I know what you mean about games but if I rarely press a button I forget what it does, so all those extra buttons bound to obscure actions would never get used!
Not really, no. Play should be its own reward, because once the player is shooting for 'achievements' it becomes a treadmill. Once one achievement is attained the player refocuses on the next one, any feeling of achievement is momentary.
And what rewards are appropriate? Rewards that make the player more powerful? By all means give them pink pvc trousers if they absolutely crave status symbols but not pink pvc trousers of invincibility. That's the equivalent of penalising everybody else for not 'achieving' the same thing.
Call me old fashioned but I remember when people played games for fun. Remember fun? Fun was great. Now we've got progress bars and gamers are more concerned with using their time efficiently than having fun. Ridiculous.
What makes multiplayer suck is people. It's a shame because it should be fun, but it isn't, because of all the ****ing people being their petty little pathetic selves all the time.
Also 'experience' has ruined multiplayer games by punishing anybody who doesn't want to live and breathe a computer game. Where's the logic in a game designed to pit player against player when they give one of the players an advantage? If anything they should be crippling the people who play all the time to offset their vast experience and keep the competition closer. Of course that mechanic exists to make money from subscription-based games and it clearly works very well for the studios, but it's shit for gamers.
I bought a cheap car that was for sale nearby. I didn't think of it being a Ford other than 'There are probably lots of parts in scrapyards for when everything else falls off it'.
I filled up the petrol tank this morning too, doubling the value.
I think it might have frozen. It was either empty yesterday or nearly empty and I filled it up with stuff from Halfords and it then worked - I would assume that stuff is alright - but this morning it wouldn't work (although last night it did, in freezing temperatures) and this afternoon it did.
I'm hoping it's just freezing rather than a knackered pump because there's so many little electrical things that need fixing. I'm taking it in tomorrow for some other jobs doing so I'll get them to look at that too.
I bought an absolute shed of a Fiesta on Sunday, sorry I don't have photos. Today the washer pump stopped working on the way to work, when I stopped to check if the reservoir was empty a passer-by stopped to tell me I had a brake light out. Reservoir was full so I gave up and decided to wipe the glass with a cloth, lifted the rear wiper and it fell off.
Most motivating song: Asian Dub Foundation - New Way, New Life
Most depressing song: The Smiths - Last Night I Dreamt That Somebody Loved Me
Song that makes you happy and smile: Song that makes you think and wonder: Copasetics - 15th Generation Copies - I can't link to this because it's one of the last tunes I recorded with my last band and it's not published online anywhere. It's bloody brilliant though (I didn't write it so I can say that!).
Chillout song: Los Fabulosos Cadillacs - Calaveras y Diablitos
Childhood memory song: The Specials - Why Most annoying song you know: I don't even want to think about it. Someone once told me I love music so much I hate it.
Sure true objectivity is harder when you know what you're comparing, but then you could argue that there's no point comparing anything without laboratory conditions. Why try a new kind of coffee from the supermarket unless you can set up a double-blind test, etc.
I think you've gone a bit walnuts and sledgehammers with this, to be honest.
Unless you're looking at it completely scientifically (and given that audio quality is mostly a human experience) I think listening in an environment you're familiar with isn't meaningless. On the contrary, what's the point in having reproduction equipment that sounds good in an anechoic chamber or whatever? Now that would be a pointless experiment.
I know people who try this sort of thing out with various categories of gear (I know one guy who has tested just about every studio compressor ever built) and typically they do it in their own studio, where it's convenient. Are you saying that this kind of testing is useless?
I don't think Jibber is the sort of mug who swallows what hi-fi shops try to sell their customers, he just loves classic hardware and enjoys using it. Nothing wrong with that, and he has some really gorgeous gear judging by the stuff he posts here.
By the way, the hi-fi snake oil salesmen are targeting musicians now: I saw a power cable being marketed the other day that apparently made guitar amps sound better. I suppose the metres of non-audio-quality power cable inside your walls don't matter, nor the miles of power cable running between your house and the generators, it's just the last couple of feet that determine how good your amp will sound.
It's like the old argument that valve amps sound more 'natural' or 'warm' or whatever. It's because they're compressing the sound and distorting it - not what I'd call 'natural'.
People like vinyl because of its sonic character. You'd be a fool to argue it's a more accurate reproduction of the recording, but if people like how it sounds then fair enough.
I've found the most amazing drummer. Acoustic and electronic drumsets, also plays bodhran, tabla, marimba, fricking vibraphone!, everything. And tasteful too, leaves plenty of space, actually LISTENS! I think with a good, intelligent guitarist (somewhere between Graham Coxon and Tom Morello) and a turntablist we would have a band that would just kill.
Turntable is going to be important though - as well as being a rhythmic and solo instrument it could add the things we're lacking, like brass, keys etc. If we can just find that one person it will be awesome.