Not sure about the Belize stuff, or the drag strip stuff, but as far as real versus fictional, I totally agree. There's nothing that makes a real track inherently more fun than a fictional one. The fact that it exists irl is irrelevant. If you built a real life version of Trial Mountain, how would it change the one you've had in Gran Turismo for 20 years?
If we can't have tracks that are impossible irl, or designed purely for fun, in a simulation, then where can we?
Sim communities get very defensive about this stuff, as if it's an attack on their credibility. It can be nice to pretend, sometimes, but let's not kid ourselves. It's all just pixels and polygons.
If we can't have tracks that are impossible irl, or designed purely for fun, in a simulation, then where can we?
Sim communities get very defensive about this stuff, as if it's an attack on their credibility. It can be nice to pretend, sometimes, but let's not kid ourselves. It's all just pixels and polygons.
Anyways, I was really just stating that having a "real" track is nice, but after realizing what hassles can be involved in making a real track model, if it's easier to just make up tracks, then fine. The made up ones they make are just as good anyways. I know what it's like just having to hang up a sign that tells you where the restrooms are at race tracks. It can quite literally become a nightmare. I'm clueless as to what sort of Cluster running around the track with a laser scanner must be like. 