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tankslacno
S3 licensed
Quote from Eric :I've added 2 more configs (Sportscar and Endurance) which are based on the layouts used on the RTFR event series. Extra configs are easy-ish to add. I've also added a North Circuit based on a layout file that TFalke used for events, which is a blast to drive in most cars!

Sounds wonderful! Thank you! Smile

I'm just curious, what is the main purpose for those two curves between pitlane and oval start/finish line that resemble a mini oval?
tankslacno
S3 licensed
Quote from Flame CZE :I think it's chicanes which may be used in some new alternate configs Uhmm

Daytona Road Course came immediately to my mind with the possibility of oval section being slower by use of chicanes.

Eric, please tell me that if there actually will be an alternative configuration, where that oval section uses those chalk curves as chicanes to slow down drivers, you will give that track configuration a following name:

Kyotona.

Sorry...
Last edited by tankslacno, .
tankslacno
S3 licensed
When looking at the progress report and those images, I think at least following track configurations are confirmed in the new Kyoto Ring:

- Oval
- National
- GP Long
- North (K21, confirmed by Eric)
- High Speed Karting Track

It is also possible, that these following tracks will also become selectable track configurations in the new Kyoto Ring, but there is no confirmation at all about these Smile :

- Those at least 5 car parks
- Mini Oval, when looking picture #18 for example, you can see two curves connecting oval start/finish line and pitlane
- Possible another (shorter) karting track located inside that High Speed Karting Track (look at picture #1, you can see at the left that one part of the road has two openings)
- K31, K32 and/or K33 open track configurations (those, which combine National and GP Long)

Just don't take this granted! Big grin
Last edited by tankslacno, .
tankslacno
S3 licensed
A word is worth a thousand pictures: Perfection!

Also, at least five car parks! At least if we trust picture #3 and look what the sign says Big grin

I'm also curious about the purpose of those chalk curves you can see on Oval when looking at oval turns 1 and 2. You can clearly see them when zooming picture #18 Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Quote from nikopdr :(That is unless Eric's been working secretly and there's an improved version of FE existing that nobody knows about yet Big grin)

Considering Fern Bay is Scawen's old favorite, I would rather not imagine his reaction if Eric did a major overhaul to that Big grin

By the way, for people wondering, I can already tell an example to what this slightly updated Fern Bay could be. It could be very similar to what happened to Aston and South City in 2006 and 2007 respectively. Grand Touring and North were not initially in the Aston and Chicane Route was not originally included in the South City. They were only added later into the game, but those track environments itself remained largely unchanged when they were added. I'm assuming Fern Bay will get similar kind of treatment.

As an example, I did suggest yesterday that this slightly updated Fern Bay could have Mini Oval as a selectable track configuration, as it already exists in the game. (https://www.lfs.net/forum/thread/109947)

But as far as I'm aware of when speaking of new content in Fern Bay, that would pretty much about be it. Fern Bay would not have any major surrounding areas similar to Blackwood/Westhill or majorly changed track configurations. Just those small fixes, updated textures and maybe a new track configuration that is already easily doable as a bonus Smile
Fern Bay Mini Oval as a selectable track configuration
tankslacno
S3 licensed
Recently, I posted on LFS forum wondering, would it still be possible to release slightly updated Fern Bay before anything major (new tire physics, major graphic updates, new track environments etc). You can find the thread here: https://www.lfs.net/forum/thread/109900

Here's a thing: developers have stated few times that Fern Bay is an exception and only needs minor updates before it can be released. Eric has no plans to majorly update Fern Bay.

This got me thinking: even though it is planned that there are no major plans to update Fern Bay, it would be nice to get additional selectable track configuration into that slightly updated Fern Bay. That track configuration would contain roads that already exists in current Fern Bay!

My point is that it would feel like that slightly updated Fern Bay actually gets something new and it would not merely just contain updated textures! So this track would be meant to include into the slightly updated Fern Bay, not into the one developers would be working in the distant future.

