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tankslacno
S3 licensed
Scawen or Geraldine can correct me if I'm wrong, but I've understood they can only change your email if all these three conditions are met:

1) You have forgotten your password,
2) You don't have access to an email that is currently linked and
3) You are able to provide proof of purchase for the license you bought. Something like a scan of a credit card statement with an entry for "WWW.LIVEFORSPEED.NET" or a PayPal transaction ID will do.

Source: https://www.lfs.net/faq/54
tankslacno
S3 licensed
Quote from Alfa Romeo CluB :Can we please fix the issue and i can start enjoy the game I paid for ? I will be really happy if i can finally play S3 with my friends.

Scawen will not revert back to the previous model. Doing so would not only be waste of time Scawen could spend on developing LFS, but would also result every account, including yours, having much higher risk of getting stolen.

And I will ask you a question. Honestly, would you rather:
1) Wait one week (or soon just 6 days) and after that, get to play S3 for your life or
2) Take that big risk that could occur anyday of rest of your life. Risk where your account and your license (which, according to yourself, spend your last money on it) would get stolen, meaning in worst case scenario, that would absolutely be possible here, you would need to start from scratch, create another account and buy another license?

And, it's just one week, it will go faster than you think. And I also have an answer for your question "What's worse than a whole week?". Answer is: two weeks.
tankslacno
S3 licensed
Quote from Alfa Romeo CluB :...why do I need to WAIT 7 DAYS for something I HAVE BOUGHT ? What is all that "security" like its my FB account...

From the link Flame posted, you can find the reason for all of these security measures. Here's the quote from Scawen:
Quote :This is to prevent license theft by anyone who manages to log into your account by somehow obtaining your password. Some people may have had passwords that were easy to guess. Others entered their LFS user name and password into at least one site run by hackers. This really happened and we had to rescue hundreds of accounts and return them to their original owners.

Before recent changes it was possible to change password and emails instantly, enabling theft of licenses. Now we send an email to the old email address and we give the recipient seven days to respond.

tankslacno
S3 licensed
Go to this address: https://www.lfs.net/account/details

You can set your new email by there. Now, because you cannot access your old email, you have to wait for 7 days before you can set your new email. After that, you can set a unlock code also from that page, which will be sent to your new email

Why you have to wait 7 days? It's for security reasons, without that, it would be much easier to change emails and passwords instantly, which would allow another person to steal your account, and your license.
tankslacno
S3 licensed
Unfortunately you can't access the layout editor in demo.

That's also got into my mind: demo users could have access to that drag strip, but options regarding that would be significantly limited compared to licensed users (it would be limited to only up to 2 players as well as always fixed start positions and fixed length)

If demo users would like variety, they would need to have multiple track configutations, which would have different length, like 1/8 mile, 1/4 mile and 1/2 mile configurations
tankslacno
S3 licensed
Quote from UnknownMaster21 :If no: It could be then be a completely custom length. And as it would already be relating on elevation changes, drag session on something else than an actual dragstrip would be born instantly.

Hmm... Definitely the finish line should be set before actual apex starts on a kink.

Yeah, that is one added plus. The 1km is the absolute maximum length for this track. While 1/4 mile (402m) is the most commonly used length on drag strips, it's not the only length available. Drag races are also on held 1/2 mile (804m) tracks (Airship Attack does these for example), as well as 1000-foot (304.8m) and 1/8 mile (201m) long tracks.

So with this Blackwood: devs could add a different drag track compared to AU3 and AU4, as they don't have to use a 1/4 mile length.

Quote from Pukyy :I think it's a waste of time for Scawen

Remember that devs are updating all the tracks at the moment, so now it would be good time for devs to add more track configurations. It would be more waste of time to do this when Scawen is making an update containing those new tire physics, because adding new track configurations is not really related to updating tire physics.

