I wouldn't call myself an oval racing fan but the vast majority of my S2 miles have been done using the F08 at Kyoto Ring. There's a lot of instant gratification to be had in a draft pack hitting insane speeds on the banking, which is a lot more fun than joining a server only to find out you're 2 seconds slower than everyone else.
The way it handles tyres over multiple sessions, along with the realistic repair times are interesting features but nothing that couldn't be implemented into LFS or any other game. Unless there is a tyre limit everyone will just be putting on new boots for each race anyway.
First person view mode is a strange addition to a racing game, but I question how useful it'll be and just how quickly the novelty will wear off. It's already possible to check out your opponent's car from various angles in LFS and rFactor but I can't deny the immersion gained from wandering down the pitlane to do it is a far better idea.
Looking at the fact that Avon is one of NK's partners leads me to believe that overall the tyre behaviour in game should be great, I used to work for them and the data they pour through in the racing department is immense.
It's mostly all common sense, but it should be required reading for anyone wanting to race open wheelers online. Tin tops are entirely different beasts and people should expect a little bit of push and shove on the road courses at times.
That's just counter productive. The easier it is for people to work with something the more time they can devote to polishing the product rather than having to jump through hoops just to get it working.
Yes, making it easy will bring a lot of sub standard items to the party but like with any other game, people will only download and continually use the quality stuff.
There are a lot of terrible skins out there but I don't hear people calling for the devs to make that more difficult so only the most commited survive.
If you have any questions on classic sportscars www.ten-tenths.com is the forum you need to use, there are people on that board who have been visiting Le Mans for decades, along with team personnel and plenty of folk who just know racing history inside and out. Even the most obscure questions seem to get answered quickly.
The Dunlop Bridge is probably the most famous part of the track simply because being a landmark it's instantly recognisable. I suspect the Mulsanne Straight is the most famous in name form, mention Le Mans and you're almost guarenteed someone will name that road.
I don't use any aids but I would never want to see the people who do get penalised for it.
They are only using the aids to help them get closer to competitive times, I suspect if you then hit them with weight penalities they would simply go play another game where they can have fun and not be treated like a leper.
Implementing penalities for league play is an entirely different kettle of fish, though.
For the most part I agree with the review, it seemed a little heavy handed with the critisisism but none of it was uncalled for in my book.
Everyone views LFS in a different way, for me it has always been about being able to click the mouse a couple of times and find myself on a track with 19 other racers ready to go. LFS really does have the best online racing experience this side of Project Gotham (it's not a sim but nobody can deny how fun and fluid that game is online). Yes, there are holes in the physics but at the end of the day Live For Speed is a game and everyone online is playing within the same restrictions. Is the game where the devs want it to be? No. Does it detract from the fun of the actual racing? Not one bit.
I know Live For Speed is aiming to simulate driving far more accurately than it does now (so it's fair to score the review low) but I can forgive that because racing online hassle free with people from all over the world more than makes up for whatever imperfections anyone can name.
I doubt it'll be on the calendar for next season, although a back to back Japanese leg (Suzuka and Fuji) have been rumoured.
It's highly likely Fuji will be on the calendar from 2007 though, Suzuka's contract is up soon and Honda simply don't have the money to win a bidding war with Toyota over a grand prix.
Coming off the banking into the first few corners (on KY National) is exactly like Turn 1+2 at Indianapolis. Great fun, and a real challenge in the powerful cars.
Kyoto Grand Prix is probably my favourite track, so many great corners.
I included mainly one setup for each track per car, I agree that it's probably a little overkill but this way people have a much better chance of finding a good setup they like which they can then tweak for the other tracks.
If you're running well you should be hitting around 185-186mph down the back straight. To hit 200mph you'll need a trusted drafting partner and a few laps where nobody will get in your way.
This is essentially my setup directory squeezed into a .zip file for the convienence of other racers. After downloading them all from Team Inferno's Setup Field I thought people might apprechiate them in one single file, also included are Bob's Easy Race setups. All unmodified from their original download form.
I don't take any credit for these files, give your kudos to Bob and the insanely fast racers who post them on Setup Field. If anyone has a problem with me posting these like this let me know and I'll pull the file.
To make it easier for people to recognise the setups I renamed them from things like FXO_GTR_ky3.set so it will show up as KyotoNational in game. A couple have been marked as 'Quali' setups for a few tracks because the authors noted they wouldn't last past a few laps.
Setups with a '1' in the title are an alternative to the main setup. Blackwood and Blackwood1 for example, would both be for BLGP.