The online racing simulator
Searching in All forums
(140 results)
yaper
S3 licensed
Slartibartfast
Can't you calibrate your brake pedal in iRacing in this way:
- press and hold your pedal up to the resistance point and go into pedal calibration menu
- when iRacing will ask to move brake pedal back and forth, press it to the metal and then release only to the resistance point
- finish callibration

I can't check that because my iR subscription has ended. But I do similar thing in LFS calibration for clutch pedal. I'm setting bite point at 1/3 pedal travel, and full disengagement at 2/3 pedal travel.
But in LFS we have calibration lock option, so in iR it can fail.
yaper
S3 licensed
OK, here it it 1024 skin with modified contrast and gamma.
yaper
S3 licensed
Quote from batteryy :Hello everyone, ive made a livery of Sandro Munari's Lancia Stratos 1977 used to win the '77 Monte Carlo rally.

I like it very much, and it fits perfectly to the RAC car.
Unfortunately green and red colours are washed out. Plus Rally Monte Carlo plate at the front and back are little bit stretched out in longitudinal axis.


I just added more contrast and reduced slightly gamma level of the skin (In IrfanView about +18 contrast and 0.6 gamma). Now looks closer to the original colours.

Your original colours:


Modified contrast and gamma in skin:
Special Stage Karowa
yaper
S3 licensed
Based on the final stage of the Polish Barborka Rally. Enjoy.

http://www.mototube.pl/film/1968/os-karowa-w-lfs-ver.2/
Last edited by yaper, .
yaper
S3 licensed
Quote from G!NhO :yes only the BF1 has flappy paddles :P

FO8 is running paddles configuration, too. Check LFS/script/FO8.lfs, it hasn't got any sticks in the cockpit, neither.

BTW, I've got one doubt about LFS Manual scripts for G25
http://en.lfsmanual.net/wiki/S ... for_Logitech_G25_users.29
I think that below lines are useless in above scripts:
/shifter xxx
/autoclutch Y

It is enough for G25 users to set H shifter and disable autoclutch globally in the options. BF1 has autoclutch regardless of that option state, and in H shifter mode, every sequential/paddle car is using gear up/down assignments without need to change shifting mode.
yaper
S3 licensed
Quote from obsolum :With a few simple scripts you can make it so that LFS switches to the appropriate shifting method whenever you select a car. For example H-pattern when you select a STD or TBO car, sequential when you select a GTR car and paddle shifters for the BF1. Without pressing a single button. Scripts really do make life a lot easier in LFS, and it's not difficult to do

You don;t have to send it, it is perfectly described at LFS Manual page:
http://en.lfsmanual.net/wiki/S ... for_Logitech_G25_users.29

To be on topic. I'm always using shifter and wheel turn configuration which corresponds to the actual car. That's one of the reasons I bought G25 for.
yaper
S3 licensed
Quote from RIP2004 :a corrected longitudinal acceleration with spinning wheels would change a lot in my opinion. Not only the effectiveness of electronics. It would also change general behaviour in corners. Right now there should be to much longitudinal force if sliding with spinning wheels for example. With corrected physics even sliding/drifting should feel different, because there is less power to accelerate the car. Wheelspin Sliding would be even slower I guess.
All cars would feel quite different in a lot of situations. Not only the start.

Yes. One of the most important problems with LFS is that you can manage to get better lap times when sliding, but in RL every slide should result in lost of time. Fixing longitudinal grip issue will help at better simulation during accelerating and braking, differentials work also will be strongly affected because high locking factor means more sliding of the less loaded wheel.

This leads into tyre loading issue (too much grip on highly loaded tyre, and too little grip on unloaded), which is responsible for differential behaviour too, and also other issues connected with weight transfer (too much lift off oversteer in FWD for example).

The remaining big tyre issue is warming and wearing speed.
Fixing all this 3 things will result in much better car handling simulation, which all simulation fans are waiting for.
yaper
S3 licensed
We could try to write petition-thread with request to Scawen for Tyre Physics Patch after Scirocco is done.
Maybe pointing all the tire related bugs and shortcomings in one place will give Scawen some thoughts about it.
yaper
S3 licensed
Quote from kaynd :Taking it for my point of view of the sim, the addition of any FWD car and infact, any car right now is not what I need.
Especially FWD cars demonstrate in a very profound way the inaccuracy of the tire load sensitivity model…
It is that bad that I am getting sick every time I accidentally look the setup screen of an fwd car… not to mention driving it.
I realy can’t stand that out of space ability the tires have, to give sufficient grip no matter how high loaded they are. This makes anti roll bars and relevant spring stiffness a useless factor defying the grip distribution between the rear and the front axel. Bouncing, damping and diffs work really well… and that’s about it, the rest of the suspention only controls the bounce rate of the car, tire wear (oh yes) and grip distribution between the two driven by the engine wheels, making differentials the most effective factor of the car’s behavior.