For Blackwood, you have to wonder, can you add any more track configurations? Well, drag strip would be one candinate for that and it makes more sense because consider this:

1) The track already exists
2) Devs can pretty much just use AU3 as a preset when adding it
3) It is significantly different type of track compared to the other track configurations in Blackwood

It would be much less waste of time for devs than people may think. Devs don't need to start from scratch, because they already know how the game works with dragstrips.

When Blackwood got updated in 2017, even demo users got a new track configuration, but licensed racers got much more (Historic Reverse and that surrounding area). Did the fact that even demo users got a new track configuration cause any harm? No.

Because of the fact that licensed users will get so much content in the updated versions (remember that South City and Kyoto Ring will be massively revamped), I'm perfectly fine if demo users get one new track configuration for the updated Blackwood at the same time. This is exactly what happened in 2017 and no one got angry back then. And this time, it would be a track configuration, that not only is much different to other track configurations, but already exists in the game.

One important point about this suggestion to consider is that this would likely be simple for devs to add, but would bring something new for users as well and allow even more possibilites (like top speed testing) Smile
tankslacno
S3 licensed
It is still possible to use LAN. If you use version 0.6V3 or earlier, you can use that to host and play LAN games, because you can use your LFS account on two different computers. Unfortunately, that version doesn't have mods.

Otherwise, you need to get another account and another license as versions 0.6W and newer don't support that anymore.
tankslacno
S3 licensed
Quote from Scawen :VPN at Proton: https://proton.me/

Maybe other people have better recommendations.

I highly recommend ProtonVPN. However, I'm not exactly sure, is the Netherlands available only in the Plus version (thankfully if you buy it during Black Friday, it should cost less than 3 euros per month), or is it also available in the Free version. I know that the available servers/countries are significantly limited in the Free

And for anyone wondering, is it safe? Yes it absolutely is! Consider this:
1) It has a strict no-log policy and has obeyed it for several years
2) It's not owned by any huge mega corporation
3) It's located in Switzerland, and it has to obey even stricter regulations than EU-countries, who are under GDPR
4) It's open source software!
tankslacno
S3 licensed
Translated the quote by DeepL:
Quote from nikopdr :I don't want to piss on the cereal too much if effort has already been put into the matter, but I have to ask whether it makes any sense to translate the game into a language when there is no certainty that native Sámi speakers even play the game in question?

I would understand an unofficial translation, but in my opinion, that doesn't guarantee an official status on the list when there are languages with millions or even billions of native speakers that haven't been added to the LFS language list. (Of course, most people can get by with English, and I would guess that the Sami people can also get by with either that or their native language.)

I haven't done really much about it, because I want to know first, is it even possible to do it in the first place.

About the amount of users LFS has:
- 145214 users that have set their country as Finland
- 17882 users that have set their country as Sweden
- 12397 users that have set their country as Norway

And I would say almost all of these users are indeed from they country they told they're from. There are about 17000-18000 speakers in Norway, 5000-6000 in Sweden and 2000 in Finland. So, one could assume as since there are more Northern Sámi speakers in Norway than registered LFS users from that country, there is a good chance of a Northern Sámi speaking people playing LFS.

About that does it make sense: Scawen himself has said that he is always open for LFS being as accessible as possible. https://www.lfs.net/forum/post/1936125#post1936125 - so it is something that would be nice to have, but is not essential for the game.

One reason why some of those popular languages with millions of speakers, like Hindi and Arabic don't have translation in LFS is simply because:
- With Hindi, it does have special characters that are not currently supported in LFS
- With Arabic, it does have special characters and the text is right-to-left - those are not supported in LFS

Scawen has told that he would be interested to see how he can add the support to those languages, after the graphical updates and tire physics have been finished.

With Northern Sámi, it does have special characters, but it should be possible with ASCII to use alternative versions of those characters. For example, with letter "Đ", we can use Dh (or just D if there is no other choice) instead when you know you can't use D with stroke. I know that UTF+8, which LFS doesn't use or support at least yet, fully supports all Northern Sámi characters.
Blackwood Drag Strip as a selectable track configuration
tankslacno
S3 licensed
Hi!