That track configuration is Mini Oval.
You can find the track map here, it's track F24: https://www.lfs.net/forum/post/1578972#post1578972

We already know Eric will add Kyoto Ring North (K21) into the new Kyoto Ring, so why not add this already existing mini oval into the slightly updated Fern Bay? (Source: https://www.lfs.net/forum/post/2062892#post2062892)

You can think this suggestion similar to 0.5S where Aston Grand Touring and North were added. They were track configurations containing sections of Aston that already existed! (Source: https://web.archive.org/web/20111127190444/http://www.lfs.net/?page=t_a_u)

An added plus for this would be that S1 licenced users would get their own oval track!

I don't think it should be too difficult process to add this track as a separate track configuration, as this track already exists. I did drive few laps there and noticed that cameras for that area are already working semi-well. There are few problems with cameras, mainly around the area where Green/Black roads are, but that's about it.

Now, there are two problems:
- What about pitting?

Well, we could think the pitlane area being very similar to South City Sprint 1 and Rockingham Lake (SO2 and RO5). Pitlane area is only for exiting pitlane onto the track, meaning drivers can't do pit stops (unless user manually adds them there). What would that area be then?

I did think about the grass area in the middle of that oval could be an area for entering onto the track. Those areas near that gravel trap where drivers drive on Green/Black configurations may be too narrow for this track. An added plus would be that if this grass area would get walled (making it more look like a paddock), it would also prevent shortcutting!

- How many drivers should fit here?

I think 16 or 24 drivers should be most amount of drivers normally allowed here. 16 is the maximum amount South City Sprint 1 and 2 can normally have, but I was wondering, if this track would be similar to Nascar Cup Clash race.

For those who don't know, in previous seasons, Nascar season has began with a non-championship Busch Light Clash, which is a 0.25 mile oval with no proper pit stop possibilities (there is a pitlane area in the middle of track). Only about 25 cars can race on that track. With that in mind, I could see 24 drivers being allowed in this track configuration at once. According to Cornys, Fern Bay Mini Oval is 0.262 mile long track (Source: https://www.lfs.net/forum/thread/82335-2013-Fern-Bay-150-Discussion-Thread)

Now of course, this raises the separate question, could it be possible to have Fern Bay Green and/or Black also contain that section? Maybe, but I understand that developers want to update Fern Bay majorly only in distant future and those tracks would not be significantly different when comparing to those Green and Black now. This mini oval would be much different to all other track configurations in Fern Bay and it would definitely bring something new to a players for a while!

TL;DR: I understand that the new Fern Bay will only be slightly updated, but it would be nice to have a new track configuration into there which is not only a lot different than other track configurations, but, more importantly, already exists in the game!
Last edited by tankslacno, .
Would it still be possible to release updated Fern Bay before anything major?
tankslacno
S3 licensed
Hi! I've been wondering about this.

It has been mentioned few times by developers that there are no major plans to update Fern Bay.
Quote :https://www.lfs.net/forum/post/2026535#post2026535
Spent a day on Fern Bay in the editor - various fixes (not creative work)
- unlike other tracks, Eric does not plan major Fern Bay updates in the near future

In that thread, Scawen also has specifically mentioned:
Quote :Eric sent a minor update of Fern Bay with specular lighting added to road textures
- other small updates as well including filling all the holes as seen from above
- although it's not a full update these are important fixes for the shadow system

As well in this article:
Quote :https://www.lfs.net/report-may2021-so
Fern Bay and further graphical improvements can be done after the big update.

Scawen himself has stated that Fern Bay is an exception and it can be released without a major overhaul as only few fixes related to the shadows are needed. However, all other tracks must have that new light system included in those when they get updated.
Quote :https://www.lfs.net/forum/post/1968878#post1968878
No, the tracks needed to be updated for the new lighting. Actually, we may release Fern Bay without a major overhaul, just a few fixes for the shadows. But the other tracks have had a serious overhaul and most are near complete.

There have been no new updates telling that Fern Bay also needs a major update before it can be released. So, this has been a bit unclear for me.

