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tankslacno
S3 licensed
I noticed another problem. I translated two lines, but their translations are not displaying. Instead, original lines are showing instead of them.

The two lines are:
- Any character is allowed. Minimum length: 8. Maximum length: 48.
- Allowed characters: a-z, A-Z, 0-9 and _. Minimum length: 8. Maximum length: 23.

I see this problem at these pages:
- When I'm trying to change my password (https://www.lfs.net/account/details/)
- When I'm trying to create a new account (https://www.lfs.net/register)

I've attached three screenshots about this problem (1 showing that I translated them at the online translation system and 2 showing that the translated lines are not appearing).
tankslacno
S3 licensed
Quote from Flame CZE :These lines are there, just search for the text on the page. They seem to appear as translated I think.

I searched "Car setups". It only found 1 result (I've attached a screenshot about this). That line/string which it found is related to sub-menu item. I had already translated that and that particular translation appears properly. I've attached a screenshot from that menu as well.

I also searched "Car skins", same result.

So basically, every menu item from Sub-Menu (which can be found on Global.php-file) has been translated and they appear correctly. From that menu which relates to account (settings), translation of every menu item except Notifications, Car skins and Car setups appears properly.
tankslacno
S3 licensed
I've now translated all lines of LFS.NET TEXT

I've attached a screenshot about menu items related to own account. At the moment I'm not able to translate last three menu items from that menu (Notifications, Car skins and Car setups). Online translation system says at the moment: "100% translated, 344 strings (0 not translated)"
tankslacno
S3 licensed
Hi,

I've just translated all untranslated lines of LFS.NET TEXT

However I noticed two problems with this:

1) I translated this line: "On the '<a href="/forum/-1/newposts">New posts</a>' page, hide all posts you have already read". However, when I look at Settings-page, that translated line doesn't seem to appear. Instead it shows the original line.

I've attached a screenshot of this problem.

I haven't seen all those translated lines when previewing this translation (because, for example, some lines can only be found when user has just registered), but this line is so far the only one I know that doesn't show translation.

2) Is it on purpose that I can't translate menu items that appear at the bottom of this website? I also can't translate these menu items that appear at the top of this website: Files, Car Skins and Car Setups. What I mean is that I didn't find an opportunity to translate those lines at all on Translations-page.
tankslacno
S3 licensed
Yes, I initially saved them using UTF-8 encoding.

Now I saved them using Western (Windows 1252) encoding. I started LFS and now they seem to load properly.

I've attached training lessons which now use Western (Windows 1252) character encoding
tankslacno
S3 licensed
Translated all 38 training lessons into Finnish Smile
tankslacno
S3 licensed
Translated Keys.pdf into Finnish

Next thing on my to-do list: Training lessons Smile
tankslacno
S3 licensed
Great job once again! Thumbs up
tankslacno
S3 licensed
Translated Autocross.txt into Finnish

I also updated Suomi.txt (translated lines that first appeared in 0.6N2-4) and Commands.txt
tankslacno
S3 licensed
Translated Commands.txt into Finnish

I also updated Suomi.txt
Finnish translation
tankslacno
S3 licensed
Hi Scawen!

I have updated Suomi.txt and help_Suomi.txt. Basically translated lines that first appeared in 0.6H (or newer) but which had still not been translated into Finnish (such as "This car does not have a handbrake").

I'm also trying to translate Commands.txt and Autocross.txt into Finnish Smile
tankslacno
S3 licensed
Server's version is 0.6M and not 0.6N, that is the reason why it didn't work there. Sorry for the inconvenience.
tankslacno
S3 licensed
Quote from cargame.nl :This is already possible. Admins are allowed to allow/deny multiplayer guests to use a siren sound.