We know that LFS will have massive graphical update and all tracks, except Fern Bay, will be revamped. This got me thinking, it would probably be simple enough to add a selectable track configuration into the updated Blackwood: Drag Strip.

Using the begin of Historic backstraight, more precisely the first part of the straight, where drivers don't need to turn/correct their steering, and ending just before drivers need to do that slight right-turn at the backstraight, you could have a drag strip there.

I actually measured that, and very conveniently, the track distance would be exactly 1km in length! Not only it would be possible to have head-to-head races, drivers could also test their top speed and see how well they can change gears on straight there.

Because drivers only need to drive straight with no need to turn, adjust steering or brake, it would be much simpler than normally to add this track configuration. And it would be even simpler to add this considering this track alraedy exists, so there would be pretty much no need to do any changes into the updated Blackwood. Heck, we already have the Long Acceleration - Formula BMW FB02 training lesson available, you could probably use that track, but start from little earlier than usual to make sure it would last exactly 1km.

About this track, there would need to be following conditions for it to actually work in the game.
Conditions would be pretty much identical to AU3:
- Only up to 2 players can drive there at the same time (due to track width)
- It wouldn't be possible to set practice or qualifying.
- Race length is always 1 lap
- Hotlapping is not allowed
- Pit stops are not possible by default
- These stats would count towards LFSWorld's drags / wins stat. Wins there would not count towards Races won stat
- Entering to the track would probably done from the pitlane, if someone joins late or after race has finished. After all, that's how it's done for all other Blackwood tracks.

You could probably just copy the style how game behaves at Autocross Drag Strip and paste it there, with of course doing slight modifications to make sure it works properly. Basically, AI would behave exactly the same as it does in AU3/AU4, where when they see a green light, they start driving just straight line for that track length and immediately after finish line, they brake until they've stopped and then turn off their engines Smile

One another reason about this suggestion is that because this graphical update is massive, it would make sense to have something new even for demo users. Demo users would also get to feel like they will get something extra, when these tracks get revamped and graphics get released. Therefore, this update would remind me of 2017 Blackwood update, where even the demo drivers got a new track configuration (Historic), but less content than licensed users, who got that whole surrounding area as well Smile

And for those wondering, doesn't Autocross type of tracks always belong to licensed users? Well, not always: demo users have already gotten taste of Autocross, because Autocross Skid Pad was released on 0.2A, and unlockable S1-content was released when 0.3A was released. Between that time, Skid Pad was a demo track! It wouldn't be first time a test track would be released for demo users Big grin

Finally, remember what LFS.net and LFSManual both mention:
Quote :Blackwood is known for its versatility, because it contains a bit of everything.

It would therefore be even more fitting to add a head-to-head drag strip there Big grin

EDIT: And just to clarify, it doesn't need to be 1km in length. It could also be 1/2 mile, or 1000 meters, 1/8 mile, 1/4 mile etc. 1km is pretty much the longest possible length with this dragstrip.
Last edited by tankslacno, .
Possible to add Northern Sámi language?
tankslacno
S3 licensed
Hi!

I was wondering Scawen, I've been learning Northern Sami (in Finnish it means Pohjoissaame) for some time now, which is by far the most popular of the Sami Languages. The official name is Davvisámegiella (or just Sámegiella when speaking about Sámi languages itself). I could have a possibility to start translating LFS from English to Northern Sami language. However, I know it will definitely take some time from me to do that.

You can find more information about it here: https://en.wikipedia.org/wiki/Northern_S%C3%A1mi

However, I've found some possible issues about this:

1) Can you tell, will the new version have so many new or updated translation strings, that does it make sense for me to actually start translating it? Or should I wait for the new version that would have those updated translation strings?