Question:

Is there any new information that would it still be possible to release this slightly updated Fern Bay as a new patch before we get any major updates? That patch would not need to have any tire physics or those vastly improved other track environments or anything else significantly new.

Or is the plan now that all updated track environments will be released at the same time, including this slightly updated Fern Bay? Or have I understood that quote from Scawen completely wrong, meaning that Fern Bay also needs that new light system, but that track environment itself doesn't need anything significantly new?

And, I also want to make this very clear:

- I don't demand developers to do anything nor want to add any pressure for them.
- I'm specifically talking about this slightly updated Fern Bay. It would not have anything significantly new, as far as I'm aware of.

I'm more curious about is this even possible anymore. Therefore, I'm thinking is it even possible to have slightly updated Fern Bay more as, let's say, an intermediate update before anything significantly new will be released to LFS. Like a teaser patch for that big update which would be released in the future Smile
Last edited by tankslacno, .
tankslacno
S3 licensed
Got crash in 0.7F:

AppName LFS.exe
AppVersion 0.0.0.0
AppTimeStamp 66a29c53
ModuleName LFS.exe
ModuleVersion 0.0.0.0
ModuleTimeStamp 66a29c53
ExceptionCode c0000005
FaultingOffset 0016ceb0
ProcessId 0x3ab4
ProcessCreationTime 0x1db3e66a96d4e1c
AppPath C:\LFS\LFS.exe
ModulePath C:\LFS\LFS.exe
IntegratorReportId 6ba6df1c-321f-4573-aad0-ddab4e802452
PackageFullName
PackageRelativeAppId

I did have two LFS instances open, one in single player and one in multiplayer online. In single player, I was taking screenshots by pressing Ctrl+S. I was on Kyoto Ring Oval with me using FZ50 V8 SafetyCar (https://www.lfs.net/files/vehmods/39CEEB) mod and AI using FXO GTR. It was a qualifying session.

I did have a Layout which had one Starting position and pit stop box located immediately after pit lane area at the pit exit lane and second starting position located in the pit lane area just before pit exit. My idea was to make AI do a quick pit stop immediately after leaving pit area, by stopping to that pit stop box behind me immediately after leaving pit area.

When I exited that qualifying session and went back to lobby, I decided to load a saved grid file. Immediately after loading it, game just decided to quit itself. It didn't freeze.

Never had this kind of crash before.
tankslacno
S3 licensed
Quote from Scawen :As it's completely enclosed, I wonder if it would be better to have a tiny 'track area' that is just a stadium and nothing else? The same kind of idea as Layout Square, but enclosed instead of open. Because then the frame rate would be as high as possible, instead of having an entire city behind the walls, that you can't see anyway.

I would like that. An added plus for that stadium would be that it would create an easier possibility to add simple track configurations (that probably would not even really work otherwise in South City), inside that stadium, if needed in the future.

Nascar has a good example about this: its first race for previous seasons has been 0.25 mile oval with no pit stop possibilities which is held inside a stadium at Los Angeles Memorial Coliseum. I could see a possibility of that being a seperate track configuration located inside that stadium in the future. Especially as I don't really see a place for an oval track in South City otherwise.

So, I personally could see a possibility of it being actually more like an Autocross, rather than Layout Square. Meaning that stadium would not contain closed circuits, but there would still be a possibility for it to have somewhat different track configurations inside it always available.
tankslacno
S3 licensed
Quote from Kurytxv2 :If so, how do I modify it so I can upload it and everyone can see it?

If it's any consolation, you could do this:

You can upload that suit image to somewhere where people could download it. You can then ask them to put that image to their [LFS-folder]/data/pic folder. Naturally it would replace one of the default suits in-game, but they would then be able to see that suit in their own computer as well. Just ask them to backup that original suit Smile
tankslacno
S3 licensed
Unfortunately, you cannot make them drive on those configs/layouts. Well, you can add them to the grid and they will be on track, but they are just standing there.
tankslacno
S3 licensed
You're a demo user, so you cannot have more than 12 drivers in single player (either you + 11 AI drivers or 12 AI drivers). In S1, S2 and S3 licensed events, it is possible to have up to 32 drivers in single player and 40 drivers in multiplayer.
tankslacno
S3 licensed
Quote from lrdbsi :Thank you sir!, may I ask how you found it?