What do we get by this? Exclusively locked diff setups with loads of under steer in the corner entry, even by just lifting off the throttle, not to mention braking… and plenty of oversteer (oh yeah in an FWD car) exiting the corner.
And how to reduce the corner entry understeer and give some more corner exit oversteer? Just increase the front arb stiffness and/or reduce the rear… put some more damping to the harder end to balance out the car’s hoping and weight transitions… and voila the perfect FWD setup.

Great post Kaynd.
This is the issue which should be fixed a long time ago, but unfortunately looks like proper tyre physics is not devs key point.
Limited setup changes will only mask the holes in the physics.
yaper
S3 licensed
Car shadow looks like improved. Dark one, visible in the track shadow is added.
yaper
S3 licensed
Happy Birthday Scawen!
yaper
S3 licensed
Here is my "small" pack of Firefox Extensions.

- Auto Copy 0.8
Copy text to clipboard right after selecting it (no need to press CTRL+C).
- Adblock Plus 0.7.5.5
Say no to advertising.
- Add to Search Bar 1.7
Add any search on any page to the Search Bar.
- All-in-One Gestures 0.19.1
This extension allows you to execute common commands using mouse gestures, rocker navigation, scroll wheel navigation and page scrolling.
- British English Dictionary 1.19
- clickngo 1.1
middle click on urlbar or ctrl+middle click on searchbar to paste clipboard and go
- CustomizeGoogle 0.76
Mostly used for removing gmail ads and switching into fixed width font in gmail.
- CuteMenus - Crystal SVG 1.9.3
Icons for menus.
- Dictionary Switcher 1.0
- Download Statusbar 0.9.6.3
Must Have! No more poping up download window.
- DownloadHelper 3.4
Youtube, etc video downloader.
- dragdropupload 1.6.8
This extension helps you to upload files
- Extension List Dumper 1.14.1
Used to generate this type of listing.
- Favicon Picker 3 0.4.0.5
Replace bookmark icons using the properties dialog.
- FlashGot 1.1.4
Interface for most download menagers.
- Forecastfox 0.9.7.7
Weather info.
- Foxmarks Bookmark Synchronizer 2.5.3
To sync work and home bookmarks.
- FxIF 0.2.3.0.1
View EXIF data in image properties
- IE Tab 1.5.20080823
View pages in Firefox tabs using InternetExplorer.
- Link Alert 0.8.2.1
Changes the cursor to indicate the target of a link.
- Linkification 1.3.5
Convert URLs in text into clicable links.
- Linky 2.7.1
Powerfull extension to open (all/selected/image) links from one page in tabs.
- LiveClick 0.3.0.0
Lots of features for live bookmarks [RSS] (read/unread, open all unread in tabs, etc)
- Locationbar² 1.0.3
Formats and linkifies addresses in your Location bar.
- MailFrom 0.2.1
Enables mailto links to point to any webmail service for writing email.
- NextPlease 0.7.0
Navigate next/prev search results/images in galleries with the press of a key, or mouse/rocker gestures. Highly integrated with All-In-One Gestures
- Nightly Tester Tools 2.0.2
Useful to install outdated extensions.
- NoScript 1.8.4.1
Managing execution of JavaScript, Flash and others scripts.
- Options Menu 1.6
Fast access to extension options.
- PDF Download 2.0.0.0
Menu for clicked PDF link (download, show in external viewer, view in FF, view in HTML)
- QuickProxy 2008.08.24
Quickproxy creates a statusbar button to quickly turn the proxy on and off.
- Smart Middle Click 0.5.1.1
Middle click for javascript links.
- Tab Mix Plus 0.3.7.3
Must Have! Lots of tab options and more.
- Update Notifier 0.1.5.4
Shows info that updates of extension/themes are available.
- Web Developer 1.1.6
Adds a menu and a toolbar with various web developer tools.
yaper
S3 licensed
Darin.