2) There are only 25000 speakers of that language in the whole world, so it may be quite difficult to find any testers. There are speakers in Finland, Norway and Sweden, but I don't know if any of them play LFS

3) There are some special characters used in Sámi keyboard. I'm wondering does LFS support all of those characters. You can find it here: https://divvun.no/en/keyboards/layout-sme.html - and also from the Wikipedia page here: https://en.wikipedia.org/wiki/S%C3%A1mi_languages

- These are the special characters: Áá, Čč, Đđ, Ŋŋ, Šš, Ŧŧ, Žž
- And these characters are replaced: C, F, Q, W, X, Y, Z and Å

Of course loanwords can still use those replaced characters, for example cars and tracks name would still use those characters that are normally replaced in Northern Sami.

4) Is there anyway I can add a new language into LFS for testing? Or do I have to replace one of the existing languages with that?

5) If it's necessary, how much of the game would I need to translate before this language could be accepted into LFS? I know I would need to translate at least the help-file but do I need to translate every single translation string?

DISCLAIMERS:
1) I will not guarantee this translation project will actually be completed due to those aforementioned issues. It will definitely take some time from me to actually do it. I would first want to know, does it make sense for me to even start translating it into that language

2) Only the Northern Sámi would be added, no other Sámi languages. Sorry for those 2 people who speak Ter Sámi Big grin (https://en.wikipedia.org/wiki/Ter_S%C3%A1mi)

3) There are small differences between countries that use Northern Sámi. For example, some words may be typed differently in Norway than in Finland. I would use the Finnish version of course
tankslacno
S3 licensed
Quote from playerXFC :i hope having another account wont be an issue and i wont be banned

kinda worried a bit

Having multiple accounts itself won't be an issue as long as you understand the Terms and Conditions (https://www.lfs.net/agreement) and have bought (or received via voucher) the possible licenses legally from LFS Shop.

For example, there is a rule 3.1:
Quote :You may install LFS on 2 computers for your own use.

It just says that you may install LFS on 2 computers, but nothing prevents you for having multiple LFS instances in that one computer, for example having one instance for each account for example. In fact, some of the streamers have to use multiple accounts to make their broadcast work (like Simbroadcasts and multiBC)
Please avoid posting issues obviously caused by antivirus software
tankslacno
S3 licensed
Hi!

I tried to post this to the Patch TEST Forum section (https://www.lfs.net/forum/66-Patch-TEST-Forum), but since it looks like only devs and moderators can create new threads there, I decided to post this into technical assistance. For now, I didn't post this into Bugs - Program section (https://www.lfs.net/forum/10-Bugs---Program), because this is not a LFS bug. Scawen or one of the mods, feel free to move or copy this thread to the more appropriate place if necessary Smile

Every time a new test patch or, to a lesser extent, official patch of LFS gets released, various different antivirus softwares get overzealous about this exe. Most likely (but not certain) reason is because the new patch exe is very new, so it doesn't have any reports telling that this file is safe. What this can cause is one or more of the following, but not limited to, issues:

- Game not getting downloaded at all, or only partially
- Game not starting at all
- Game only barely starting, after many tries. You may encounter some error messages, like this one I did receive in 2019: https://www.lfs.net/attachment/193681
- Game starting, but then suddenly shutting down

And then, in almost all of these cases, you will almost immediately get a notification from your antivirus software, that the LFS.exe is potentially dangerous. Even if you choose to allow it, some antivirus softwares (like Avast), will still think it's potentially dangerous and prevent you from going forward. One thing you can do is wait after allowing it. Usually after a while though (it is possible enough users reporting it safe causes it to be safe), the issue goes away. This issue with antivirus softwares may apply to both LFS.exe and LFS_Editor.exe.

Scawen has stated this: https://www.lfs.net/forum/post/2094495#post2094495
Quote :Every time we do an update there are several reports about issues with antivirus. I wish people would report the problem to the antivirus software developers, instead of us, as the bug is not in LFS but the antivirus software.