Here: https://www.lfs.net/downloads

You can see when you hover on the links at the "Additional Downloads" section, that URL for basically every downloadable file there has that "file_lfs.php?name=" part. With that, I just copy-pasted that "LFS_S3_7F_setup.exe" to end of that URL and changed that 7F to 7E to be able to download 0.7E.
Ability to pause and resume a session via command
tankslacno
S3 licensed
Hi! I've been searching has these been suggested before and I haven't found anything like this being suggested before.

During practice, qualifying or race, there is not a command where you could pause that session temporarily, nor to resume it afterwards. Now, of course, you can stop the session by commands /end, /restart or /qualify, but the problem when using those commands is that it ends the session completely. In qualifying, you could extend length of qualifying, but what if you forget the time when qualifying was stopped? Or, qualifying was already 240 minutes long and you can't extend it anymore?

So, I would like to have a command, where you could pause the session temporarily. In other words, I would like to have ability to effectively red flag the session, but make sure it would be as simple as possible to use as in leagues, which use red flag, admins have returned to lobby to set the grid to restart the race and it can become quite complicated (no offence, forgive me!).

My suggestion would be very similar than pausing the game in single player, but instead of pausing the whole game, it would just stop running the clock and laps counting.

In practice sessions and races where length is in laps, any driven sectors (and therefore laps) would not be counted when session is stopped. In qualifying sessions and races where length is in hours, it would stop running the clock and naturally, any driven sectors and laps would not count when session is stopped.

Now of course there are suggestions about red flagging the session, but I understand developers may not have time to do that. My aim is to make this suggestion as simple as possible.

Probably an admin command /freeze on/off would do that. Or /stop or /pause and /resume to resume it.
tankslacno
S3 licensed
Thanks! However, it seems like in Host Control Panel, you can't change version of your LFS host to 0.7F. Newest one for them is still 0.7E15 Smile
tankslacno
S3 licensed
Quote from Scawen :I don't know of any reason why you need to allow more than 8 IP addresses to connect to your InSim port, as there are only 7 InSim slots available.

There is a situation where this could be needed - at least I pretty much needed to do this with Airio for my own servers before I bought VPS from AWS to host Airio from there.

That situation is when your own IP address changes frequently.

For example: I'm mainly able to connect my laptop to the internet through hotspot from my phone. Therefore, my IP address changes quite often (but not every time). Because of that, I previously had to manually add my current IP address to that list every time it changed.
tankslacno
S3 licensed
Quote from thegamer23 :BIG ISSUE report with Patch E12...

In 0.6Tx, I had exactly same error and the reason for that was because Avast did think LFS newest test patch was potentially dangerous. So for me, reason was hyperactive antivirus software. When you view your deb.txt-file, does it mention different LFS version when comparing to the version seen in the entry screen? For me, that did happen with this error.

Usually after a while, antivirus softwares will detect that newest test patch is not potentially dangerous and will not cause any more issues

Thread where I reported this same issue (all related posts are on page 1): https://www.lfs.net/forum/thread/93144
tankslacno
S3 licensed
Ability to show both virtual and real mirrors at the same time was removed when more realistic mirrors were introduced between 0.6P and 0.6Q.

Here's a reason from Scawen why it's no longer possible to display both of them at the same time:

Quote from Scawen :There are some complications with allowing virtual mirror at the same time as real mirrors in the new system. Mainly because it is no longer possible for them to use the same rendered image. The central mirror is narrower than a virtual mirror and its direction depends on the head position, so it is not compatible with the virtual mirror. A virtual mirror would have to be drawn as a separate image.

It's possible but not easy and I'm not really keen on doing it. I can't do it for this coming official version because I hope to release it very soon and get back to the tyre physics.

tankslacno
S3 licensed
So, Main event is over!