Was LFS's InSim protocol mentioned in any of your programs?
If not, I think is worth to grab couple of minutes and show this unique feature to other sim racers. For example taking the CTRA system as a greatest example of what can be done using this feature.
yaper
S3 licensed
There will be a perfect time to add the forgotten rally pack.
http://rallybuzz.stagetimes.co ... to-use-scirocco-2011-wrc/
yaper
S3 licensed
Right now we have the graph of player consistency only.
Joining players graphs into one will give a graphical view of overall performance together with consistency.
yaper
S3 licensed
Victor,
How about changing graphs: "Distance" and "Track position" which are useless IMHO, into "Track difference" and "Time difference" graphs?

IIRC the time difference was available in F1PerfView and was a great graph to analyse where you are loosing/gaining your time.

You can even add one graph called "Track / time difference", and change behaviour depending on Sync option state. When paths are synced, graph should show time difference, otherwise track difference.
yaper
S3 licensed
Quote from Palich :In other words, in LFS we have too low grip in low slip angles and too much grip in high slip angles. That tends to easy and grippy drift but to sliding in grip races

And in LFS it always was too easy to catch the car from critical conditions
because of that low difference of grip(it's impossible to give a car a sharp impulse first and then to loose much grip).

But lateral tire graph looks OK. I suspect the main problem is longitudal
tire behaviour.

Scawen, please read it. This guy summed it up perfectly.
yaper
S3 licensed
Quote from Scawen :Well, no, about tyre physics, I haven't been thinking about tyres recently. On the physics side of things I'm more concerned about collisions and damage before another session on tyre physics. My brain is too small to think about TOO many things as once. So, no real reply, no plans on that at the moment.

The good thing is that You are planning another tyre physics session. Little bit sad is that even You don't know when. For serious simmers tyre physics is the most important part of the sim, and LFS tyres imperfections are keeping some of them away from LFS.

A lot of people from the polish sim community (which has grow up on Papyrus simulations) are moaning about LFS:
"Hey look, this F1 WR has been made using a lot of sliding, it is arcade."
"Normal cars are not sliding that much"
"In the real world sliding is causing a lot of time loss, but not in LFS".
Without fixing tyres problems they will treat LFS as a drifting game for teenagers.

They don't care about all the brilliant features in LFS, because the base thing isn't perfected. Scawen, please think little bit about it. Collisions and damage are "visible" only in certain circumstances, tyres behaviour is "visible" all the time.
yaper
S3 licensed
Quote from RIP2004 :Just one question: before LFS is out of Alpha state, will it have another tyre physics update?
The problem about longitudinal grip seems to be still present. It would solve problems about locked differentials and heavy wheel spinning being fast and perhabs other things.

Very good question.
Scawen, could you put a comment about that, please?
yaper
S3 licensed
Isn't locked diff behaviour a result of the already known bad longitudinal tyre grip characteristics?

For me longitudinal tyre grip can be a root cause of quite a few problems in LFS.
- best starting with full throttle wheel spin
- unnormal slides at WR laps
- locked differential exploit
Too much grip at tyre wheel spin with locked diff means that even if inside wheel is sliding it has still good grip to accelerate the car.

This longitudinal grip issues has been discussed here and there couple of times by our physics "gurus". But I'm wondering why Scawen didn't put that topic at the top of the physics improvements todo list yet.
yaper
S3 licensed
I can fully confirm that.
Switching widescreen mode on/off, makes the sky to turn black/textured.
yaper
S3 licensed
Quote from Scawen :I assume you can see the sky in the mirrors because it is just a plain colour.

Does this happen every time you run LFS? Any way to reproduce or not reproduce it?

I installed fresh Y and patched it to Y19.
During the intro it is black, but after going single player it is OK.
yaper
S3 licensed
Quote from Ramses :For some reason I lost my sky. On all tracks the sky is black. I'm doing some testing now to see if I can correct it myself.

I lost it too. Interesting thing is that in mirrors the sky is present.

I'm downloading fresh Y version, to check whether any mods caused that.

WinXP, Mobility Radeon 9000 - driver ver: 6.14.10.6525
yaper
S3 licensed
Hi Scawen,

Please find attached updated Polish trainings translation.
yaper
S3 licensed
Talking about interface polishing.
I've found that F12 menu with polish language and asymmetric cars settings produce a little bit off mess at left/right-camber/pressure lines.
Looks like two strings are not concatenated, but displayed using some tabulation, which overlaps at left/right translations longer than original ones.
See attachment:
FGED GREDG RDFGDR GSFDG