How to report LFS.exe as false positive:
False positive means that antivirus software mistakenly thinks the file you're trying to open is malware etc. when it's actually not. Usually in the antivirus software itself, you can report it safe. But alternatively, I've posted some links for several different antivirus software sites, where you can report LFS.exe being false positive. Feel free to tell me more links about these Smile

- Avast: https://www.avast.com/report-false-positive#pc
- AVG: https://www.avg.com/en-ww/report-false-positive#pc
- Avira: https://www.avira.com/en/analysis/submit
- BitDefender: https://www.bitdefender.com/en-us/business/submit
- Eset: https://support.eset.com/en/kb141-submit-a-virus-website-or-potential-false-positive-sample-to-the-eset-lab
- F-Secure: https://www.f-secure.com/us-en/support/submit-a-sample
- KasperSky: https://opentip.kaspersky.com/
- MalwareBytes: https://forums.malwarebytes.com/forum/122-false-positives/
- McAfee: https://www.mcafee.com/en-us/consumer-support/dispute-detection-allowlisting.html (only allows ZIP, RAR and pre-extracted files)
- Microsoft/Windows Defender: https://www.microsoft.com/en-us/wdsi/filesubmission
- Norton: https://submit.norton.com/
- Sophos: https://intelix.sophos.com/
- Trend Micro: https://helpcenter.trendmicro.com/en-us/article/tmka-14388

What you should NOT do?
Well, obviously you should NOT tell the LFS.exe is false negative (stating that antivirus softwares are incorrect thinking LFS exe is safe) Big grin

But on more serious note: if it's obvious that your issue is caused by antivirus software's behavior and not by LFS itself, please do not report about it in LFS Patch Test Forum, Bugs - Program etc. Do not tell Scawen to fix this issue clearly caused by antivirus software. You may wonder why? Because:

Scawen cannot do anything against any overzealous antivirus software

Your message is essentially useless for him, and if you already know the issue is obviously caused by overzealous antivirus software, it is also complete waste of time for you as well. It doesn't matter how many times you report it, Scawen simply can't do anything at all to fix it! Remember: Scawen is responsible for developing Live for Speed, Scawen is not a developer of any antivirus software!

The only thing what Scawen can do here in LFS, is to add a disclaimer to the downloads page, or to the F.A.Q page, stating that various antivirus softwares may detect LFS as false positive. (Or to move this thread to Patch TEST Forum and/or Bugs - Program section). But of course that disclaimer itself doesn't prevent antivirus softwares falsely reporting LFS (test) patches potentailly being malware.

Also, remember LFS Terms and conditions, rule 1.3: https://www.lfs.net/agreement
Quote :1.3: We can not accept any responsibility for any damage Live for Speed S3 or any future release may cause to your property or personal health.

How can I detect is the issue obviously caused by antivirus software and not by LFS?
Like I stated in the title, and in this post already: this statement only applies to situations, where it is obvious that your issue is caused by antivirus software and not by LFS.

Easiest way to notice the issue is obviously caused by antivirus software is that if you almost immediately get a notification/report from your antivirus software about LFS, then it is clear that your issue with LFS was caused, not by LFS, but by that antivirus software.

Alternatively, what you can do is to try to disable the antivirus software for time being and then try to see if the issue comes again. One method, what Flame CZE told me in Discord is that he has excluded his LFS instance folder from antivirus realtime checks. If the issue does come out, without any antivirus softwares then it is very likely that the issue is indeed in LFS.

Finally: if you're unsure, is the issue caused by LFS or antivirus software, then of course, you can report about it in LFS Forum. It's always better to report it in that case than not Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Technically it is possible:

On normal tracks, you can use Autocross objects to modify the already existing tracks (so like using ramps on the track or having checkpoints in a different location). However, remember that AI drivers will use their normal racing line, so you can't use this method on any tracks where AIs can't have a racing line (i.e. car parks, open configurations) and you can't block the normal racing line much - otherwise they can't finish their lap!