Following users won vouchers:

- KitteNN won a £36 voucher for taking a pole position and win while being non-S3 user. Because licences in their country costs £6/12/18, they were able to upgarde their S2-licence to S3 with just £6! Who knows how they use rest of that £30 voucher. In any case, welcome to the Live for Speed S3, KitteNN!

- HeRRC won a £6 voucher for finishing second in the race. Because they already have S3, it will remain as a mystery, how they will spend that voucher.

- ErnestRacer won a £3 voucher for finishing third in the race. Since that itself is not enough to buy licence, we will not know yet, how they will spend that voucher.

And finally:

- Cuneyto won a £3 voucher for being last qualifier (finishing 4th in Last Chance Qualifying). They can't buy a licence with that voucher itself, but they can some premium features with that voucher. Who knows, will they spend that voucher to download 3000 Hi-Res skins?
tankslacno
S3 licensed
I have tested both 0.7E6 and 0.7E7 and have found some issues.

Problem when connecting to a servers on 0.7E7

On 0.7E6, I didn't have any problems with this, but on 0.7E7, I cannot join on several hosts, including my both own hosts (Sport Racing Team Finland and Sport Racing Team Demo). This problem doesn't happen on every host though.

I can try to reproduce this by looking list of hosts and see any host which don't have any drivers on track, but have 1 connected user. When trying to connect to a host, which have that kind of situation, LFS just permanently states I'm in "Queue position 1".

Those servers that state they have 1 connected user, don't actually have anyone connected.

Application Hang on 0.7E6

Additionally, I might as well report this what happened to me when using 0.7E6 yesterday. When using UFO 51 mod at Blackwood Car Park X in hot lapping mode (don't ask why Big grin), my game froze when I pressed start button on entry screen. It just stated "Loading track" with entry screen as a background, meaning screen didn't go black. LFS didn't respond to any key presses and I was only able to close it by ending the process entirely via task manager.

Here's my Application Hang
Quote : AppName LFS.exe
AppVersion 0.0.0.0
ProcessId 0x5894
StartTime 0x1da65c8e2f6b17d
TerminationTime 4294967295
ExeFileName C:\LFS\LFS.exe
ReportId b0cae91c-e0f4-44f1-a988-eda8813775e3
PackageFullName
PackageRelativeAppId
HangType Top level window is idle

Reason why I'm stating this because I haven't had LFS having Application Hang for several years. It just happened on 0.7E6 with mod that has the highest power-to-weight ratio on open configuration. I tried to reproduce it, but with no success. Therefore, I think it was just a coincidence, but worth mentioning since it happened specifically with test patch when using a mod.

Recently introduced bug

Also, could it be possible to fix this recently introduced bug? New "multiple commands on single line" feature contains an unintended bug, which is that if user or AI's name has either "/" or "\" character in its name, you cannot assign any commands, which have parameter [driver name], to that driver. This is because right now, LFS doesn't consider a possibility that driver (or AI) name might contain that character and instead thinks you want to type two (or multiple) commands.

For example: if you try to assign Stop-Go penalty for AI-driver "Tankslacno /8 AI" by typing /p_sg Tankslacno /8 AI, LFS right now thinks you are typing two commands:
1) /p_sg Tankslacno and
2) /8 AI

This only happens in-game; it works normally when assigning commands via Virtual Console on control panel of LFS Hosts. Additionally, you can work around with this by typing username instead, though it's not a solution when dealing with AI-drivers that have that aforementioned character in their name.
Last edited by tankslacno, .
tankslacno
S3 licensed
So, Warm-Up event has been wrapped up!

Following users won vouchers:

- KitteNN won a £12 voucher for being best non-S3 user both in qualifying (£3 voucher) and race (£9 voucher). Because licences in their country costs £6/12/18, they were able to buy S2-licence with that voucher! In other words, welcome to the Live for Speed S2, KitteNN!

