The online racing simulator
Return to the Entry Screen from the Credits
Hi!

This is one mildly annoying thing in LFS. When I exit the game to view credits, I have no other choice than to exit the game altogether. There is no way to return to entry screen other than launching the game again.

So, what I'm suggesting that there should be a way to return to entry screen directly from credits. Sometimes I just want to view the credits with no intention of exiting the game altogether. And more often than I like to admit, I've accidentally clicked that exit button when not intending to, which results having to restart the game again and me getting mildly annoyed at myself Big grin

I think there are two ways devs could implement this and it should be possible for them to add them both, if needed:

1) Similarly to other screens, there could be a orange exit button located at the bottom left corner which users could click to exit the game (or, in case user is in demo mode, bring them to that screen which tells demo users to buy LFS - clicking that screen exits the game).

And then there should be a green button titled "Return" (or similar) located at the bottom right corner, where user could return to the entry screen by clicking it. After all, to exit the game from menu, you need to exit twice, once for entering the credits and once to exit from the credits screen. Furthermore, this would also help first-time players who may not know you need to click again at the credits screen (and even the third time if user is in DEMO mode) to exit the game.

2) But, I can understand if editing UI would be too time-consuming for Scawen. Therefore, an alternative method would be using /entry command. This command already exists and it normally brings user to the entry screen.

So the alternative method would be that typing /entry at credits screen would actually result user getting to entry screen in-game from the credits and therefore work as intended(?) in the credits screen.

Reason why I'm suggesting that alternative method is because at the moment, player could think they can still return to entry screen from credits by typing that command. But nah, typing that command does still exit the game. Which does leave me wondering, is that even on purpose considering:
- Most, if not all, of the other commands don't work in credits mode!
- /entry does seem to work as intended on all other situations, except when viewing credits
This is major, this right here is the KEY to make lfs great again.

How we never thought of this before my goodness me
I think you honestly might be the only person this is an issue for
Quote from johneysvk :I think you honestly might be the only person this is an issue for

Except it has been suggested before due to similar reasons (though with little different way to implement it) and it has also been thought that it's a good suggestion: https://www.lfs.net/forum/thread/44825

Furthermore, it may actually be bug in LFS that the /entry command doesn't work on credits screen as intended, because it works normally on all other situations
Yes suggested in 2008 :'DDDD
LFS being the single fastest racing sim to boot up (we're talking 5 seconds tops, it's barely over a second on my PC to get to the menu), I'm not sure this is really a problem Big grin (at least we don't have to sit through a dozen splash screens or various logos, then wait half a minute to get into the menu, and another minute or 2 to go through the menus and load the track + cars).

Now, it's true that credits could be made available from the main menu, but you can just launch LFS again. Also, the credits are not very long and are looping. And finally, it may not be a bug at all that /entry doesn't work there, as it's likely just an exit path in the code: disable all command processing, show credits, exit on input.
Quote from Bokujishin :LFS being the single fastest racing sim to boot up (we're talking 5 seconds tops, it's barely over a second on my PC to get to the menu), I'm not sure this is really a problem Big grin (at least we don't have to sit through a dozen splash screens or various logos, then wait half a minute to get into the menu, and another minute or 2 to go through the menus and load the track + cars).

Now, it's true that credits could be made available from the main menu, but you can just launch LFS again. Also, the credits are not very long and are looping. And finally, it may not be a bug at all that /entry doesn't work there, as it's likely just an exit path in the code: disable all command processing, show credits, exit on input.

I believe LFS can start very fast on your computer. However, I still do face every once in a while that classic "LOCAL : TIMER BOUNDED" error when starting LFS, which results me waiting for about a minute for that game to actually start. If I then accidentally exit the game and it happens again, well, needless to say, it will quickly become tiring. And when searching LFS Forum, that error message and it occuring is quite common.

And also: exit screen doesn't technically disable command processing. For example, you can still try to add yourself with command /join or your AI drivers with command /ai, but it reports that the "Race is full". You can also try to access single player with command /sp, but it reports that "Command is for entry screen only"

So it does process the command itself correctly, it doesn't report nothing and it doesn't report that the command is unknown. Of course it just doesn't do anything, because why it would do anything in the credits screen Big grin

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