That's strange, I'm admin on one server and when I'm writing /cansiren tankslacno 1 (I also tried /cansiren 1), it says Unknown Command. When I write /siren=off/fast/slow it says: You can't use a siren

EDIT: Or does that command work only if it affects other users?
EDIT2: I tried to write /cansiren tankslacno 1 via LFS Remote chat, but same thing happened: it says Unknown Command.
Last edited by tankslacno, .
Should admins also have authority to allow/deny siren sound on host?
tankslacno
S3 licensed
Hi,

So 0.6N just came out and with that, we can use siren on cars with a horn.

However, I have one question about this: why only host has authority to allow/deny siren sound? Why admins don't have that authority as well? (Wait a second, something is wrong: "I have one question about this" - I see two questions Big grin)

Anyway, if you ask me, admins should also have authority to allow/deny multiplayer guests to use siren sound on host because I don't see any reason that why only host is allowed to do that. Usually the host is dedicated and contacting him/her can sometimes be a painful process.

At very least, hosts should have a button "Allow admins to allow/deny multiplayer guests to use siren sound?".
"This car does not have a handbrake"-message floods if your parked AI gets hit
tankslacno
S3 licensed
Easy way to produce this bug:

1) Start qualifying and add AI-drivers who are driving with MRT, FBM, FOX, FO8 or BF1
2) Wait until the end of lap 4 or 5 when AI-drivers return to pit lane and turn off their engines
3) Hit/Touch them and watch "This car does not have a handbrake"-message flooding on chat

It doesn't matter who hits your AI-drivers. Even somebody else can hit your AI-drivers (as long as AI-drivers have turned off their engines and are using a single-seater as a car) and you still get that message flooding on chat.
Last edited by tankslacno, .
tankslacno
S3 licensed
Thanks! Great job once again!
tankslacno
S3 licensed
Using 0.6K26 and tested this:

"If car starts outside path it will keep searching to find the path"

However, when I tested this with AI and added start position on purpose outside the track (and made that AI filled that start position), this text appeared:

Could not find position in path: [My Player name]

In this case, should this text appear instead:

Could not find position in path: [AI-driver name]
Last edited by tankslacno, .
tankslacno
S3 licensed

Finnish Semi-Endurance League
Season 3
20120219 Round 1 with FZR at SO1
1500 Race for 50 laps
20120318 Round 2 with FZR at BL1
1500 Race for 45 laps
20120415 Round 3 with FZR at KY2
1500 Race for 40 laps
20120520 Round 4 with LX6 at SO1
1500 Race for 50 laps
20120617 Round 5 with LX6 at BL1
1500 Race for 35 laps
20120715 Round 6 with FXO at KY2
1500 Race for 50 laps
20120812 Round 7 with FXO at BL1
1500 Race for 35 laps

Timezone: Finnish Time

Last edited by tankslacno, . Reason : Finnish Open Race was cancelled (lack of racers)
tankslacno
S3 licensed

Finnish Semi-Endurance League
Season 2
20110911 Round 1 with FXO at SO1
1600 Race for 50 laps
20111009 Round 2 with FZR at BL1
1600 Race for 45 laps
20111113 Round 3 with FZR at SO1
1600 Race for 50 laps

Timezone: UTC

tankslacno
S3 licensed
Quote from MIKE333ACE :

4-Something that really annoys me is how the AI's only do about 2 or 3 laps of qualifying and then go into the pit and stay there, no matter how long the qualifying session is. It just about ruins the point of qualifying because it is then too easy.

Write /pit_all and they don't stay there.
tankslacno
S3 licensed
Good luck
tankslacno
S3 licensed
Thanks Josh!
tankslacno
S3 licensed
Hello Josh! Could you add this to the database?

FSE League
Season 1
20110515 Round 1 with FXO at BL1
1010 Race for 35 laps
20110612 Round 2 with FXO at KY2
1010 Race for 50 laps
20110710 Round 3 with FXO at SO1
1010 Race for 50 laps

Timezone is UTC

I already know how to upload replays
Last edited by tankslacno, .
FGED GREDG RDFGDR GSFDG