And, as of 0.7G, you can also control AI in pretty basic level using InSim: https://www.lfs.net/forum/thread/110309 - however, according to Scawen, that is not intended to racing, only for cruising and training. But technically, you can create a custom layout on Layout Square, Autocross etc. and then use InSim to control that AI to drive on that custom track/layout.
Last edited by tankslacno, .
tankslacno
S3 licensed
Ah sorry, I somehow thought the bug fix and restarting the host would also fix the date for those replays that already showed the wrong date.

I just tested this on my both hosts and in both hosts, the replays saved after I restarted those hosts now display the correct date Smile
tankslacno
S3 licensed
On my host, it does report that replays until July 19th display the correct date and UTC time. However, all replays between July 20th and August 16th display that same issue.

All replays since August 17th have displayed the correct date and time. And I noticed this before I restarted my server. I restarted it and nothing has changed.

Also, on my demo host, it still has displayed the same 20 Jul 2025 date and same time even on those replays, that were recorded after August 16th. I restarted the host and there is no change there
Additional track configurations for karting areas
tankslacno
S3 licensed
Hi! First of all, I apologize for the awful quality of these photos I've linked and attached, but I did take these photos from the new Westhill and new Kyoto Ring top-down views so naturally the quality wouldn't be the best.

After it was revealed, that the new Kyoto will most likely have the Kart Indy track, I had mixed feelings about it. On one hand, I was really happy to see that there is a new track configuration, but on the other hand: when I saw the top-down view of the new Kyoto, I saw that the new Karting area could potentially have 2-3 different track configurations. But at the moment, it looks like it will only have one and we don't know yet what roads of that karting area it will use. If there really is just one karting track, it is possible that there will be just feeling among the players that this area could be used for lot more and therefore it has missed potential!

Then, I also remembred that Westhill too does have two karting areas. However, both of them only contain one track configuration (+ reverse). When looking the map, you can easily see that, both of those karting areas could have 2 additional track configurations each.

So, here's what I suggest. Devs are updating all those tracks anyway. Scawen did mention that Westhill doesn't get updated significantly: https://www.lfs.net/forum/post/2111404#post2111404 - however, Eric has mentioned, that it should be easy job for him to add both Westhill National with Chicane and Westhill International without Chicane. Here's post from Eric: https://www.lfs.net/forum/post/2047025#post2047025

So I assumed from these two posts, that it is possible to have additional track configurations, but only by using parts of the tracks, that already exist! It would be similar to Aston in 0.5S, where Grand Touring and North were added into that track environment. So, I was wondering, since these roads in the karting areas already do exist in the game, how easy it would be for Eric to add alternative track configurations for Karting areas?

Now, it is possible that Eric is already doing this, but in any case, here are examples. The red areas show the barriers/forbidden areas:

Westhill Karting (WE4):
- We have the one regular one, but we could also have:

Karting Short: it would only use the first half of the normal circuit. As you can see from the image, it would use that one currently unused short section in the middle of the track, and it would also not cause any harm for the pitlane area! This track would be so short though that it probably would be good idea to limit the player amount.
Track map: https://www.lfs.net/attachment/706602

Karting Extended: same as the normal one, but at the start/finish straight, it would use that chicane that is currently unused.
Track map: https://www.lfs.net/attachment/706606

And one thing, I did take a look that you could have the Karting Short but using the final chicane from the Karting Extended, but it wouldn't really be useful considering that extra corner would be very tight and difficult.

Westhill Karting National (WE5):
- The one we have is the normal length one
- But we can have two shorter ones. After T1, there are two openings.

