think of

http://www.play-asia.com/paOS-13-71-11z-49-en-70-1d2s.html

It says its for XBOX/XBOX 360 but you should be able to get component cables for the PS2 and it should work the same way.

I hope this helps you.
jeremysmith
S3 licensed
LFS is so good that even my boss plays it at work
jeremysmith
S3 licensed
I Drive Relaxed and calm, i usually try to be consistent as i can, not too aggressive, i may crash here and their, usually when I'm pushing the limits of the vehicle, other than that, i keep to a pace that I'm comfortable with.
jeremysmith
S3 licensed
i get around 200 - 240 fps, depending on the track, with no people in multiplayer, with people i get around 160 - 200+ again depending on the track
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