- SirBo won a £9 voucher for winning the race (they already had S3). Because licences in their country costs £6/12/18, who knows if they will buy an S1-licence to their friend or teammate who still doesn't have one?

- Murtagh won a £6 voucher for taking a pole position in qualifying (£3 voucher) and finishing third in the race (£3 voucher). Since licences in their country costs £9/18/27, they can still buy a licence for a friend or teammate who lives in a country, where licences cost £6/18/27. Who knows, will they use that voucher on themselves to buy some premium features in LFS?

- Jeikobinis won a £6 voucher for finishing second in the race (they already had S3). Because licences in their country costs £6/12/18, who knows if they will buy an S1-licence to their friend or teammate who still doesn't have one?

And finally:

- Tryingtosimrace_69 won a £3 voucher for being last qualifier (finishing 4th in Last Chance Qualifying). They can't buy a licence with that voucher itself, but they can some premium features with that voucher. Who knows, will they spend that voucher to download 3000 Hi-Res skins?

In any case, congratulations to all winners! And thank you so much to all participants!

But, as I said, this was just Warm-Up event. The main event is held on Friday, March 8th, 2024!
tankslacno
S3 licensed
Additional questions:
Question: How do I make sure I have 20% intake restriction?
Answer:
1) Make sure you don't use default setups, you need to create own setups for tihs.

2) In the Garage, in Info-section, you see "Handicaps". Immediately below it, there is a "Voluntary Intake Restriction". Make sure to put it at least to 20%. You don't need to add mass.

3) Join. To make sure you have correct setup, press F11 to see your handicaps. Additionally, Airio will tell your custom car is XFX (if you are driving with XF GTI) or XRX (if you are driving with XR GT)

Question: What about tires/passengers?
Answer: Since this is RallyCross-track, only Hybrid and Knobbly-tires are allowed. For passengers, passengers are allowed, but if you are having other passengers than co-driver, you get a warning of having unnecessary passengers in your car.
tankslacno
S3 licensed
Warm-Up Event
Because I want to test, that this new qualifying system and Airio's !len command really works, we will have a Warm-Up event today! I don't want to call this "Test Event", because in this event, you can still win a free licence upgrade!

Rules are same than those I mentioned in the first post, except, cars have now 20% intake restriction, race itself is shorter and prizes are somewhat reduced - but not by that much at least someone could win a free licence upgrade!

Basic information:
When? Today! February 3rd Saturday!
Where? Server is Sport Racing Team DEMO.
How to join? You can join in that server by clicking this link.

Track? Blackwood RallyCross (BL3)
Car? XFX and XRX (XF GTI (XFG) and XR GT (XRG) with 20% intake restriction)
Race length? 50 minutes + 1 lap (we will use Airio !len to get that race length)
Pit stops? 1 mandatory stop
Wind? Low wind (4-24km/h)

Schedule:

(All times are in Finnish time, UTC+2)
Practice sessions:
- Unofficial Free Practice: Until February 3rd 2024, 15:40 UTC+2
- Practice 1: 15:45 - 16:55 (no wind)

Qualifying related sessions:
- Practice 2: 17:00 - 17:45 (with wind, wind here determines wind being used in Qualifying)
- Regular Qualifying: 17:50 - 18:20
- Last Chance Qualifying: 18:25 - 18:45 (random low wind)
- RallyCross Fast Six: 18:50 - 19:10 (random low wind)

Race related sessions:
- Warm-Up: 19:15 - 19:45 (with wind, wind here determines wind being used in Race)
- Race Preparation: 19:45 - 20:00 (in the lobby)
- Race: 20:00 - 20:50 (approx.)

Prize Structure:
In Qualifying:
Pole Position: £3 voucher
Best non-S3 licenced user: £3 voucher
Last Qualifier: £3 voucher

In the Race:
1st Place: £9 voucher
2nd Place: £6 voucher
3rd Place: £3 voucher
Best non-S3 licenced user: £9 voucher

This means that you can win a guaranteed free licence upgrade by simply being a best non-S3 licensed user both in qualifying and race. Or taking a pole position and finishing a second in the race also guarantees you that!