Karting National Short 1: after T1, there would be quick left turn and it would use part of the track that is currently unused.
Track map: https://www.lfs.net/attachment/706608

Karting National Short 2: not really that useful compared to the Short 1, since it doesn't really use any unused parts of the track. But basically, after T1, there is another opening. You could make kinda like U-turn there and return to the normal track. Basically, a shorter version of the normal Karting National.
Track map: https://www.lfs.net/attachment/706609

Kyoto Ring Kart Indy (KY8?):
- First of all, we don't know what will be the normal track here. I also assume since the top-left carousel part is on different kind of tarmac, it's not part of the official race track. However, you could have couple alternative track configurations:

Kart Indy Short: basically, a speed version of the Kart Indy track. Doesn't take any detours!
Track map: https://www.lfs.net/attachment/706605

Kart Indy Long: basically, takes as many detours as possible. It would probably be the longest Kart track in LFS.
Track map: https://www.lfs.net/attachment/706603

It is possible that Eric's idea for official Kart Indy track would be something like between these two. You can barely see those red barriers at the bottom of the Kart Indy track area, which would probably prevent shortcutting. So, it is possible that the normal Kart Indy would take the extra route at the bottom of the track, but not from that road above it (nor from the carousel)!

I've also attached the normal Kyoto Ring Kart Indy track area. Just use your imagination for the possibilites that area can have!

And finally, yes I know, I can use open configurations for these additional track configurations, but there are two problems:
1) You load the entire circuit, which naturally requires more from your computer
2) Positions only update after every split, which may cause some confusion among players
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Flame CZE :Does it work if you escape the slash character as ^s ? I haven't tested it myself, I don't even know if escaping works in this direction as well.

Doesn't look like it works in LFS in-game. If I try to type a command by typing ^s[command name] instead of /[command name] it just makes me type a message ^s[command name] which makes me look like an idiot Big grin - and if I try to assign a command with parameter name and replace the / character in the parameter with ^s, it just reports that parameter is not valid.

I also tested it in LFS Host Control Panel in LFS.net. I can change the color of messages Host writes by putting ^0-8 before the text, but if I try to add ^s instead of slash, it will still print out literally "^s" on chat - so ^0-8 doesn't show on the screen but ^s does Uhmm
tankslacno
S3 licensed
Quote from Bokujishin :starting a message with /i or /o will result in any following slash character (if preceded by a space) to be interpreted as a command.

Worth mentioning that there is also another bug related to pretty much this: if there is username, AI-driver name, heck probably any name that has the "/" character (or I think even the "\" character), any command that has parameter [name] doesn't work with that name, because LFS thinks you are setting two commands.

I don't think you even need to start your message with a /i or /o command to reproduce this very similar bug. Easy way for Scawen to reproduce this: set your name to "Scawen /LFS Developer". Then try to add a command like /pitlane Scawen /LFS Developer. LFS thinks you're trying to type two commands: /pitlane Scawen and /LFS Developer

Weirdly though, this bug doesn't happen when setting commands in LFS Host Control Panel on LFS.net, only in LFS in-game.
tankslacno
S3 licensed
Quote :I don't know yet how to preserve the old hotlaps but there could be one archive file of WRs like you say.
what is the actual data size

The file size of that outdated zip folder is 34,7 MB - I think in the past you were only able to download either all WRs, or just all WRs from selected track environment. I don't think you were able to download all SPRs at once from LFSWorld.

About displaying them as an archive page: one thing that did come to my mind, is that it should be relatively easy to display LFSW stats/WRs in a website. Victor posted a guide about this: https://www.lfs.net/forum/thread/14480

What did I think in LFS Discord, would be that just before the new version is released, one would take a copy of the hotlaps/WRs and display it somewhere as an archive and make sure it stays like that so that the newer version and the data from it wouldn't overwrite the one that archive would have

EDIT: About your other point:
Quote : But I still think the WR pack is not often wanted. You are the first to mention it since I removed it some weeks ago.

In the previous versions, if older hotlaps were removed, that removal only applied to just one track environment at a time (e.g. walls at South City, new Westhill, new Blackwood). Because of that, I didn't have that much of an interest of having older WRs as an archive.

However, in the new version, as all tracks will be updated, the current hotlaps will become obsolete. The fact that all hotlaps will become obsolete has given me some interest too of having a WR pack as an archive in the future. After all, we do have the older LFS versions and that league megapack torrent - which can be found from the archive page Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from UnknownMaster21 :I do not remember if I ever used Imgur in a way or another. I assume this still works with vpn? Unless all vpn's gets restricted too.