And of course, if in your country licences are cheaper, there are more ways to upgrade your licence for free (for example, if licence costs £6/12/18, you can get S1 by finishing third and being last qualifier in the race).
tankslacno
S3 licensed
Additional questions:
Question: Is car reset allowed? If it is, in what sessions?
Answer: It is allowed in Unofficial Free Practice, Practice 1 and Practice 2 sessions. When Regular Qualifying starts, it will be disallowed.

Question: During Warm-Up, what if results from that sessions match exactly the starting grid? Do we still need to return to the lobby?
Answer: In that rare situation, where Warm-Up positions are exactly same than what starting grid for the race, then yeah, we don't need to return to lobby.

I'm not sure yet, will Warm-Up session actually be race session that lasts 30 minutes + 1 lap. More likely though, it will be a "qualifying" session.

Question: What is the maximum amount of users that can upgrade their licence?
Answer: There is not a definite answer to that, because it depends on the country where users are from. In some countries, licences are cheaper.

However, we can assure at least following users win a guaranteed free licence upgrade:
- Best non-S3 licenced user in the race

Additoinally, these drivers also win a guaranteed free licence upgrade:
- Driver who takes pole position in qualifying and doesn't have S3.

And, if you are from country, where licence costs £6/12/18, these users also win a guaranteed free licence upgrade:
- Driver who finishes second
- Driver who qualifies last and finishes third

So, in normal conditions, up to 2 drivers can win a free licence, but if licence costs less, it's possible to increase that amount up to 4. But, there is always a possibility that race winner (and driver who takes pole position) may use that voucher to buy multiple licences.

So for that reason, the absolute maximum amount of users who can upgrade their licences is 8!

How we can get that number? First of all, all those drivers who get that licence upgrade must come from country where licence costs £6/12/18
- Driver, who wins (and doesn't have S3) a race. That driver earns £24 voucher, allowing them to buy 4 S1-licences
- Driver, who takes pole position (and doesn't have S3). That driver earns £12 voucher, allowing them to buy 2 S1-licences
- Driver, who finishes second in the race. That driver earns £6 voucher, allowing them to buy 1 S1-licence.
- Driver who qualifies last (is 4th in Last Chance Qualifying) and finishes third in the race. That driver earns £6 voucher, allowing them to buy 1 S1-licence.

But since it's possible that drivers who win those vouchers want to upgrade their licence straight to highest possible, it can reduce the amount of users winning a free licence upgrade. In that case, amount of users would be 5 (assuming it costs £6/12/18)!

- Driver, who wins (and doesn't have S3) a race. That driver earns £24 voucher, allowing them to buy 1 S3- and 1 S1-licence. (Or alternatively, two S2-licences or, if they also take a pole position, 2 S3-licences)
- Driver, who takes pole position (and doesn't have S3). That driver earns £12 voucher, allowing them to buy 1 S2-licence
- Driver, who finishes second in the race. That driver earns £6 voucher, allowing them to buy 1 S1-licence.
- Driver who qualifies last (is 4th in Last Chance Qualifying) and finishes third in the race. That driver earns £6 voucher, allowing them to buy 1 S1-licence.

And of course, one user's licence may cost more or they would use that whole voucher for themselves, which would reduce amount of users winning free licence upgrade even more!

Question: What is that "multi-join" timer?
Answer: http://31.6.70.158/aa/airio-doc/Airio%20LFS%20Tracker%20-%20Full%20Version%20Manual.html

You can search "Multi-Join Timer" from that page. Basically, in LFS Demo, up to 12 drivers are allowed to be on track, even though maximum amount of connections is 15. However, in older versions of LFS, if there were 11 drivers on track and 2-4 drivers joined at approximately same time, LFS did let them all join, allowing 13-15 drivers on track. This feature was even added into Airio Full where using this exploit was made easier by having a timer on server telling demo users to join the track.

However, it doesn't seem to work anymore.
Last edited by tankslacno, .
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