You can still use VPN. I found a report about this and someone commented that they changed their location from UK to Ireland and then the images loaded fine for them

EDIT: I tested this with my VPN connected to Sweden and my Imgur images open just fine
Last edited by tankslacno, .
tankslacno
S3 licensed
Worth noting is that you can always attach your images, as long as file size for that image is 4 MB or less. You don't always need to show your huge image in your forum post Smile

If you've been using ShareX to take screenshots, you can change your destination of your image uploader at ShareX sidemenu --> Destinations --> Image uploader --> Choose your provider from the list. Imgur is indeed the default destination for image uploads with that software.
Add 0.6G and 0.6Q versions into the Archive page
tankslacno
S3 licensed
Hi!

From this website, you can download few of the older versions of LFS from the Archive: https://www.lfs.net/archive

Most recent one you can download is 0.6V3, which was the last patch before mods were released. It was also the final version that supported downloadable LFS Dedi and LAN.

However, what would I suggest is adding two more versions there: 0.6G and 0.6Q. 0.6G is the last version with old Westhill and 0.6Q is the last version with older Blackwood.

Sometimes people want to watch replays from older versions that included these two track environments. Or maybe they want to organize some classic races using these versions. Not to mention that Megapack League torrent. Since viewing some of the replays that are included in that torrent require a certain version, it would be easier for users if they can easily download the correct version for that particular replay.

Since you can still download these two versions from this website by typing the correct URL, it shouldn't be too difficult to add these two versions to the Archive page.

Here are the links. If you want to have:
- Old Westhill: https://www.lfs.net/file_lfs.php?name=LFS_S2_6G_setup.exe
- Old Blackwood: https://www.lfs.net/file_lfs.php?name=LFS_S3_6Q_setup.exe

Having these two versions being publicly displayed in the Archive page would make much easier to anyone download those versions and experience the older track environments. Smile

Of course, if you want to add the absolute last patch, you could use 0.6G3 and 0.6Q9 which were final test patches before the updated track environments were released. You can upgrade to those versions from 0.6G and 0.6Q respectively and not lose those old track environments!
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from Bokujishin :LFS being the single fastest racing sim to boot up (we're talking 5 seconds tops, it's barely over a second on my PC to get to the menu), I'm not sure this is really a problem Big grin (at least we don't have to sit through a dozen splash screens or various logos, then wait half a minute to get into the menu, and another minute or 2 to go through the menus and load the track + cars).

Now, it's true that credits could be made available from the main menu, but you can just launch LFS again. Also, the credits are not very long and are looping. And finally, it may not be a bug at all that /entry doesn't work there, as it's likely just an exit path in the code: disable all command processing, show credits, exit on input.

I believe LFS can start very fast on your computer. However, I still do face every once in a while that classic "LOCAL : TIMER BOUNDED" error when starting LFS, which results me waiting for about a minute for that game to actually start. If I then accidentally exit the game and it happens again, well, needless to say, it will quickly become tiring. And when searching LFS Forum, that error message and it occuring is quite common.

And also: exit screen doesn't technically disable command processing. For example, you can still try to add yourself with command /join or your AI drivers with command /ai, but it reports that the "Race is full". You can also try to access single player with command /sp, but it reports that "Command is for entry screen only"

So it does process the command itself correctly, it doesn't report nothing and it doesn't report that the command is unknown. Of course it just doesn't do anything, because why it would do anything in the credits screen Big grin
tankslacno
S3 licensed
Quote from johneysvk :I think you honestly might be the only person this is an issue for

Except it has been suggested before due to similar reasons (though with little different way to implement it) and it has also been thought that it's a good suggestion: https://www.lfs.net/forum/thread/44825

Furthermore, it may actually be bug in LFS that the /entry command doesn't work on credits screen as intended, because it works normally on all other situations
FGED GREDG RDFGDR GSFDG